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  1. #1011
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Braden View Post
    My question 50 pages ago was who will buy a game 1,3,5 years from now, knowing that all 99 percent of the content is irrelevant.
    As much as now? People will still buy a game that is giving content on a regular basis. Every MMO rises and lowers in numbers constantly through the years. Games that been out for years like WoW, Aion, Terra, GW2 have been out for years and still getting players in. Roulettes, story, and glamour help keep previous content relevant to an extent. Sure hundreds of people are not going to go into content from two years ago, but they still hold relevance through them. FFXIV is also a game that likes to move forward, not milk the same piece of content for years.

    Depth... lol you had a hard time with tp and str sets... no wonder this easy mode works for simple minds. You probably rolled str set with a dps ws with a different modifier. That explains it.
    I had a hard time with sets? The only hard thing about switching between TP and STR sets were inventory management. Hit macro, use WS, hit macro to switch back. I was also a SAM, and Tachi: Yukikaze/Gekko/Kasha (the only real relevant WS's) were STR modified.

    i do raid ty. Its not good.
    Care to elaborate? Your Lodestone would make one think you may not be the type to raid. I could be wrong. Can you explain please why your personal experience with raiding in this game not considered favorable?

    You have no obligation. Its so much worse than XI, being an asshole doesn't hurt you at all.
    What?
    (4)

  2. #1012
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Velhart View Post
    You have no obligation. Its so much worse than XI, being an asshole doesn't hurt you at all.
    What?
    I think they mean that with the lack of content that forces players to band together, network and create lasting connections and the nature of the DF there is very little accountability when it comes to player performance and attitude.

    This game has created an environment where your reputation means much less than it did in older MMOs and the player attitudes have reflected this.
    (8)
    Last edited by Ryel; 07-15-2016 at 10:30 PM.

  3. #1013
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Velhart View Post
    Roulettes, story, and glamour help keep previous content relevant to an extent. Sure hundreds of people are not going to go into content from two years ago, but they still hold relevance through them. FFXIV is also a game that likes to move forward, not milk the same piece of content for years.
    Do you hear yourself talk? By "keeping the same content relevant" they are "milking the same content for years". Its the same thing, especially in regard to poetics. You don't believe me? What is relic and the "archmagus"/primal focus quests, if not ways to do this?
    (8)
    Last edited by Kallera; 07-15-2016 at 10:34 PM.

  4. #1014
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kallera View Post
    First of all, relic. second, do you hear yourself talking? By "keeping the same content relevant" they are "milking the same content for years".
    You know what I mean, no need to twist my words. If you actually need clarification, I was referring to content like Sky, Sea, and other content in FFXI. On that note, you actually bring up a good point with relics. Only reason for that is developers can't feel compelled to actually make interesting/original content for it, which is a major issue in itself. I am glad you brought up relic because it does prove something against what I said and another reason I think it is a flawed quest line.

    Quote Originally Posted by Ryel View Post
    I think they mean that with the lack of content that forces players to band together, network and create lasting connections and the nature of the DF there is very little accountability when it comes to player performance and attitude.

    This game has created an environment where your reputation means much less than it did in older MMOs and the player attitudes have reflected this.
    I get what you mean, but I don't think the DF is the issue here. SE just needs to make content for FC's to get together. Hopefully the revised Diadem could help contribute to that. I would like to see content that influences people to grow their FC's, but still make the content accessible to random groups. Currently there is no real reason to have a large FC. However, having a tool like DF to get content done is pretty essential. I would hate to be a new player sitting in PF, hoping someone would need Brayflox normal or people willing to help.
    (2)
    Last edited by Velhart; 07-15-2016 at 11:08 PM.

  5. #1015
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    FFXIV is also a game that likes to move forward, not milk the same piece of content for years.
    I disagree with this. For the most part, ("new") content they've been designing feels like throw-aways with no plans for the future. LoV, Aquapolis, PvP, hunts, just to name a few. Beyond the obligatory "now it gives current tomestone and gear", something like hunts have been exactly the same since release, and a good amount of people (me included) have hated it since.

    They've also gone to great lengths to milk the same concepts over and over. When was the last time you saw an open world mob that had an ability that needed to be interrupted or stunned? It's always frontal telegraph in the form of a cone, rectangle, circle, or nothing at all. Now apply that to every dungeon run (with the exception of sohr khai because those little fookers have an untelegraphed cleave on their auto attacks...), Diadem, and even Aquapolis (and I expect this to be the case for palace going by their interview) 2.x hunts are still a reliable (and generally much faster if you keep track of it) way of getting gear in current content in regards to seals and tomestones for unID items or dust, and for some unknown reason it also rewards 3.x hunting seals and esotarics! It was actually more efficient to do 2.x hunts than 3.x ones for your relic progression in 3.1!

