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  1. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Caitlyn View Post

    Zones
    I like the large areas from Heavensward. But I still prefer the 2.X-ones. The new areas have several problems. Their larger size force you to fly. They are looking not as good as the smaller old areas. There is not much variety within each zone. And some zones (Sea of Clouds or Azyz Lla for example) needs more aetheryts. Nevertheless, I would love to have larger areas for 2.X, like having Thanalan as one large zone.

    Dungeons
    Stop with whatever you re doing right now! Just give us something new.
    All dungeons share the same formular: 1 Tank, 1 Heal and 2 DPS are fighting 3 bosses with trash in between. It gets even worse, when it comes to Expert Roulette: Why is it call it "Expert", when you just rush trough 1 of 2 dungeons within 15 minutes? And please stop making "Hard"-versions, when those dungeons arent meant to be hard.

    Content
    Stop with unneccessary nerfs. Please. FFXIV needs to be hard and challenging. Thats why many players came to FFXIV. Nerfing old content makes it mindless and useless. You killed Coil by extremely nerfing it and because of being able to join it unsync. Coil Unsync was the worst idea ever. On the other hand, crystal tower is not unsync... why?

    Tomes
    Back then, it was a good idea. But after 2-3 years of grinding tomes for better gear, it gets really boring. No one likes to farm tomes to reach the weekly cap. You can keep them in the game, but maybe change how to obtain/use it.
    Zones
    to me are zones are just empty hubs were players hang out, nothing more. Nothing worth exploring in any zone. Only reason to go to them is to get something. Sure some of the 2.0 zones have forts, but that's it. 3.0 is the same thing the levels are flat nothing to explore no secret caves or random chest in the wild with a possibility of a random legendary item in it. Compared to the 1.0 maps that had cave systems and caverns to explore, which could of had so much potential for events, puzzles, quest if they kept the maps and added on to them with 2.0. The open world in 1.0 was way better than 2.0-3.0. granted 1.0 was a work in progress MMO. At least the exploration was there and everything was connected. No loading screen required.

    Fates... just go see what Guild Wars did with theirs and copy that SE because their fates are fun and people on every map do them. Most of the time I go to a location to gather or finish exploring, but i end up doing events because a huge dragon has spawned or a fort is under attack and there are tons of players doing the event. Our fates are dead only reason to do them is if SE forces you or lvl grinding.

    http://www.ffxivinfo.com/maps/eorzea.php

    Dungeons
    Are the same thing might as well as slap a lvl 60 on Sastasha and call it new. Oh wait they did do that with hard mode. Why not add a open dungeon with different paths and story within the dungeon. It works in Guild wars 2. I was hoping diadem was going to be them bringing back open world dungeons with objectives and exploration... nope just another monster grind. Worst part you can even solo it for fun. Saw they had one cave to explore, but couldn't go there because the over powered adds would kill me and the party just mindlessly grinds all day. I don't think the dungeons can be changed with the way the game is made. I don't see how they can add any thing new mechanic wise except kill some adds and then boss... repeat. Why not have traps that can kill the player or the adds or make a small platform where the adds can push players off. Make it hard not by buffing the monsters, but by adding puzzles to the fight. I'd take 1 dungeon a patch as long as its fun to do over and over rather than 2 or 3 dungeons that i do a few times and dread doing again. Doing dungeons feels like a chore in this game. Add poison arrows shooting down a hall way that kill you in one shot or electric floors that you have to navigate through that turn off and on. If you die on one of the traps you'd have to start over. Something as simple as that makes it fun. Hopefully Deep Dungeon has this and isn't like Diadem were the adds have 1mil HP. I fell asleep one time trying to kill an add in Diadem with my party. How is hitting a few buttons for 5 minutes straight as the add does the same 3 moves every few second fun? Same thing with 24 man raids, the bosses are just sponges that take forever to die (The Weeping City of Mhach the spider boss). Add puzzles that people can die too before we get to a boss. Like moving boulders coming down a wavy hallway, while spiders are shooting webs from the ceiling and if you get stuck on the web you slow down and might get hit by a boulder

    Tomes
    they should of kept the old tomes and made it so that different tomes could only be gathered from certain dungeons, basically each dungeon has its own currency. [B]Since the dungeons are boring and there's no reason to run the old ones I guess they had no choice but to force players to run them for new tomes. When you force players to run something they have no interest in means you made a boring and mindless dungeon. Why copy and paste the same thing if its not fun.

    I feel like this game is more like those dungeon crawler games they have on the Nintendo DS and Vita. Were all you see is the portrait of your party when you go into dungeons. You grind for loot over and over about 100 time in each dungeon and the world is just a big hub where people spend their coins to buy gear. Like Monster Hunter or God Eater. FF14 only lives on because of the patches they consistently put out, if they stopped right now at 3.3 or at any patch it would die right away. As long as you make your game fun people will continue to play it.
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    Last edited by LalafellDown; 07-17-2016 at 01:56 AM.