overall players per patch under 200k cleared 3.1 770k active players
as of 3.2 its 660,000 active accounts
http://luckybancho.ldblog.jp/archives/46515415.html
https://www.reddit.com/r/ffxiv/comme...dated_jan_9th/
Google Translator
Active character 770,000
Among them, the new character becomes 200,000.
Difficult comparison with the previous survey since changed the method of calculating the active character.
Characters that are excluded by put the conditions of the "Mount possession number one or more" of this time until the reference is about 150,000. Most of which was a new character.
It should be noted that, scenario progression determination, here quest reward mount because the decision that even in the previous data of the current conditions it is possible to compare because it is the same.
The 460,000 characters of has progressed to Ishugarudo scenario of the Blue Sky. Last 380,000 from +8 250,000.
New or minute and return who have not progressed to the Blue Sky up to the last time, would the person who came out can afford is like or is promoting a two-character second of the scenario.
Is it clear the Ish Garde release when the main scenario of the Blue Sky is 390,000 characters and the previous 290,000 from +10 250,000.
Last time, because it was about one month after the release, I think own pace of people were many people who did not go to clear.
However, when it comes to the character that is to clear the main scenario of the patch 3.1 this time, to halve the 200,000 characters.
Type-0 lifting of the ban on release and banned equipment is available in patch 3.05 (7/21), as long as this time play, even if the current pause is counted in the number of active character of this time. So, we continue to have to play, this item can be confirmed as 3.1 play status of users who are chasing a scenario.
Because even without advanced to the scenario last almost a play can be content, but will Some people are put off until the 3.2 release before, but still there is a quite an impact because half.
I think long vacant and patch release interval had, would amount that had been suspended in such a high degree of difficulty problem of Kiko Castle Alexander zero expression is there considerable number.
Is not in the table, Mamet-Izeru of the second anniversary of the nascent festival of commemoration minion, the residence is 280,000 characters who have a Mamet-Yuugiri, Mamet-Minfiria, Mamet-thunk Red possession at the time of the last year of the first anniversary of more than 200,000 characters (because the current Minfiria and thunk Red is charging sales, is no longer be a indicator of nascent festival participation of the first anniversary).
So, although there will be some parts that are activated in the release of the expansion pack, you are asked to continue 3.1 or later on the kind of people, whether Yobimodoseru users who had been suspended during the 3.0, per the next 3.25 release survey it will be appreciated by.
Last edited by LalafellDown; 07-18-2016 at 09:38 AM.
Agreed completely here.
Heck, I still regret how quickly ARR was rushed out. I would have happily spent a few more months in 1.23 and seen ARR undermechanics and core gameplay systems looked at in more depth. I honestly think Diadem can even now be fixed, that huge amounts of obsolete content could be easily be made relevant again (no more gimmick-ly than our typical tome grind, for sure), and that these things, while not necessarily immediate or new content (that most players will disparage as being a rehash and ultimately the same stale stuff anyways), would absolutely pay off.
Sorry if I came off as defensive in any of this. I just get annoyed when solutions, especially when not ideas towards the game itself, are treated as absolute. (Not by you, just in general.) PTSs often get treated as panacea when they're far from it. I wanted to put things into perspective so we could look at what might better fit the issue being mentioned.
Its sad that these things often create sides where there shouldn't be. Devs can't really take threads like these seriously because there isn't really a unified front. Instead of tearing down the ideas people have, probably ask them to explain why they want them. I get some people are perfectly fine with the game as it currently is and that's great for them, but telling people if they dont like it then just take a break only hurts the game (Not you in particular, but people who have throughout the thread).
If people had checked the thread I mentioned before (What about a JPN-NA thoughts corner?), there was a person who was giving some insight as to what the JP community was feeling in regards to the current state of the game.
I'm also sure, since some people have wanted additions to the game even though they said they like the current state, that there is stuff not just from FFXI but other games in general they would like to see. The dev team already proved up to 3.4 that they can pull other things from other final fantasy titles beyond just an event, which can open a flood gate of content that can fit within the confines of this world.
