That would be putting an end to the boring scripted fights. Lately, i've been bored the very 2nd time I enter any dungeon, trial or raid.
Knowing the exact second when shit is happening, on every single fight, is in my opinion the worst game design.
The alternative is randomizing encounters - in which case, you need to ensure every possible combination is still clearable which in turn means the mechanics themselves need to be much more lenient. Basically, a tank buster can't require cooldowns to be used to make it through it if the cooldowns might not be available for the next. A telegraphed AoE needs to give you enough time to dodge it even if another ability just forced you to the far end of it and you need to run the full distance. And on the flipside, what is meant to be a challenging fight might become very easy because you got a lucky combination. You can't really make bosses do something they're not programmed to do either. And the trinity further works against more chaotic fights with its natural tank&spank design.
So...I could see some practical issues with that.
Step 1 could be no more tank and spank snoozes. Make it exciting to run that dungeon for run #50, entering the dungeon you know that you could get burned and that makes it fun. There is so little challenge to most things. Many of us could run these dungeons and fights in our sleep. That isn't fun.The alternative is randomizing encounters - in which case, you need to ensure every possible combination is still clearable which in turn means the mechanics themselves need to be much more lenient. Basically, a tank buster can't require cooldowns to be used to make it through it if the cooldowns might not be available for the next. A telegraphed AoE needs to give you enough time to dodge it even if another ability just forced you to the far end of it and you need to run the full distance. And on the flipside, what is meant to be a challenging fight might become very easy because you got a lucky combination. You can't really make bosses do something they're not programmed to do either. And the trinity further works against more chaotic fights with its natural tank&spank design.
So...I could see some practical issues with that.
Last edited by Istaru; 07-17-2016 at 12:08 AM.
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