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  1. #781
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
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    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    oh wow! ill bite.....wheres this data of 600k players playing ff 11 for 14 years? I liked FF 11 well enough but a niche game is a niche game XD
    (3)

  2. #782
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    According to this article: http://www.mcvuk.com/news/read/squar...ribers/0143457

    March 31st, 2014
    FFXI+FFXIV+DQX: nearly 1,000,000 paying subscribers
    FFXIV: paying subscribers sits at 500,000, with over 2.5m registered users

    But to be thruthful I think it's just badly worded. Considering header I would say that both FFXI and FFXIV have had ~500k subscribers (now FFXIV has much less of course).
    (0)
    Last edited by Vantol; 07-12-2016 at 12:18 PM.

  3. #783
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    fair enough, last time i researched it some was around the time of the server mergers and then it was "estimated" to be around 250k stable subs (very successful numbers for an MMO if you don't wow fanboi it) Keep in mind that as far as I know SE has never released official active sub numbers in any MMO franchise, including 14 and 11.

    Getting on topic, ff 14 is at its core a very casual game, and I do believe it could stand for some push towards more middlecore content, preferably aimed at larger groups. On that note though, I never wanna see them abandon systems flat out like WoW did with their latest xpac, which is why i personally find it reassuring to hear them having future plans for things like Diadem. Don't get me wrong FF 11 system wise has great additions, and imo some of those have/are making their transition into ff 14. They are just not going to transition into ff 14 in an exact replica though.

    quick edit: that link just sent me to a dead end.
    (3)

  4. #784
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RobbieH View Post
    Good for you, but you're a casual, of course you're happy.

    This thread is mostly a complaint by the hardcore/end-game raiders audience.
    Quote Originally Posted by seraf View Post
    ITP: You're only hardcore if you Raid.

    I looked up that guys Lodestone profile and he has everything at Lv.60 and probably has thousands of hours of play time invested in the game. Yet because he doesn't do "hardcore Raiding" he is condemned as a Casual and his opinion is void? Please. What makes his thousands of hours worth less than your time invested other than Raiding? This goes for any other long term player of this game as well.
    Thank you And it's 4805 hours apparently (I tend to log out when I want to AFK so that's a probably fairly accurate time).

    There's just too much to do in this game and putting in multiple hours a week for "hardcore raiding" just isn't something that interests me. I realise that RobbieH has a big complaint about vertical progression, but I actually quite like gearing and re-gearing when they release new items. Sure it's repetitive when you say it like that, but it also gives me a feeling of my character always getting more powerful and to me that never really feels boring. With everything at 60, it also doesn't really feel like I'll ever actually fully gear *everything* before the next patch... and I am totally fine with that. Like most people I have a few jobs I prefer playing so they get geared first and the rest get anything that comes up.

    I played FF XI for 6 years and looking back now I can't actually fathom how we managed to keep the same gear for so many years... why did we not get bored? Probably because I actually did do "hardcore raiding" in that game, because there wasn't much else to take up my time. Well that and the fact every time you wanted to do something as a group it usually took in excess of an hour to get everyone in position as there were never any teleports near where you actually wanted to be...

    Here on FF XIV though, when I'm not collecting esoterics to go towards my relic, I like collecting minions (up to 179 at the moment), Orchestrion songs (made the last one a few days ago) and I'm totally planning on looking into chocobo breeding in the very near future. I've also got a second subscription with other characters that I now level up when I feel like levelling something. I also enjoy crafting airship parts and house fascias in the company workshop (although every time I complete one I swear never again... for a few weeks anyway...). I also look forward to the day Diadem becomes relevant again, but after getting the minions from Lords of Verminion achievements it's totally put me off that so if I can avoid this for the rest of my life... I will be very happy.

    What I'm ineloquently trying to say is that there is a ton of content in this game and I'm sorry that you're mainly only interesting in raiding... from what I understand (or what SE have implied?), it's only a small percentage of the players that actually even do Savage, do really expect them to change the game that much for a minority?

