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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post

    More of the point is, you can't beat content fatigue in a MMO no matter how you design it.
    You can't, but my takeaway point is that you can design content to be resistant to the fatigue. Even during wotlk with patch fatigue, the subscriptions was higher than ever, and maintained it quite well. The content speaks for itself; Ulduar is still one of the best, well designed raids imo and that has a factor to it.

    Quote Originally Posted by Yurimi View Post
    Most statics that are capable of succeeding would indeed remove someone who continuously falls behind because 1 person shouldnt hold back an entire team. Not saying I support that thought process but it is indeed something very real. it also locks you out of doing content using the PF when most will set it to what is currently considered realistic in terms of gear progression rather than the minimum for the duty as recommended.
    Quote Originally Posted by Genaxx View Post
    Like Yurimi said, a static would kick you. Last time I fell behind because I tired of capping lore I was pretty much locked out from every Ex primal practice group in Party Finder by less than 10 ilvl's. And because of the weekly lock out it took me weeks to get my ilvl up that tiny bit since each gear piece increases it by 1~2.
    Don't stray from the original context. If you're raiding in a static, then you're probably actively playing the game anyway, and the lore cap wouldn't even be a primary concern. However that does root back to the original problem where the only "static raid" we have is EX and savage, the latter being the primary one and thus necessitates the gear requirement, but i digress.
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    Last edited by RiceisNice; 07-19-2016 at 05:20 AM.
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