Quote Originally Posted by Istaru View Post
This is where a very simple itemization scheme runs into trouble when trying to implement multiple paths to the same ilvl. You can only vary the same couple secondary stats but so much.
Yet they feel set bonuses and equip effects would imbalance the game. Balance only matters in pvp imo especially since you can play every class in this game regardless if you want to or not. For pvp, they have pvp specific skills which can't be utilized in pve, so it should be easy enough to have pve only stuff that can't be done the same way in pvp...