Quote Originally Posted by RobbieH View Post
500k is an ok number, nothing special about it.

But if you compare to 2.0, let's say 2.0 had 900k

It's an huge loss, and that's why i keep saying FFXIV has low numbers, it used to have a lot more

I don't know, maybe it's time the devs see what they're doing wrong?

We should look to improve, not remain the same "because of profitable numbers" and the actual numbers keep dropping.

I'm afraid they'll only look into changes when the player base dropped considerably, and the game doesn't have anything worth going back to if you quit, becuse the reasons that made you quit are still there, same formula, same everything.
MMO's never retain their numbers from launch. If say FFXIV had 900k and now 500k, that is actually completely normal. They usually lose a lot before even the halfway point to the new expansion. You really need to take the time and look at how MMO's work on both a community perspective and a developer's perspective. I won't pretend to know the in's and out's, but you shouldn't pretend that you do. You look at the outside and assume something bad is happening. You have no real data to show this besides speculators and people who say the game is doomed without anything to back it up besides some player theories.

Stop worrying about numbers, just offer suggestions that will help make the game better. Let them worry about numbers. Also, don't use numbers to try to present an argument. If your ideas and suggestions are that good, you won't need it to prove your point.

Even if we were in a hypothetical situation where the game wasn't being profitable due to low player count, I have my doubts they would completely revamp the game again to meet the needs of FFXI players.