Last edited by KitingGenbu; 07-18-2016 at 10:12 AM.
Pokemon and Monster Hunter. Pokemon is Pokemon and I'll probably play every mainline entry like a bum.
Having a blast with MHX/Generations atm though. Adding slight changes to offer dynamic new playstyles within the weapon classes brings in new depth to the combat system.
Meanwhile in XIV...sleep emotes...look forward to it.
I mean I'm still gonna give Derp Dungeons a go but I'll be honest Monster Hunter is like a separate MMO of it's own.(And has it's own too in Japan onry) And is actually fun. All the time. And I don't have to bitch on a forum and say "shit sux" because it is fine as is.
I've said it before but if they fail spectacularly when 4.0 releases I'll just have to accept I'm not their target audience because bumrushing the story and seeing little content worth doing and just afking at FC house is not how I want to be spending my 15 banana's a month.
(Dramatic voice?) Sometimes, I just wish we could have a commonly used second forum, community moderated, that allows us to figure out what matters most to us, pin those issues and sub-issues therein, work in project teams to hash them out before and after peer review, easily track how far different issues how progressed, and actually present that unified front – or better yet, silver platter ideas. Alas...
Sadly my HTML skills are minimal.
I am going to say that I am probably in that group that is having a crisis of faith so to speak about my place in this game. I am having enough of one to actually post a bit on the OF when I usually lurk and that is about the extent of my activity here. A few of Yoshi's comments recently have me rattled. The jump potions, his stating that unique stats will not be coming back anytime soon if ever and that 4.0 will pretty much be a rehash of 3.0 which was a rehash of 2.0. I will admit that I am quite a bit bored at times in the game. I have everything at 60, I have all the mounts from Gold Saucer, Kirin. I even started playing my alt again and have her most of the way done too.
I have done a lot of different things and try out new things in each patch. It all boils down to the question that has been nagging me so much lately, "Do I want to spend the next 3 years, doing the same thing over and over?". Which would be chasing the latest tomestone and doing the same raid for 6 months then starting all over again at the end of that period doing the same thing again. They don't have to make it horizontal progression or whatever, just change it up somehow.
Yoshida once talked about the need to amaze, they have not amazed me outside of storytelling, for some time. Another 3 years of the same thing is not something I really want to experience, I may not be here at the end of that and I really want to be in 3 years time. I just need a reason to keep telling myself, it will be worth it and fun to stay.
I want to be amazed again.
Last edited by Istaru; 07-18-2016 at 11:11 AM. Reason: 1000 characters
There will never be a unified front since different people want different things for the game.
For example, someone posted earlier in this thread that they wanted to get rid of normal mode raiding. For me normal mode raids was one of my favourite additions to Heavensward since it allowed me to play through the raid story as it's released unlike Coil where I didn't get past t9 until unsync became a thing.
In general I don't object to new types of content being added. I'm mostly against the restructuring of the rewards system towards horizontal progression as I don't have any interest in farming multiple sets for one job and enjoy the current pace of ilevel increases.
That's why I think actual communication on the ideas need to be realistically discussed so it shows the positives and negatives to both sides, hopefully resulting in a middle ground of some. I'm sure most people wanting changes are perfectly fine seeing changes actually being made versus getting translated commentary saying the dev team will just follow the same formula.
This would be great to have, but even having a more solidified link with the JP community on these issues is a step. I wont say that 100% the devs will respond first hand to them since there is no language barrier, but it does increase the chances, plus the JP community tends to keep their threads 'neater' than ours since we like to make 10+ threads on the same issue. They can post that the NA/EU community has the same thoughts as them to a degree, thus increasing community unity.
Although I personally dont like having multiple difficulties of the same content, I will agree that getting rid of them at this junction isn't the best option either; however, we do have several minds in this forum so its possible that a middle ground can be achieved if we actually brainstorm rather than dismissing ideas because they dont sound right.
Last edited by KitingGenbu; 07-18-2016 at 12:02 PM.
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