I'm just going to leave this here.
If we're going to keep the "core" and still have increasing ilvls per patch, the primals need to be a part of a bigger picture in order to stay relevant.
Although what youre referring to is way nicer than what we have right now, (I believe youre talking about the system we had for Garuda, Titan, and Ifrit EX) where we had to defeat all 3 bosses to get 3 tokens from them and exchange them for a weapon; in the long run their reward will be obsolete and easily be overlooked by new players.. so if they somehow want to make them stay relevant, they need to add bigger value too them (not just by adding ponies please).
The system they had before involved defeating primals as a necessary step to get your relic, which I thought was fun.
I admit it took effort to understand why anyone wouldn't like Normal Mode removed. I understand that it is for players that just want to appreciate the story without going into the trouble of raiding for hours.8-man Raids:
I wouldn't say remove normal entirely....
The big mistake with Normal Mode is: it was a half-assed version of its intended difficulty-- spoiling some of the detail the real thing has to offer. On top of that they made normal mode relevant at a given time (relevant being highest in ilvl at a time) which made us FARM FOR IT (YES IM MAD ABOUT IT, on top of that they also made it one of the spammable ways to faster get your relic, UGH)
By the time savage came out a lot of my friends were sick of Alex:Gordias. True story.
Fix: 1-man story mode, 4-man story mode, or something like Castrum and Praetorium.
I want Story Mode to have some sort of interaction with the NPCs involved in the story (like Cid was on Castrum), that way I would be more focused in the story (and I would probably actually pay attention to them even if theyre goblins) and NOT the raid itself. Instead, story mode should be story driven and should pave our way into the actual bosses of the intended raid. What does this mean? After doing story mode you can unlock the raid content for every boss you met in the story, and only then they would have the actual mechanic driven boss fight.
This means we get the "tank and spank" a lot of the bosses offered in Castrum and Praetorium (they basically just stood there right? because it was story driven) and then we unlock the raid content after without spoiling any mechanics, and any stage gimmicks, of the actual raid fight.
As for the reverse sync I don't think its too hard to multiply an enemies stat to match a certain level.. It would need testing but its totally doable.
My post is getting too long. By no means do I want to enforce my ideas to the game.. I'm just throwing out what I think is best for it. I enjoyed my stay in this game and is happy for the people still having fun with it.