    Just want to add, I'm well aware there are *many* players that have achieved much more than I have and to them I tip my hat, but please don't call me casual just because I don't actively raid. I'm in this game for the long haul, I'm just going about it a different way to you.
    (8)

  5. #785
    Player
    FabricioRF's Avatar
    Join Date
    Jan 2015
    Location
    The Goblet
    Posts
    179
    Character
    Theodric Bloodfury
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Iromi View Post
    That is kind of counter productive..to have such a successful, high sub game apparently (as some people in this thread are claiming lol) and just not release numbers. Blizzard at one time boasted 13M subs..I never touched the game but even I remember that and thought to myself, "wow, that is impressive." I mean, I am not saying this game is dead or something, no not at all, but I am seeing near empty FC's all over the place, and empty/dead zones on a legacy server
    Yeah, I don't need SE to tell me this game is on a decline. I just need to look around.
    (5)
    #random


  6. #786
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by RobbieH View Post

    I'd like to see how successful the game is 6 months after 4.0, there'll be like 200 people playing the game.
    Oh god. Do people need that drama to prove their point? 200 people? Seriously?

    Quote Originally Posted by RobbieH View Post
    I've predicted Aion and TERA future, people laughed in the forums, guess who laughed last.
    I hope your main is Astrologian.
    (1)

  7. #787
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Vantol View Post
    According to this article: http://www.mcvuk.com/news/read/squar...ribers/0143457

    March 31st, 2014
    FFXI+FFXIV+DQX: nearly 1,000,000 paying subscribers
    FFXIV: paying subscribers sits at 500,000, with over 2.5m registered users

    But to be thruthful I think it's just badly worded. Considering header I would say that both FFXI and FFXIV have had ~500k subscribers (now FFXIV has much less of course).
    That would be less than 500k split between FF XI and DQ X. How does that say 600k for FF XI?
    (3)

  8. #788
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ZorySantill View Post
    Oi. Took a while. I can't even see how most of these complaints would somehow fix everyone's perceived problems with the game. But I guess if your issue with it is minor contrivances like this more power too you.

