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  1. #11
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Do consider that Deep Dungeon will only have two save-states and in order to continue a save-state, the group members must be the same as when the save-state was made. Unless deep dungeon can be cleared within one session, it will be mini-static content.
    That does kind of suck, but if you can re-enter with randoms without eating a save space, then that would be good.

    Even so, just the option to have a four-person static will be a nice break from the requirement to have eight people. It would be much, much easier to find three other people and ONLY have to worry about scheduling without any job or iLevel requirements.

    This "balance above all" is actually killing game. All classes play the same. Nothinbg is unique. Zero theorycrafting. Why not make everything equally unequal? For example, trial A is best for blms, trial B is best for drgs and etc The game would get so much more depth in instant.
    And I think this is where you'll find so many people to be evenly divided (I happen to enjoy this game's emphasis on balance, even though I do understand its costs). But I totally respect where you're coming from and I'm not at all dismissive of this train of thought. It's legit.

    I wish we had separate threads about this and the game's disconnect between endgame and social infrastructure.
    (2)
    Last edited by Thayos; 07-16-2016 at 02:36 AM.