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  1. #1
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I hardly think anyone considers LoV and Diadem, while being "new pieces of content", is a great thing.
    LoV and Diadem were meant to serve two completely different purposes. I think LoV was a great example of the devs trying to "Tanaka" us by giving us content nobody really wanted. As for Diadem, I think that could have been incredibly fulfilling had it been more carefully designed (and the dev team is revamping it as we speak, so we'll see how that turns out).

    Both Diadem and Deep Dungeons are meant to be content types that are expanded and kept relevant from here on out, as are the game's other dominant content types. So none of that is really "throwaway content." It's more accurate to call the various pieces of content within each type "repetitive."

    And I do get your point about how a lot of the game is just song/dance while doing DPS. And there are downsides associated with that, for sure -- like battles being won based on memorizing patterns rather than using your job's skills.

    But I don't view that as a deal-breaker. That's just the type of game this is. The upside of this game's design is that all the jobs are incredibly balanced, and we don't have jobs that are shunned by the community or excluded from certain content types like we saw in XI.

    XIV punishes you for not capping out each week
    I also don't agree with this.

    As a longtime player of FFXI, I find this game to be incredibly FORGIVING for people who don't grind to stay on the bleeding edge of iLevels. In XI, if you fell behind it could take months to catch up... YEARS even if you fell out of line for certain drops in events like Dynamis. Damn, I had to grind dynamis for six to eight hours per week for TWO FREAKING YEARS just to get my rdm hat. And that was just the time spent in the same Dynamis zones.

    In XIV, I could leave the game for six months, come back and have a high enough iLevel to succeed in most content within a month or two.
    (3)
    Last edited by Thayos; 07-16-2016 at 01:16 AM.

  2. #2
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Thayos View Post
    Both Diadem and Deep Dungeons are meant to be content types that are expanded and kept relevant from here on out, as are the game's other dominant content types. So none of that is really "throwaway content." It's more accurate to call the various pieces of content within each type "repetitive.".
    I believe these content are catch up for gearing up other jobs or exp so then you can proceed to repeat the current content of what you would of been doing anyways on any other job to begin with just so people can take more breaks from the game I guess. /shrug

    I say for those they could have introduce gear set bonus to armor and accessories as well as keeping the current reward for weapon. Say you do deep dungeon as whm your earn all the point needed at the end you can chose between say 2 bonuses only one can be apply from option menu for a piece of gear/ acc if this were the case and at same time fun to repeat would be a lot more rewarding. /shrug
    (0)
    Last edited by odintius; 07-16-2016 at 01:46 AM. Reason: More explanation required