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  1. #11
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Vantol View Post
    We need to start a riot or thread "[To Dev's] Suggestions for greater future of FFXIV" (we need someone with good English, free time and understanding of current formula flaws). Though I like riot more.
    I've started threads that are basically that... 3 times? And they've fallen into the aether every single time. You say this is what you want, but every time the thread actually pops up it gains no traction whatsoever, while this thread here has refused to die.

    Quote Originally Posted by Fricca View Post
    It's kind of hard to say all the the things that I want to change, but this question made me realize that I can put it simply into 1 idea: I want the devs to bring justice to every content they made and actually make them matter (rewarding).

    Primals:
    ✅The first 3 primals had weapons and were necessary to complete the relic quest.
    ❌The succeeding primals acted like they're a content of their own and focused only on the slightly higher ilvl weapons as reward. (easily discarded, can easily be skipped by anyone new to just do newer content)

    Raid Content:
    ✅You had to finish BCoB to proceed to SCoB and then finish SCoB to enter FCoB. No normal mode.
    ❌Normal mode. Something about goblins... probably has something to do with cheez... cat... BOOM, BANG... BEAMZ.... (Yea I didn't pay attention to Alex... sry)

    Towers:
    ✅Use to only have items exclusively found in it.
    ❌Became the tool that helps people catch up by providing upgrade items similar to what the current raid content offers.
    Fix: Make it relevant in its own light without ruining other content in the game. Also I would like to have 8-man tower mode, please and thank you.

    ❌Unsyncing.
    ✅Reverse sync. Let the content sync to us, not us syncing to the content. (Lvl 60 coil anyone?)

    Creatures all over eorzea:
    ❌Only there for the sake of Hunting Log. Some drop important mats. Harmless.
    ✅Please add purpose to them. Like make the mobs spawn a boss mob that drops some special material maybe. Make them as challenging as what their supposed level is in the game and give out reasonable experience. Make them more interactive with different aggro triggers. Make them more than just moving pixels around the map.

    Gil:
    ❌Why do I even have Gil?

    Zones:
    ❌Straightforward. Easily explored. Feels like its dead.
    ✅Utilize ships (yea they exist), have hidden tunnels, make us feel there's danger in the outside world, or something, please.

    What else do you guys think the devs aren't utilizing to its fullest? I feel like this way when I log in I'd have something to do, game would be more alive with new people looking into beating old content that they actually need... What's more is that we can revisit them and do them at level 60 with reverse syncing, possibly have fun, and get the new crafting materials.
    I sort of agree with most of what you say here, but not all of it and not entirely.

    Primals:
    I'd like to see primals go back to a 3 primals per patch cycle thing, where you get a weapon from the one in the even numbered patch, a ring and another random accessory from the ones in the odd-numbered patches, and an upgrade-equivalent weapon (this cycle would have an i240, for example) for beating all three Primal Focus style. We'd need one more Primal every 6 months to do this, but I don't think that's too much to ask.

    8-man Raids:
    I wouldn't say remove normal entirely, but the more I see here the more I'm in favor of having normal mode release after the version that presents actual difficulty. Having story as a motivator for raiders has proven itself to be a powerful thing, and in Heavensward that's been effectively thrown away. Alternatively, make normal mode more difficult so that can't just be cleared by DF groups on the first day, and have it be an actual progression mode. In combination with the former of those suggestions, I'd also like to see the base difficulty for "Savage" raids decreased slightly and a "challenge mode" of sorts added where there are achievements players can get for doing fights in a way that makes them more difficult than doing them properly.

    24-man raids:
    I don't think 8-man towers would be as fun, and I'd almost rather have savage modes with 24 people than an 8-man version. Obviously the difficulty couldn't be quite on par with even the easier parts of current Savage raids, but we have a healthy enough playerbase that a more difficult version of these for large organized groups could totally function. As for rewards, I really think that players as it is get too much gear, and all rewards outside of progression raiding need to be scaled back, with these raids being one of the things I'd scale back less.

    Unsyncing:
    As awesome as this would be (seriously, I'd love to be able to do Coil in its true difficulty with my current skills) it'd be too much work to implement. It's just not feasible. The reason level sync works is because it syncs everyone to the same place. This reverse sync would need to adjust itself too many different ways to be what we'd want, and implementing a system like that just wouldn't have the same benefits as putting the resources it would take to do into other things.

    Open-world mobs:
    I don't want these all over the place, but I would like more mobs just out in the world that are about on par with A-rank hunts, if not slightly weaker, that would maybe drop some cool level-appropriate gear or something.

    Zones:
    I don't have too much of a problem with zone structure in Heavensward, but the open world is painfully underutilized by max level players, and your suggestions would have the potential to help in that regard.
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    Last edited by HeavenlyArmed; 07-17-2016 at 09:51 PM.