Funny thing is that the WoW devs already admitted that the artifact system they are releasing in Legion will just be thrown away in the following expansion.
The main issue is that many devs in general dont believe in persistent content other than your levels, probably because building upon something continuously requires quite a lot of fore thought like it did in XI. People can QQ about the content in XI and how it wasn't as replace-ish as it is with say XIV but if you think about most of the expansions, they worked in harmony. Even the newer stuff added to a degree works the same way even though they seem to have gone a bit overboard with it more and more.
As for a response to this, that alternative does fall within the confines of how the devs have currently set up the systems in the game. TP in XIV is nothing more than a resource that players spend, whereas in XI it was a resource both you and the monster built which could greatly affect fights that lasted a long period of time. Then you have the enfeeblement system in place with XI which is not present in this game which is a big shame imo. It made it easier for XI devs to just release crazy mobs that had to be controlled by the player through paralyze/slow/etc if they wanted to stand a chance. Then you had to monitor how many dps were on the monster otherwise it would go ape depending on the mob. Of course there were patterns but the TP system could add things if people weren't paying attention to their roles. Which of course is another thing that this game honestly lacks, roles. Everyone is a one man army and barely synergizes with each other unless you count on a drg giving piercing resistance down to a mob for brds/mchs. There's no true skill synergy that can greatly influence the outcome of the battle. The only thing that determines that in this game is your rotation and how well you can handle disconnects.



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