    They try to keep 2.x beast tribes relevant by making it reward trade ins for unID items and even IV materia now... mind you that this is solo content so it's not like you need to give people a reason to do it to make it more lively... never mind that they still kept some of the inherent problems with the beast tribes that were never addressed until 3.x (FATE respawns specifically).

    FATEs themselves have been largely the same; they're only a means to gain exp. The only time it feels like it has consequence and an effect on the world or any sequential story is Churning Mists with the shadow dragons. No highbridge where your success influences the vendor's appearance for a minion, no dark devices, only sequences of randomly occurring events
    (8)
    Last edited by RiceisNice; 07-15-2016 at 11:07 PM.
    ____________________

  6. #1016
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ceasaria View Post
    Yep, that's why magikolith (skills assigned with stones) from FFIX is one perfect solution for this.

    Imagine at level 60 we have 30 Magikolith points to put in passives skills only.

    -snip-
    I have some questions on how something like this could be useful for making items and the chase of them more interesting.

    1) Would you envision them to be U/U or just untradable?
    2) How are they acquired? Tomestones? Grinding easy content? Last stage of hardest raid? Complete multiple middle ground raids/EX content, etc?
    3) Do you get all the spec points upon acquiring the item or do you unlock/gain them. If unlocked/gained, ideas on how?
    4) Can you respec the item? If so, ideas on that please.
    5) How to handle items like this when gear has a 6 month or less expiration date before it gets tossed in the trash?

    I will add that I am really looking at this from the perspective of someone that loved this game and wants to continue loving it, but is having a hard time not being very disappointed with its current state at endgame.
    (3)

  7. #1017
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ryel View Post
    I think they mean that with the lack of content that forces players to band together, network and create lasting connections and the nature of the DF there is very little accountability when it comes to player performance and attitude.

    This game has created an environment where your reputation means much less than it did in older MMOs and the player attitudes have reflected this.
    For some people, it is the bond of friendship that keeps them logging in and playing. This game really requires a voice server, discord, TS, whatever to have that social aspect while completing content. I think the anonymity of DF doesn't help the social aspect of this game.
    (2)

  8. #1018
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    FFXIV is also a game that likes to move forward, not milk the same piece of content for years.
    We must be playing a different FFXIV then.

    2.0:

    - One end game Raid
    - Daily Beast Tribes
    - Weekly Tome Limit
    - 24 man raid with weekly limit
    - 24 man raid giving item to upgrade to current best ilvl
    - Trials, all of them irrelevant except the first ones (good old days of Titan and Garuda HM come to mind)
    - Hunts

    3.0
    - One end game Raid
    - Daily Beast Tribes
    - Weekly Tome Limit
    - 24 man raid with weekly limit
    - 24 man raid giving item to upgrade to current best ilvl
    - Trials, all of them irrelevant except the first ones (good old days of Bismarck and Ravana come to mind)
    - Hunts

    Quote Originally Posted by Velhart View Post
    not milk the same piece of content for years.
    *cough*
    (15)

  9. #1019
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    We must be playing a different FFXIV then.
    While we all understand the point you're making, you're also guilty of changing out the word "piece" with "type" to make your argument work.

    The XIV dev team is great at giving us new pieces of content to play with. Case in point, there is no logical argument to be made that Weeping City is the same as Void Ark. Each plays completely differently, all the way down to the emphasis on party mechanics in Weeping City.

    But yes, both are 24-man raids, and they share the same trash/boss structure. So they are the same content types. And so far, the XIV dev team has not been great at giving us new types of content to play with.

    Doesn't really change what either of you are arguing, but really there is no need to blur the lines.
    (3)

  10. #1020
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Better off with a merit/job point system imo (Job point system is honestly a really good idea since you have to play the actual job to get points for it). Easy to continuously add things and even give us new passives to make up for not getting in 3.0. People were mentioning gear sets and changing gear in combat but honestly, only pc users had the real advantage to this system so I wouldn't want that in place here. This game never takes 'risks' on items because of 'balancing' but everyone knows that is just a cop out.

    Side Note: Its been more fun being on the forums more so than the actually game. I guess this is what my sub is actually paying for now.
    (2)
    Last edited by KitingGenbu; 07-16-2016 at 12:26 AM.

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