I disagree with this. For the most part, ("new") content they've been designing feels like throw-aways with no plans for the future. LoV, Aquapolis, PvP, hunts, just to name a few. Beyond the obligatory "now it gives current tomestone and gear", something like hunts have been exactly the same since release, and a good amount of people (me included) have hated it since.
They've also gone to great lengths to milk the same concepts over and over. When was the last time you saw an open world mob that had an ability that needed to be interrupted or stunned? It's always frontal telegraph in the form of a cone, rectangle, circle, or nothing at all. Now apply that to every dungeon run (with the exception of sohr khai because those little fookers have an untelegraphed cleave on their auto attacks...), Diadem, and even Aquapolis (and I expect this to be the case for palace going by their interview) 2.x hunts are still a reliable (and generally much faster if you keep track of it) way of getting gear in current content in regards to seals and tomestones for unID items or dust, and for some unknown reason it also rewards 3.x hunting seals and esotarics! It was actually more efficient to do 2.x hunts than 3.x ones for your relic progression in 3.1!
They try to keep 2.x beast tribes relevant by making it reward trade ins for unID items and even IV materia now... mind you that this is solo content so it's not like you need to give people a reason to do it to make it more lively... never mind that they still kept some of the inherent problems with the beast tribes that were never addressed until 3.x (FATE respawns specifically).
FATEs themselves have been largely the same; they're only a means to gain exp. The only time it feels like it has consequence and an effect on the world or any sequential story is Churning Mists with the shadow dragons. No highbridge where your success influences the vendor's appearance for a minion, no dark devices, only sequences of randomly occurring events




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