    - Exploring vase zones with danger. Supremely subjective, in fact I'm almost positive that people would hate running around the world if mobs were a constant threat to them.
    - Way less Fates and completely different way of leveling in zones. (Make those Fates more special/Huge EXP gain) (Basically big Fate even'ts) Hard to argue with more ways to level, though whatever they add will be done to death you'll complain its a grind anyway.
    - Branching path dungeons with different objectives and rewards. Will be dissected to find the "best" route leading to segregation of community where people get pissy if you go the 'wrong' route.
    - Remove raids and instead add in 8man dungeons that are on pare with raids. (Hard dungeons, not always about hard bosses.) No reason to remove raids. Trash is not terribly interesting to fight through, though I agree it wouldn't be a bad idea to add variety.
    - New stats, Double attack, Shield Bash+1, Ballad+1 etc. Double attack is just new crit, you think everyone spamming crit/det is bad? It'll feel worse when you have 5 more stats to balance when you end up getting your worst stat.
    - Removal of tome cap & requirement for obtaining them for bis/removing the tome system. Removing tome cap will simply make it so people spam grind whatever is the fastest way to BiS and then complain about nothing to do. Time gates are necessary to MMOs
    - Easier way to set up 24 man group. Even for Fates and other content. Hard to argue with easier group management.
    - Start adding actual 24man Guild FC content into the game. 24 man content is going the way of the dodo in all games. Zerging content isn't entertaining, that's why its always the least popular content.
    - Readjustments/complete overhall of the Hunt system. Doesn't need a complete overhaul really, minor tweaks at worst.
    - Add a support class into the game. Slippery slope. Hard to argue one way or the other.
    - Change all 4man raids to 5man raids. (1tank,1healer,2dps, 1support/dps) (DPS spots fill up faster then tank or healers. Also will allow you guys to create more interesting fights then with just the bare mim 4 party setup.) Adding an extra person to every dungeon requires an entire rehaul of the entire game. What does adding a 5th person do that 4 can't?
    - Add no flying in future expansions. But also have the zone designed so ease of traveling around like with the ARR zones. (This will make zones larger because lack of movement speed/allowing creators to make more detailed areas without creating huge zones where graphics has to display a bunch of stuff away from the player.) (Basically more smaller zones, But still make the region quite large.) This directly conflicts with your first point about making zones more dangerous.
    - Make every patch a catch up patch & a main patch. (Nerfing old content and adding new bis gear, instead of bis gear every 6 months.) Easy to call for "MORE CONTENT". Hard to argue against adding it.
    - Mix old materials & new materials into new recipes, allowing older items to still be useful and making it easier for newer players to make gil on a patch. Why do newer players need to make tons of gil on a patch? Regardless of that, it would be farmed to death by higher levels anyway.
    - Only release new Dungeons. (No longer create Hard mode dungeons.) Continuing old storylines in a Hard Mode of the dungeon (which only carries mentions and scenery from the original) is one of the major selling points of the game. Story is one of the primary things in the game. Are people really so upset by using similar aesthetics in new dungeons?
    - Make relics require alot of gil/player help to finish. Allow all players to farm currency and able to sell it to players grinding out for relic. Asking for one of the best weapons in the game to be farmable through pure gil is absolute madness.
    - Make Relics best in slot for every patch till next expansion where they need to do a hard quest to upgrade it again. Asking for a casual grind weapon to be the best weapon in the game is a huge slap in the face for anyone who does difficult content.
    - Add no shortcuts to relic, but you can increase the currency that drops. Increasing the currency is a shortcut is it not...?
    - Add a item reward system to achievement score for ARR & Heavensward & 4.0. (This will cause more players to do different content in the game to obtain these rewards.) More content. Couldn't hurt to gain more cosmetic bonuses from Achievements, similar to the titles and gear we get anyway.
    - Make crafting more useful. Subjective. I'm sure a lot of people find crafting very useful, especially those wearing 220 pentamelded gear or making several glamours.
    - Change the DoL stat caps/gathering caps. Give us a better benefit for going beyond the requirement for these gathering points. Subjective. I'm sure a lot of people (myself included) are very content at hitting a cap and not having to continue to grind more gear for it.
    - Keep the item level requirement for duty finder only but remove the need for having it overall. (Lower item level gear could have better stats for your build.) Agreed but not really a major change.
    - Bring back a way to change your Job/Class within a dungeon like with 1.0 dungeons. (Will cause more players to level more jobs & learn different jobs.) If you'd like to lose class identity 100%, then yeah this. I can imagine dungeons now, "AoE pull, going summoner. Boss time, going BLM. Movement fight, going MCH"
    - Add in awesome Jobs. Samurai, Blue Mage, Thief, Red Mage, Gunblade Job/Garlean Based Class. Make sure the Jobs are fun to play at/really useful in all aspects. Just sounds like the request is MORE jobs? I think the ones we have are pretty 'awesome'
    - Fix the mass issue with lots of gil on players. (Make gil more useful.) Not really an issue. If gil isn't worth much it doesn't matter that people have a lot. A minor problem at worst.
