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  1. #201
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by RobbieH View Post
    Where's Jumping Puzzles like in GW2?
    If you want jumping puzzles, how about you go do the sightseeing log? Actually, if you want exploration, how about the sightseeing log?!
    God, seriously, what is wrong with people that they need a quest to tell them "go here, do this" for every little shitty thing so it becomes "enjoyable" for them? Isn't the whole POINT of exploration to go out and find places you haven't seen before?
    Do we need to dump quest markers and a shiton of gear, Gil or whatever on players for every step they take so exploration becomes "worthwhile"? Well sorry, but in my opinion that is actually 100% the opposite of exploration.

    Quote Originally Posted by Lan_Mantear View Post
    There simply isn't any real incentive to run old dungeons.
    That's the problem with all the people who complain that there isn't enough content - they ignore 99% of the content the game has to offer because "there is no incentive".
    When has gaming become something you do for the rewards rather than the gameplay itsself? Lots of content has interesting or funny mechanics, some are really hard on min ilvl, and the enjoyment comes purely from making it through them, especially with people you are not familiar with. (And let's not even start on how actually, YES, most of that content is totally relevant, for farming mounts, progressing your relic, new glamours, even highest grade tomestones through roulettes, etc.)

    FFXIV is like this big, wonderful amusement park with tons of fun attractions, but lots of people exclusively ride on the rollercoaster because it has a chance for you to win a big prize.
    They keep riding on only that rollercoaster even when they start feeling sick, and in the end go home and complain what a shitty amusement park it was because there weren't enough cool things to do.
    But from the start, they were the ones who limited themselves because all they could see was the chance of getting the prize, instead of just enjoying all the fun experiences they could have had with all the other attractions.


    ^EX roulette and all FFXIV has to offer, in case that was too outlandish of an example
    (8)

  2. #202
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Reinha View Post
    FFXIV: A Realm Reborn was published in August 2013.
    Had to chime in here. XI was released in 2002. Rise of Zilart and chains of Promathia was released in a two year span. Those two expansions alone were filled with relevant content. If you want to push four years, then treasures of art Urghan.

    Needless to say, the content release is very minimal in comparison. Especially if you want to deem something relevant to all players
    (7)

  3. #203
    Player
    MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Basement dweller
    Posts
    446
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Archer Lv 100
    The outpour of malicious players in this game has increased a lot by the last year - around the time Heavensward was released. That's when my group and I kind of noticed that a bit of the maliciousness of WoW mentality was beginning to find its way to FFXIV. When I rejoined the game from 1.0 back in 2014 I thought that the community at the time was pretty great and that there was a lot of people to help each other out. Without some of these people I wouldn't be where I am today. Even some of the people who I knew were good players have either transferred to other servers or are outright venomous themselves.

    Now, I'm faced with the elitist class with "No BONUS" PFs when trying to jump into an EX fight (Seph EX, Eggnog EX) despite knowing the fights inside and out from countless videos and POV for different roles. We've officially arrived to the point where this is the norm. People even suffer from wankers cramp and rage quit after one wipe in a damn learning party. It's a learning party... what were you expecting when you joined?

    I also don't run statics at all because I know how draining that can be mentally and emotionally. I also have a career and a marriage that takes a much higher priority than a virtual world.

    I've resigned in any faith that I'll never clear them and it sucks because I did want a few weapons from each of those dungeons.

    Then of course, there's bird/horse farm PFs - the other day I joined a Bis EX bird farm and one of the DPS could not stop whining about the composition (2 tanks, 2 healers, all DPS) as he was telling us that we didn't need the two healers. We wiped the fight because of a mechanic that was missed, he spazzed and then rage quit immediately after. Drinking the salty AF Kool-Aid no less as his reasoning for this was that he didn't have time for that kind of nonsense and he only does guaranteed clears. I looked at his classes... he only had 2 60s and the one he had on display had considerably less than stellar gear, but enough for the fight so really, he was one to talk if he wants to size up that situation. (By the way, we did about 12 easy clears when he left so yeah)

    Of course, there's also people with the sense of being OP with gear and not having to do mechanics so they hang back and are generally lazy - Sorry sweetie, but you still need to be able to do some mechanics.

