Quote Originally Posted by Cilia View Post
Go in undergeared and they'll still kick your ass.
Eh, I'd say if you have to try and get killed, then there is a pretty big problem... Most of the overworld content has been like that for a while, if you're moderately well geared you have to AFK to die, and even that takes awhile unless you pull multiple enemies... I mean, I get why I, in i210+ do not face any challenges, but I wasn't facing any real challenges at all while leveling... The fact that we can so easily lose aggro doesn't help, nor does flight...

Kinda hoping they revive Levequests at some point... If 3.4 is going to have some Grand Company content to come along with those new ranks (I believe Yoshida said he was waiting to give new ranks actual content, rather than a lifeless seal grind), perhaps they can have some "endgame" Company Levequests, complete with a Vanu Vanu daily style quest sync that matches the Levequest to your item level... I mean, I'd still much rather have Hamlet Defense back in some form and dat Lily Hills teaser is still getting me hot and bothered over that, but Levequests have been woefully underused in this game... Imagine going to Mor Dhona, picking up an Elite Company Levequest, and Castrum Centri is suddenly as challenging as Palace of the Dead...

Honestly though, with that post I mostly just wanted to complain about the doors... It was one thing when a kindly Garlean officer was presumably working the spotlights to give us a heads up when the doors are opening, but now we just get to run straight through? Heck, the beast tribes are worst, an Amalj'aa gatekeeper actively holds doors open for you (and it irks me more than it should that the gates in Sylphlands don't function at all when I clearly remember them being down during beta). Perhaps Company Guildhests would work better, doors can actually function a such in an instance...