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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RLofOBFL View Post
    Edit: by the by the 3.2 numbers were 650K
    Cut that in half after content runs it's course. Now cut it in half again to account for bots and RMT.

    Where are we at now?

    --------------

    Lockouts are used for one purpose. To keep content relevant longer. To be blunt it's just artificial padding for the sake of giving the illusion of longevity.
    (2)
    Last edited by MagiusNecros; 07-14-2016 at 10:24 AM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MagiusNecros View Post
    Lockouts are used for one purpose. To keep content relevant longer.
    So are drop rates. And difficulty, if Alex is any indication. Well...requiring large numbers of things such as experience points, Umbrite or whatever as well.

    If it wasn't for all the padding, we could just teleport to the merchant, buy the ultimate equipment and be done. But no!
    (2)

  3. #3
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zojha View Post
    If it wasn't for all the padding, we could just teleport to the merchant, buy the ultimate equipment and be done. But no!
    Pretty much the entire game already. 90% of endgame players just farm currencies to buy endgame gear from rando npc x, y or c.
    (1)

  4. #4
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by zosia View Post
    Pretty much the entire game already. 90% of endgame players just farm currencies to buy endgame gear from rando npc x, y or c.
    Personally, I think that is not a great place for endgame. Getting those currencies is super easy and requires no skill or dedication. Run an easy as pie dungeon once per day then get shinies. Furthermore, there is no risk therefore, no reward to speak of. Add on to that the fact that every 6 months we toss that gear and get all new gear. Rinse and repeat over and over and over and you get the point.

    I love this game, but as time goes on, the lockouts for everything endgame and a lack of endgame content that is relevant to me is slowly sapping that. I do other things, hunt minions, gold saucer, gather, craft, etc. I do like how WCoM takes some effort and I truly hope they continue down that road despite the cries to nerf it and FSoF. For myself, finally beating something that you struggled with is the fun in a game. I know it won't happen, but I do keep holding out hope that we get content like the 2.0 relic quest that required clearing somewhat difficult content again.

    Again, pipe dream, I would love to see unique stats again, cure potency +10? Yes, please! Only having Crit, Det, SkSp, SpSp and lol parry as our only secondaries really keeps the balancing very simple. It also adds to the feeling of endgame being very shallow.
    (12)
    Last edited by Istaru; 07-14-2016 at 12:57 PM. Reason: 1000 char limit

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Zojha View Post
    If it wasn't for all the padding, we could just teleport to the merchant, buy the ultimate equipment and be done. But no!
    *shakes fist*

    And I would have gotten away with it too if we also didn't have a tomestone cap as well. Which is...more padding...
    (2)