    Then you have the current debate of "early pulling" on hunts and how some people argue that it isn't early pulling because if you're the one to discover it, you're the one who can do whatever you want and you don't need to wait on people. While I can't argue this, I can argue my previous statement on the FFXIV community being completely friendly back in the day and now, you have people that just doesn't GAF about the community - they're in it for themselves. I also have a gripe with people who ride on the tail feathers. What bugs me is that I miss a hunt because I am looking for another hunt pop. Just remember that when the dust settles people will still remember your name and it will hurt when you want to do a run and no one will want you because of your piss poor attitude.

    Has it come to the point where salty behavior of any kind is the social norm? Please don't confuse "norm" with "acceptable" because the two are different and some people do have issues telling one another apart.
    (3)

  4. #204
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Atoli View Post
    If you want jumping puzzles, how about you go do the sightseeing log? Actually, if you want exploration, how about the sightseeing log?!
    Funny enough, the sight seeing log for Heavensward is absolutely terrible imo. Nearly all the "hints" are extremely generic and without a huge "Visa point here!" indicator, it's more of a hide and seek thing than an actual exploration. And on the discussion of that, the 2.0 sight seeing logs are essentially the same thing except with weather patterns, it becomes less of an exploration and more of a guide that you look up rather than explore.

    Also, you can fly in heavensward. There's no jumping puzzle in that regard.


    Quote Originally Posted by Atoli View Post
    God, seriously, what is wrong with people that they need a quest to tell them "go here, do this" for every little shitty thing so it becomes "enjoyable" for them? Isn't the whole POINT of exploration to go out and find places you haven't seen before?
    Do we need to dump quest markers and a shiton of gear, Gil or whatever on players for every step they take so exploration becomes "worthwhile"? Well sorry, but in my opinion that is actually 100% the opposite of exploration.
    Don't take it out of context. Aside from hunts and the aforementioned sight seeing log, the world really offers nothing beyond the atmosphere and beautiful scenery. They do nothing with it as far as the progression development or even additions is concerned. They haven't done much with the world is my personal issue.

    Quote Originally Posted by Atoli View Post
    When has gaming become something you do for the rewards rather than the gameplay itsself? Lots of content has interesting or funny mechanics, some are really hard on min ilvl, and the enjoyment comes purely from making it through them, especially with people you are not familiar with. (And let's not even start on how actually, YES, most of that content is totally relevant, for farming mounts, progressing your relic, new glamours, even highest grade tomestones through roulettes, etc.)
    It's a shame that said gameplay is essentially the same thing that we've been doing for the past cycles. Diadem? Killing mobs with little to no mechanics behind it. Aquapolis? Killing mobs with little to no mechanics behind it. Dungeons? Killing mobs with little to no mechanics to it. The very little variation we get is the circumstances behind it, but they've done little to do even that (aquapolis imo being their best shot, if only for the rewards and the doors) and this is ultimately what gives me very little expectations for palace of the dead.
    (13)
    Last edited by RiceisNice; 06-28-2016 at 04:54 AM.
    ____________________

  5. #205
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinha View Post
    FFXIV: A Realm Reborn was published in August 2013. It has a different staff and different content. It's a different game. The previous game doesn't even exist so I don't understand why you cling onto the idea that they are one and the same. Frankly you are discrediting any proper argument you have by spewing blatant lies.

    Also it doesn't matter how long it was in the works. Every game is in the works for quite some time before it's official release.
    They are..I was there. 1.0 launched by Tanaka, Yoshida took over within 2 months. It was worked on by the same devs and producer for 6 years, are you trying to say that Yoshida has NOT been working on FFXIV since 2010? If so, you are very wrong lol. But seeing your join date, how can I expect you to know? o.O LOL

    I guess this is not true,

    http://www.digitalspy.com/gaming/new...fxiv-producer/

    and this too, never happened.

    http://www.pcgamer.com/square-enix-s...ial-extension/

    http://zantetsuken.net/articles/yosh...eaks-more-info

    here is more

    http://www.rpgsite.net/interview/302...-naoki-yoshida

    http://www.rpgsite.net/news/859-fina...damage-control

    and if you dig deep enough you can see Yoshida's original post and road map since 2010. So yeah..what? Think again next time before calling me a liar, and check facts..thanks.

