Quote Originally Posted by Vantol View Post
True-true. But we are discussing here not how to help SE make money. But how to help SE make game more enjoyable. Even if it means huge financial loss to them.

Would you prefer a game, that brings a lot of money to company, but is depressing and makes you bored/angry every time you play it or game that "hardly makes it", but is interesting and a lot of fun?
It doesn't matter what you or I think about whether the game is "interesting and a lot of fun" (which is a completely subjective measure and holds little relevance to SE's decisions), it matters what the majority of the player-base wants. The only good measure of this for a game with a half million subs globally is the subscriber numbers. If the sub numbers are staying in their acceptable margins SE's going to stick with the formula that works.