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  1. #11
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    You can't, but my takeaway point is that you can design content to be resistant to the fatigue. Even during wotlk with patch fatigue, the subscriptions was higher than ever, and maintained it quite well. The content speaks for itself; Ulduar is still one of the best, well designed raids imo and that has a factor to it.
    Ulduar was most definitely one of the most well designed raids ever made in MMO history. It hit almost every note right. Its a shame SE hasn't really made a mechanic heavy fight like the first fight where you use motorcycles and other vehicles. You could do something like that and mix it in with getting off and performing your tank/DPS/heal checks. Don't get me started on how amazing the warship fight was in Icecrown Citadel, where you were fighting another ship and you lost from your ship getting blown up or your raid group wiped. Had to jump over to defeat mobs/bosses and properly manage your resources and cannons to win.

    I do also want to SE step a bit out of their comfort zone in raids and do something very interesting. Coils had somewhat interesting fights like T1, but now they have become one boss on a circle platform.

    Not saying the fights we get now are bad (well, some are...AS3), but it feels limiting and using Ulduar/Naxxramas/Icecrown Citadel as ways to engage players more than their respected roles without breaking that role and they will have something great.

    I guess we will see if they take that in for 4.0. I wouldn't hold my breath for 3.4 however.
    (7)
    Last edited by Velhart; 07-19-2016 at 05:38 AM.