    - Give everyone there own housing zone and lessen the need for housing wards. Your own housing zone creates a problem of no community, an MMO killer.
    - Make Housing useful, not just as a vanity item. Needing to decorate your house in a specific way to achieve maximum benefit will kill the housing for most current homeowners, and create a chore for new ones.
    - Add Open world dungeons/caverns. Content that people will either completely ignore, or zerg the hell out of? That sounds fun I guess.
    - Add no more basic solo quests. Start creating the quests that need Chocobo Companion/Up to 2-3 players. These have existed before in several dozen games. Every time they end up complained about. Its cool to start off in the game with these quests. Once everyone's done them you end up trying to solo a multi person quest alone and end up frustrated.
    - Make other cities like Grindana & Uldah easier to reach the market board & retainer bell. (Add Market Boards & Retainer Bells to the same zone as the Aethright to attract traffic to those zones.) Agreed.
    - Remove Grand Company Grouping in frontlines, instead just make it A/B/C groups. Agreed.
    - Allow PvP stat to boost only PvP actions and be able to use them in frontlines. Could go either way. Could alienate PvP even worse when the barrier for entry is large without the gear.
    - Expand the PvP leveling rank system by adding in different stats & traits. See above, replace gear with levels.
    - Add in different Materia & don't lower stat values on gear just because they can attach materia. Few pieces of gear have lower stats because of materia attachments. The ones that do suffer aminor stat loss for more stat control. Don't really see the problem?
    - Have a new round/season of the feast to start up again as soon as its over. (Keeping the content from dying out once a feast season is over.) A small downtime between would be good. Hard to complain about this when we haven't even gotten one yet?
    - Have top Feast equipment to give best item level/on pare with the top sets of the current patch. If by top you mean top few % of player ranks? Agreed. If its all grindable with random points? That would kill the raid scene.
    - Remove the current raid system you guys have and just focus on primal fights because even the raids themselves are just boss fights. I don't see where the difference would be. I guess you're just complaining that you don't like Alexander? A fine complaint I suppose, but very subjective.
    - Start making the main story fights a bit harder so players learn how to play the game correctly. (Add in a extra mechanic or one attack do the same thing as it does in the extreme version so they are more ready for the extreme version of the fight.) That happened with Nidhogg. People still complain about how hard it is, and can't finish their MSQ.
    - Add a new mode of transportation in 4.0. (Boats/Water mount) You don't want flying, but boats will suddenly be different and ok?
    - Make sure dungeons from the outside in the world map value to size to the ideal size of the dungeon. Also make sure the dungeon is designed the same way as it looks from the outside. Such a shallow and pedantic request. Should we also request that cities be about 100 times bigger in order to be more realistic?
    - Less cash shop stuff like the Red & White magitek mounts and the Red Zu. Add stuff in there that we actually wanna buy/worth the asking price. Price is worth whatever people are willing to pay. That said, I'm sure more people would rather have recolors in the cash shop, as opposed to super unique things that aren't obtainable by playing.
    - No jump potion/content skip. (If you do add ONE at some point you gotta give it to everyone that owns ARR regardless if they are new or not to raise any one class to 60 only but still have them do all the content in the game for them to reach that lv60 point & not allow them to unsync dungeons so they can solo it by themselves until they complete it once as the required level. Also leave it out of the cash shop or you will ruin this game.) Frankly I completely disagree with this and feel it should be exact opposite. Make people level up, its a core part of any Rpg. Allow them to use something to skip a majority of story to unlock things/get to current content. Forcing players through 100 hours of story in order to play with friends will alienate them and get them to quit much faster than having them level will.
    - Add in new content but only release it when you know its actually complex/dynamic enough where players can enjoy it over and over and do many different things and not have stuff be broken at release. Sounds like a basic content cycle to me...
    - Improve old content where they have a purpose/are more enjoyable. Old content is still played. Old school roulettes are still used for xp, poetics, esoterics, and glamours. Additionally, even content like old primals are having songs added to them, in addition to the ponies. Do you want to be pushed to do old content forever?
    - Improve the Chocobo Companion system where we can Gambit there actions and give them way more skills. I could see the companion system being expanded more, but realistically not worth all the development time unless they allow companions in more situations.
    - Allow us to Que for a duty with a chocobo companion. Agreed.
    - Remove the need to build cities every patch, your wasting development having to replace/rebuild every patch. Just a few complaints ago was the one about dungeons looking like their real size from the outside. A city growing and improving with patches however is a downside instead?
    - Add less seasonal events in a year but improve the events/quests. (New Year/Little Ladies day/Easter/Gold Saucer need to go. Put more dev time in other content/events.) Mm. Could see the seasonal events becoming more interesting.
