I've started threads that are basically that... 3 times? And they've fallen into the aether every single time. You say this is what you want, but every time the thread actually pops up it gains no traction whatsoever, while this thread here has refused to die.
I sort of agree with most of what you say here, but not all of it and not entirely.
Primals:
I'd like to see primals go back to a 3 primals per patch cycle thing, where you get a weapon from the one in the even numbered patch, a ring and another random accessory from the ones in the odd-numbered patches, and an upgrade-equivalent weapon (this cycle would have an i240, for example) for beating all three Primal Focus style. We'd need one more Primal every 6 months to do this, but I don't think that's too much to ask.
8-man Raids:
I wouldn't say remove normal entirely, but the more I see here the more I'm in favor of having normal mode release after the version that presents actual difficulty. Having story as a motivator for raiders has proven itself to be a powerful thing, and in Heavensward that's been effectively thrown away. Alternatively, make normal mode more difficult so that can't just be cleared by DF groups on the first day, and have it be an actual progression mode. In combination with the former of those suggestions, I'd also like to see the base difficulty for "Savage" raids decreased slightly and a "challenge mode" of sorts added where there are achievements players can get for doing fights in a way that makes them more difficult than doing them properly.
24-man raids:
I don't think 8-man towers would be as fun, and I'd almost rather have savage modes with 24 people than an 8-man version. Obviously the difficulty couldn't be quite on par with even the easier parts of current Savage raids, but we have a healthy enough playerbase that a more difficult version of these for large organized groups could totally function. As for rewards, I really think that players as it is get too much gear, and all rewards outside of progression raiding need to be scaled back, with these raids being one of the things I'd scale back less.
Unsyncing:
As awesome as this would be (seriously, I'd love to be able to do Coil in its true difficulty with my current skills) it'd be too much work to implement. It's just not feasible. The reason level sync works is because it syncs everyone to the same place. This reverse sync would need to adjust itself too many different ways to be what we'd want, and implementing a system like that just wouldn't have the same benefits as putting the resources it would take to do into other things.
Open-world mobs:
I don't want these all over the place, but I would like more mobs just out in the world that are about on par with A-rank hunts, if not slightly weaker, that would maybe drop some cool level-appropriate gear or something.
Zones:
I don't have too much of a problem with zone structure in Heavensward, but the open world is painfully underutilized by max level players, and your suggestions would have the potential to help in that regard.



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