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  1. #621
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RobbieH View Post
    Wow, this game is way more dead than i thought, we're 200k?

    That's a really low number, no wonder SE doesn't give out info on amount of players when it's that low.

    I really hope they're working to change the formula and apply it at most on 4.0, if not then all hope is lost.
    Honestly think that is accurate?
    (4)

  2. #622
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Honestly think that is accurate?
    More accurate then what SE gives out. It's very clear that either the Dev Team have no idea how to run an MMO and just borrow ideas from other MMOs or SE wants nothing to do with XIV, leaving the Dev Team to use things FanFest and Mog Shop to budget the game.
    (9)

  3. #623
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    That number is a very rough estimate. Steam tracks unique log-ins and has ffxiv at about 54k (steam only) over the last 2 weeks. Steam sales of the game account for only about 1/7th to 1/10th of all tracked copies of the game, so if we assume a roughly equal distribution of ownership vs login for other platforms it's more likely in the 400-500k active players range. The tracking on that particular website is reliant on people actually accomplishing something while they're logged in (new minions mounts etc.) and there are plenty of people who don't do anything besides their daily roulettes and quests.
    (3)

  4. #624
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Velhart View Post
    Honestly think that is accurate?
    Well, if you want to believe that FFXIV peaked at 770k, you also have to believe it fell under 200k, because the source is exactly the same. Now even if it was 250k instead of 198k, it's still low and it shows a decline since 2.0.
    (4)
    Last edited by Azrael; 07-09-2016 at 03:47 AM.

  5. #625
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Azrael View Post
    Well, if you want to believe that FFXIV peaked at 770k, you also have to believe it fell under 200k, because the source is exactly the same. Now even if it was 250k instead of 198k, it's still low and it shows a decline since 2.0.
    I don't believe either or. I believe only that comes out of SE's mouth. Everyone else's to take with a grain of salt at best.
    (5)

  6. #626
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    SE has been telling us that there are 2.7 million players. If those numbers (200k players) are somewhere close to truth, then what's even the point of those suggestions? The game isn't dying - it IS dead.
    (2)

  7. #627
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Velhart View Post
    I don't believe either or. I believe only that comes out of SE's mouth. Everyone else's to take with a grain of salt at best.
    That's uhh... I don't even know the right word to describe it. Only ones I have are close minded and ignorant, but I don't think either one fits.

    The world is burning around you, but unless someone tells you, you think the world is fine?
    (8)

  8. #628
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Velhart View Post
    snip


    How I totally feel about relic.
    (4)

  9. #629
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lorielle View Post
    That's uhh... I don't even know the right word to describe it. Only ones I have are close minded and ignorant, but I don't think either one fits.

    The world is burning around you, but unless someone tells you, you think the world is fine?
    I think it's moreso that we don't have any access to accurate subscriber numbers or "active player count" (which can be hard to define but I digress). Only the developers have access to that information so assuming the game is "dead" or growing substantially can't be verified. The data we have regarding that is spotty at best. If subscribers have really dropped that low, however, I think SE would probably be a lot more concerned and be actively recruiting players as much as they can. It's just tough to make a judgement on subscriber numbers without valid data.

    Back to the main topic. I fully agree the game isn't perfect, but I also disagree with a lot of the suggestions made in this thread. I, for one, don't want this game to become so focused on hardcore content that more casual players get left in the dust. We can see from example that when games cater too much towards one audience, it can have drastic consequences. For example just look at Wildstar. While not a bad game, it failed because it focused too heavily on the hardcore crowd. Ideally, MMOs try to design a variety of content that can satisfy casual, "midcore", and "hardcore" audiences. Things like Palace of the Dead are clearly designed for the more casual audience, while content like Savage Raids are built to test the mettle of hardcore raiders. Is the game perfect at satisfying those players? No. Is there room for improvement and gameplay diversification? Certainly. Diadem, if drastically improved, could satisfy the sort of "Difficult Open World exploration" itch a lot of people need to scratch, especially if it had some level synching so that challenge can be maintained. I think there'd definitely be an audience for "Difficult" or even "Savage" four-man dungeons, or more randomly generated content like the upcoming Palace of the Dead. There are certainly improvements that can be made to the itemization structure. For example, Relics should probably come out with the Even patches so players can use them for a longer period of time. Secondary stats could probably use a revamp, since players don't feel their effects enough. As a tank, stacking the Parry stat gives little noticeable effect. However, considering the amount of work required to modify something as fundamental as secondary stats, I wouldn't expect any change on that scale until at least the expansion.

    I just think people have unrealistic expectations of what can get done in a single three month patch, especially when it comes to changing gameplay fundamentals like how items work in-game. Players in general (myself included), oftentimes have a difficult time estimating the amount of time, effort, and money going into developing new content. For example, new Dungeons are probably quite expensive to design. Even seemingly "simple" changes can be incredibly difficult from a coding perspective, especially if the code wasn't designed to accommodate that sort of change. For example, UI changes are notoriously difficult to do in a wide variety of programs. Database changes can have incredible, unintended effects if not handled carefully. You'd be surprised how difficult it can be to handle a "simple" change depending on the code around it. For example, I'm sure the current code around queuing for dungeons with a party makes the "cannot queue with a chocobo out" issue significantly harder to solve than it seems.c

    Basically, we'll have to wait until October (at the fanfest) to see if any major changes are coming for the game. It's still valuable to post some negative feedback on the game right now, but be aware that sinking into endless negativity won't make you feel much better, and that you can't expect rapid change to fundamental aspects of the game.
    (9)
    Last edited by Claymore65; 07-09-2016 at 05:19 AM.

  10. #630
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lorielle View Post
    That's uhh... I don't even know the right word to describe it. Only ones I have are close minded and ignorant, but I don't think either one fits.

    The world is burning around you, but unless someone tells you, you think the world is fine?
    Its close minded and ignorant to not look at numbers given by theorists who don't have actual official data that the actual developers do? No, I don't believe so. I can tell what is going on around me, I am just not preaching numbers that absolutely not accurate at all. It could be 1 million+, it could be less than 200k. I don't have the data, I can't tell you. I know if the world is burning around me, I just won't tell people exactly how many died in the fire or how many are left from it.

    I would argue it is close minded and ignorant that what information given to you can be considered solid information.

    Quote Originally Posted by Claymore65 View Post
    snip
    Absolutely yes. I could not have said it better.
    (6)
    Last edited by Velhart; 07-09-2016 at 05:39 AM.

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