    - Add in a new race that doesn't look like a human. Lizard Race. Subjective. Historically bestial races don't do well in games. It would be a lot of wasted resources.
    - Add in Viera. (A lot of people want it.) Ignoring the fact that this is directly counter to the "not a human looking race", likely not a bad idea since it is a fan favorite.
    - Add in endgame content related to the main story. (Not a side story quest not really related to the main story.) Castrum Meridianum and so on? Unless you mean like Binding Coil or Alexander? In which case, that involves several main characters on both fronts. It seems pretty related to the main story of the game, just not required to progress?
    - Open World Primals. (All Primals added into the game. Change the weather of the region/zone when they are spawned.) Like Odin who is primarily ignored even before Heavensward?
    - Hamlet style content where DoL & DoH can be used in combat/content. (Good replacement for Red scripes) No idea what this means... just more content for Gatherers/Crafters I guess? More content is always good.
    - Those DoH skills/job stones need be more useful. They were. They were required for a lot of crafts. People complained. Requirements were loosened.
    - Add more random elements into crafting & fixing the HQ % to where it makes more sense. The HQ% does make sense... its not linear which is I guess what you want? But then you want your potentially hours of gathering to be reduced to a simple dice roll for success?
    - Make Fishing more useful as a DoL. Give more fish a purpose. Don't just keep adding in useless fish. A lot of the best food requires fish. Just because you don't like that not everything is required doesn't mean it has no purpose. There are lots of useless ores, flowers, and even mobs in the game.
    - Don't add anymore beastmen dallies. We already have too many of the same content. Add something completely new. A lot of people enjoy the satisfaction of a daily goal with something to work towards. As I said, time gates are important for an MMO.
    - Add in other rewards players will go after instead of minions & mounts. Its getting old. Glamours are already offered though? What else are they supposed to offer?
    - Stop copying the same rewards and giving them a new skin/color swaps. (ADS balls, Zu mounts, White Fat chocobo, Beastmen dallies minions etc.) Content is not unlimited. Color palette swaps are healthy for an MMO, it lets them add content for less development time, meaning they can add more somewhere else.
    - Add in a triangle arena and a multi floor arena like what we had in to kill a raven. Not sure what this means. For PvP I suppose? PvP should probably be worked on to be improved in general first before a lot of content is added to it.
    - Add in new PvP rules. Like King of the hill. See above.
    - Remove the ability to choose frontlines & instead have it like cycle randomly to different arenas so older & newer content never gets stale or dies out. Forcing people into modes they may not like in order to 'preserve older content' means less people will play in general.
    - Slow down the combat a little bit when your adding in more actions into the game. (Balance the GCD a bit more) GCD is already slow compared to almost literally every other MMO. This is a lrn2play issue.
    - Magitek Companion/Attachment, usefulness in 5.0. Not sure what this means. Like, your chocobo, but you want a magitek one? As I said companion system in general could be fleshed out more.
    - Being able to use retainers on the open world. Accessing your retainer banks and such anywhere? What's the point of even having them then, might as well just get 14 extra bag slots? Unless you mean they can follow you around and fight with you? Again companion system could fix that.
    - Have Airships take you to special endgame areas, with a purpose. Diadem was a total flop but was supposed to more or less be this. Could argue for more of it I suppose.
    - Frontlines needs to be more dynamic with options on the field. I'm not sure adding more 'stuff' for the sake of 'stuff' is the way to improve PvP.
    - Have Brass Seals give armor & used for relic quest line. Also be able to trade them. Not sure what brass seals you're talking about... PvP tokens?
    - Balance out desysthing where we can level it up without having to buy 500k equips. A lot of these complaints just seem to be aimed at making everything so much easier. This doesn't really seem like a legitimate problem that you have to work/spend money on a system that provides a large amount of items to sell for gil.
    - Don't nerf vanity items just because more people want them. There is a market there and if you nerf it noone cares about showing off the $$$ vanity item. Its good to add more ways to receive vanity items as you go. That's what keeps older content fresh. Nobody wants to farm the 500 hour item after a time. Its good to keep things recycling in.
    - Make Battle & Grand Company Leves important/more rewarding then what they are. (Players don't use them. Only on DoH & DoL leves. Fates & dungeons are faster exp.) Agreed.
    - Add all rewards at the end of a dungeon. So players don't get the item and leave in a middle of a dungeon. This just sounds awful. Players who get an item and leave in the middle of a dungeon seems like a minor issue. Getting through 90% of a dungeon just for it to fall apart and having nothing to show for it? THAT is more frustrating than one person leaving.
    - Allow players to use large amounts of tokens to buy mounts that drop from primals. (80-100 tokens would be realistic to ask for it.) Agreed. Seems like a minor complaint though.
    - Adding ways toget gil out of the hands of players. Hence adding shops that sell items for a recipe that no other way to obtain. No real comment. Gil will always rack up again.
    - Epic storyline/theme with endgame. They... seem to already do this?
