Looking at the different damage types of each class I noticed that 4 jobs are Slash damage, 3 Pierce, and 1 Blunt, which didn't seem right, so I've been thinking of how to balance it out a bit more.

1.Turn DRK and/or WAR to Blunt damage, I mean their weapons are meant to crush, not slash anyways, having them be blunt wouldn't be too out of the question.

2. Link the damage type with the weapons instead, most melee classes have weapons that don't specifically match their damage type, this goes triple for monks.

3. Get rid of Blunt damage altogether, if it's only one class using it, they could very well just scrap it, Monks could definitely be piercing damage.

4. Straight out get rid of "Slash/ Blunt/ Pierece" and replace it with either just:

A) Physical(all DoW) & Magic damage (All DoM).

B) Make it Melee / Ranged / Magic damage instead.


(Sorry if it reads weird, I had a way more fleshed out version, but 1000 character limit made me cut like 3/4 of it.)