    Quote Originally Posted by Lorielle View Post
    Had to chime in here. XI was released in 2002. Rise of Zilart and chains of Promathia was released in a two year span. Those two expansions alone were filled with relevant content. If you want to push four years, then treasures of art Urghan.

    Needless to say, the content release is very minimal in comparison. Especially if you want to deem something relevant to all players
    This too, so if they do want to compare the time frame..by all means. Go ahead =D I'll take XI with RoZ and CoP over what we have now in XIV lmao.
    (8)
    Last edited by Iromi; 06-28-2016 at 05:05 AM. Reason: Finding links, etc

  6. #206
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Atoli View Post
    That's the problem with all the people who complain that there isn't enough content - they ignore 99% of the content the game has to offer because "there is no incentive".
    That's the reality of it. Welcome to FFXIV. Even FFXI suffered from this. However, their development team dealt with it by utilizing more horizontal gear progression. Kirin's Osode was relevant for a very long time. I wouldn't be surprised if it's still relevant now. How relevant is your soldiery gear? Do new players even know what that is?

    Quote Originally Posted by Atoli View Post
    When has gaming become something you do for the rewards rather than the gameplay itsself
    Since forever. In some cases, the gameplay itself is the reward. Think pacman. Although the rewards can vary person to person in FFXIV. A majority of players play for gear,progression, glamours, mounts, etc. When those have been met, the content becomes stale. It's a corner that the FFXIV developers have pushed themselves to. They are aware of it, and so should we. They have chosen to address this by pushing out new dungeons, trials, gears, etc. Which makes previous dungeons, trials, gears, etc irrelevant. Feeding the cycle.

    Acknowledging this doesn't change the fact that I like the game. But me liking the game shouldn't make me turn a blind eye to its flaws.
    (8)

  7. #207
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Atoli View Post
    Isn't the whole POINT of exploration to go out and find places you haven't seen before?
    Once you do sightseeing is done, absolutely no reason to do it again, hell can you even repeat? I don't think so.

    Jumping Puzzles can be done daily since they give a reward chest at the end.

    Point of your argument?
    (6)

  8. #208
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    0
    Quote Originally Posted by Reinha View Post
    .
    Normal mode fucks savage over. Diadem was a good try to change things, rewarding? Not really. Aquapolis is indeed fun, I actually really love it, because it's troll mechanics too haha!
    Well FFXI didn't do 3 months average worth of content, however... Things that was releasaed 3 years before an expension pack that came our or 2 years after often was still rewarding and great fun. Why was it so fun? well the content itself was super cool to do and all of them was unique and the best was reward. I've done seightseing log soooooooooooooooooooooooooooo yeah, it's pretty nice for landscape views and mini games, like jumping on hard spots etc. FFXI had difficult content, but alot of it also appealed to many of them, the same type of players you find in here and it was fun and rewarding. A person who barely logs on these days in FF14 gets their gear and then they already half into the patch and the gear is outdated already.


    Quote Originally Posted by Lorielle View Post
    Had to chime in here. XI was released in 2002. Rise of Zilart and chains of Promathia was released in a two year span. Those two expansions alone were filled with relevant content. If you want to push four years, then treasures of art Urghan.

    Needless to say, the content release is very minimal in comparison. Especially if you want to deem something relevant to all players
    MmM Yeah, this person pretty much summed it up for me too. Soooooooooooooooooooooooo yeah
    (4)
    Last edited by Seraphix2407; 06-28-2016 at 05:08 AM.

  9. #209
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Oh and if you really want to compare FFXI released content to FFXIV? Sure, here you go:

    http://ffxi.allakhazam.com/forum.htm...99913486292450

    As you can see..FFXI had a lot more in a lot less time. Mind you, ALL of this content released in FFXI was also still RELEVANT in 3 years time...and then some.
    (4)

  10. #210
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by DamianFatale View Post
    We don't even know when it will happen. Generally releases happen at least 6 months to 12 months before the release date.
    Considering they will announce the next Expansion in October at Fan Fest it can't be that farm i'd say April or May 2017.

    If they ever dared to wait 12 months from 3.5 to 4.0 not even the casual audience would survive.
    (2)

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