    - No more Normal mode versions of Endgame. Normal mode versions of end game were literally added in order to provide more casual players the opportunity to see the story. Removing the ability for less skilled players to see story lines seems like a terrible idea.
    - Remove sub rewards. (Its getting quite large for new players to meet these requirements and there is no way these players would be able to catch up. Before it was every month to 3 months was fine, but now you need to stay subbed for a year to meet each reward now. Its a joke.) That is literally the point of veteran rewards. You just mentioned wanting old rewards to not be nerfed. This is literally the exact same concept.
    - Have a option to still play the game till your sub is up without having to cancel it your account on the last day before getting charged for the next month. (Seems shady, didn't have this issue with XI.) Cancel your payment method, not your account and this already works.
    - Make it easier to have steam versions of the game & still be able to use your game or upgrade it to the next expansion without steam needed. I use steam, never had a problem. If its weird for some people that's unfortunate and should be fixed.
    - Add a que for your character if that character wants to move to another server that's full. You can move your character to another full server anyway without a queue if you transfer? Where's the problem?
    - Allow players use multiple kinds of meds without sharing the same global timer. (Able to use HP potions & Dex Potions together) (Able to use High Ethers & Int Potions together) I don't think anyone wants this game to turn into a consumable spamming game do they...?
    - Make the market board a blind auction house. (To stop undercutting of prices.) Where is the problem with undercutting now, really? Like, player control over an economy is a bad thing?[/B]
    1. Can't have everything be a walk in the park.
    2. No point being creative cus you will just complain later. Even so it wouldn't be the same way from lv1 to max level. With that kinda comment we would still be doing battle leves and wouldn't have gotten fates at all in 2.0.
    3. They aren't raids in this game. Just trials. Dungeon trash in this game sucks. They would need to step it up anyway.
    4. Those extra stats are added on top of your normal stats. Your not losing det or crit completely.
    5. Didn't say the new content wouldn't be gated to replace tomes. (Tomes will be around still just not how they are used now for bis.)
    6. 24man fc content like Crystal Tower Savage or something like Dynamis or Limbus where 24players can enter a duty. Zerging content is the devs fault on how they created stuff like diadelm. Where bunch of groups can just share the same mobs on a single island.
    7. 5th Extra dps slot is to help speed up duty finder fill ins for dps. Also allows the game to fit in a support class into that fit slot if there is one looking for a party.
    8. It doesn't conflicts with it at all. Flying makes you fly over enemies. Having it in the game allows you to bypass everything. Ease of travel meaning you don't have large mountains in your way. This isn't a huge problem but there shouldn't be large obstacles in your way to simple access points. This isn't a issue in HW since you can fly over it but if HW didn't have the ability to fly then players would complain about going around it every time there was a fate on the other side of the zone.
    9. Not adding more content, balancing the content patch cycles. For example, Releasing easy content for players to do & 2 savage raids in each patch. That way you don't have endgame players board for 3 months till next major patch. Plus 3.3 was pretty weak patch anyway.
    10. Well for one, new players are broke and wanna buy things and giving old items purpose again or giving them more uses then one.
    11. I'm sure hullbreaker isle or Phraos played a big role in the story. Not saying to keep them from outta the story but stop rehashing old content and hardly doing any big changes to them. Adding a extra tunnel or changing the entrance of the dungeon isn't a big change.
    12. Why not? Dynamis & Savage did it. Not everyone can have a relic or whats the point. (Hence these weapons aren't really relics, just timesink catch up and nerf weapons.)
    13. Our relics aren't even relics from a player standpoint or are they a casual grind. Even so they would be getting nerf hard again in next expansion. New relic wouldn't be easy to obtain at all or would many players be able to obtain them.
    14. A bit but you would still have to obtain the same amount of currency & I would doubt the price of it would drop at all. Just more people farming currency for relics. By then next stage of the relic probably ask for even more currency or a different kind from another piece of content.
    15. Again crafting bis armor from rare mats that come from content. (Hence being more useful then just glamours, all armor in the game can be glamoured. Why does the lv1 stuff matter?
    16. Job changes aren't a bad thing. That wouldn't be for everything anyway. Just endgame content.
    17. AST,MCH,DRK are all pretty bland. Even SMN didn't even get its own class, it had to share it with SCH. Plus there isn't much class identity in this game anyway, alot of them play the same & have the same actions. Pet classes in this game aren't even cool.
    18. Minor problem? Come back to when someone buys all the ishgard houses on day one.
    19. Nobody even uses the house. If just a afk spot at most.
    20. Not really. Nobody complained about a moghouse in XI. Thats what it would be, just a large moghouse and you can invite players into it. Just wouldn't see other houses around you and having limitations displaying them or objects on your own plot as much. Also wouldn't need to run the zone 24 7 till someone entered it.
