Results -9 to 0 of 1199

Threaded View

  1. #11
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    Here's a question: if you were given the choice to change only ONE thing about FFXIV, no matter how radical the change would be, what would you decide to alter?

    For me, it's definitely the dumpstering of old content. If I had my way, the devs would be constantly expanding areas like the old 24-mans (instead of just forcing geared, level-synced players into queuing for it via the relic quest, players would instead run the "original" version simply to access the "new" floors), adding new hunts to each zone every so often (with less predictable respawn timers, please!), adding rare spawns or treasure chests with unique items into the old dungeons, inventing a reason for players to do Verdrfolnir/Metal Gear Revengeance 2/Proto Ultima/Odin/Behe/Coeurlregina again (possibly via zone consequences to teleporting/flying/gathering should they spawn and fail?), etc.

    I'm curious to see what other people might change, if they were only given one option.
    Well besides what i've mentioned already there is one thing.

    Itemization. In this game gear is just an extension of your base stats, the higher the item level the higher the str/vit rating. Gear is uniform which is boring and leads to everyone only being interested in the highest i-level items.

    How to reform- I'd like to say strip gear of their uniformity and i-level whilst keeping the average level as a calculation of all of your stats. What would help is situational bonuses and alot of them. +weaponskill hits, +dot potency, + combo dmg, + crit dmg, +emnity, enchant effects (drain, aspir), -dmg% and so on. Point being is so that players have motivation to partake in horizontal content to build multiple sets for different types of encounters. Much more battle content variety for said situational gear to be put to work. Slow down vertical progression some. Spread around the 'best' gear across a variety of content, no more full sets of the best gear for any given job being rewarded from a single piece/type of content. Players with different main jobs will have different priorities encouraging players to branch out. Introduce some 'best' gear via RNG drops into content like Diadem, Aquapolis and Deep dungeons.
    (0)
    Last edited by Alaltus; 07-17-2016 at 03:21 AM.