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  1. #11
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Istaru View Post
    text
    Yep, that's why magikolith (skills assigned with stones) from FFIX is one perfect solution for this.

    For exemple, we could have this :

    Imagine at level 60 we have 30 Magikolith points to put in passives skills only.
    Here a list of examples what we could have for passives skills shared among all job :

    - immunized against blindness (5 points)
    - immunized against poison (5 points)
    - immunized against mute (5 points)
    - immunized against petrification (5 points)
    - immunized against madness (5 points)
    - immunized against frost (5 points)
    - etc. (or it could be atleast a protection which depend on chance to avoid status effect or reduce it time like materias pvp)

    - resistance fire + 25% (3 points)
    - resistance water + 25% (3 points)
    - resistance storm + 25% (3 points)
    - resistance earth + 25% (3 points)
    - resistance wind + 25% (3 points)
    - resistance ice + 25% (3 points)

    - critical hit + 3% (3 points)
    - determination + 3% (3 points)
    - spell speed + 3% (3 points)
    - parry+ 3% (3 points)
    - piety + 3% (3 points)
    - accuracy + 3% (3 points)

    - regain HP + 1% (4 points)
    - regain MP + 1% (4 points)
    - sprint cost half of PT (5 points)

    ....

    For the passive skills for each job, I think everybody know what we could have and some have already written examples of it.

    I will just do it for the Scholar :

    - Broil potency become 200 (4 points)
    - Ruin II potency become 120 (3 points)
    - Adlo potency become 320 (3 points)
    - Dissipate add at the original effect : invoke the other pet instantly and reset his cooldown (5 points)
    - Emergency Tactic reduce the cost of mana of next Adlo or Succor by 50% (2 points)
    - Resurrection cost mana and cast time is reduce by 25% (3 points)
    - Energy Drain don't cost aetherflow stack but in return his cooldown become 40 sec. (2 points)
    - Shadow Flare slow become 10% (1 point)
    - Virus give additionally Poison to the target, potency 50 (2 points)
    - Eye for an Eye, the barrier effect has now 40% to be activated (1 point)
    - Sacred Soil give additional effect : HoT potency 30. (3 points)
    - Bio II have 20% chance to refresh DoT from Bio (2 points)
    - Miasma II have 40% chance to refresh DoT from Miasma (2 points)
    - Sustain cast become 0 sec and cost mana become 0 (1 point)
    - Deployment Tactics work on you (1 point)
    - Indomitability potency become 600, but in return cost 2 aetheflow stacks (4 points)
    - Under Rouse, the pet cast an additionnal Auto-Heal on the member of the team with lower HP (3 points)
    - Bane can now spread Miasma II and Virus (2 point)
    - Leeches cast become 0 sec (1 point)
    - Summon and Summon II cast time is reduce by 25% (1 point)
    - Lustrate have 20% chance to apply an shield Adlo on the target (2 points)

    Ok, I listed some examples, and I will not pretend it's perfectly balanced but it's an idea what we could have in the futur if SE decide to follow this path.
    (1)
    Last edited by Ceasaria; 07-15-2016 at 10:17 PM.