    21. Cave ones would have fates, quests, and whats wrong with exploring?
    22. Well whats the point in PVP gear, just delete it then.
    23. minor stat loss for more stat control? That doesn't make sense.
    24. Feast is pretty much over and they already have planned our how they are doing feast seasons. Feasts are gonna be dead for long periods of time.
    25. Not sure how you can grind random points in the feast. It requires skill & alot of time and help. il240 armor set isn't asking much when only like 3 players on a data center will be getting them.
    26. Nobody likes how alexander was handled. So its not subjective. Plus 2.0-3.0 raids aren't raids in MMO terms. (Getting rid of how they are doing raids)
    27. Get good. People expect to clear everything on the first go or get carried. Learning 1 unchanged mechanic from extreme would help the playerbase learn how to do extremes more quickly.
    28. Nothing wrong about new modes of transportation. Not like there are enemies in the water yet.
    29. Not really. They do something okay but there are size & layout issues with alot of things in the game that don't make sense. Its fine that stuff is hidden in the background or underground thats fine but when you show us a shack then tell us thats the next raid dungeon we got issues.
    30. Hmm I think people rather get stuff ingame then a cash shop. But what do I know. (Odin Horse in the Odin trial for example.)
    31. Its a FF game. Story stays. Rather have them skip the time exping/doing fates and just watching the story and doing dungeon clears on the way.
    32. Actually I wasn't talking about dungeons at all when I was saying improving old content/giving them a purpose in doing them. Bunch of content/items have no purpose in doing them/obtaining them. Just dead/useless no purpose content. "Dungeons have a purpose, exp and gear and story."
    33. They are probably done badly anyway. Race needs to actually look good. Not fugly
    34. Was talking about having to build idshire and mordhona rev toll every patch. Whats the point in doing A,B,C,D,E,F. when you should just do F from the start.
    35. Added Vieras since a lot of players want them in the game. I still wanna see a none human race in the game regardless.
    36. Alexander is pretty much on the low end of being related to the main story by having main characters shoe horned in there without playing much of a role. All these characters don't play a major role in the HW storyline. Bahamut was part of the 1.0 storyline & 2.0's rebirth.
    37. Odin had his day in the sun and he has purpose for players wanting to obtain the barding. Not like its hard to add a FATE in the game that has Ifrit in it. ARR's Benchmark had ifrit in the field.
    38. Just content that includes gatherers & crafters and yes more content.
    39. Basically 75% HQ rate actually means 75%, not 30%.
    40. There shouldn't be any useless items. I don't care if you think so.
    41. Thats fine but there are too many beastmen dallies in the game. Repeating the same 3 quest every day isn't fun. Try something new.
    42. What else are they post to offer instead of glamours? Not my job I don't work at SE.
    43. Being able to use your retainers as a companion for gathering/battle. Wasn't talking about bag slots.
    44. Brass seals from diadelm.
    45. You shouldn't be spending 500k on a item because these armor pieces aren't good for players or hard to farm and thus they are just glamour pieces worth 500k each. This is a issue when your reaching desysnth 190-200.
    46. Sure but then just increase the drop rate a bit when nobody is doing that content anymore. No need to make everything 100% free handouts.
    47. Its not like content is that hard to clear all the way through for the chests. This only needs to be applied in the void ark anyway.
    48. There are too many gil fountains in the game and the only thing that removes gil from the players hands is market tax & teleports. We hardly buy anything from NPCs with gil.
    49. Vet rewards aren't exactly based on ingame. I could sub for 5 years and not play a single day. I'm being rewarded for giving SE money.
    50. Can only transfer to a busy server only at like 3am/4am. Can't do that during the daytime.
    51. Nothing wrong with undercutting. Just creates a whole annoying system where you can see them undercutting you every 5mins. You spend more time watching the market board rather then playing the game.
    (2)
    Last edited by Beetle; 07-12-2016 at 01:16 PM.

  9. #789
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZorySantill View Post
    The biggest thing you keep talking about is comparing it to FFXI. I'm sorry but that wasn't a successful game. .
    http://www.ign.com/articles/2012/06/...of-all-time-is

    Try again next time. (actually, please don't..your posts are very trollish)

    Quote Originally Posted by FabricioRF View Post
    Yeah, I don't need SE to tell me this game is on a decline. I just need to look around.
    Yeap. I've been noticing each patch too there is a decrease in players over all. Patch week..or shoot, even a few weeks after the game was lively, now it seems little to no change.
    (8)
    Last edited by Iromi; 07-12-2016 at 01:18 PM.

  10. #790
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ZorySantill View Post
    snip
    Actually FFXI was a very successful title...for it's time. It is held together mostly by veterans now. The argument is more that it's concepts the few in here are talking about. Thinking the negative/outdated aspects of the game would work in here because "I say it will" or "It worked in 2005, it will work in 2016".

    FFXI is still running and SE said as long as it is profitable, it will stay up. I guess it is because it is still up. I would imagine though the cost to run the game/servers are no where near as expensive as it was in it's prime.
    (2)

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