There's a particular fight in the game with the arena divided into three sections by two dagged boundaries. At a particular point in the fight, these floor lines become transparent walls of light.

Though the barriers be transparent and the arena bounded by empty space, the camera treats these barriers as a physical wall, requiring either adjustment away from what should be a valid camera angle or movement away from what should be a valid standing spot.

It would be great if we could please have these barriers adjusted to leave our cameras alone, in the same way that boss arena sealing barriers no longer interfere with the camera.

In case this isn't clear, the arena in question is
Weeping City of Mach, boss 3 (Headstone)