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  1. #1
    Player
    FallenArisen0990's Avatar
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    Aug 2013
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    - Top Secret -
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    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Hello pot, have you met kettle? Also, where exactly have I said I don't want FFXIV to change at all or where I said I will completely dismiss every idea from FFXI because it is FFXI? You actually illustrate a previous post I made where I said people arguing with me only see the negative points and determine that is all I am about. Please actually read my posts.
    Here's an example. You said you wouldn't mind HNM. You said you want it to follow the guildlines of XIV. That's what Diadem is and look at it now...
    (0)

  2. #2
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Here's an example. You said you wouldn't mind HNM. You said you want it to follow the guildlines of XIV. That's what Diadem is and look at it now...
    This is the part where you can't be taken seriously anymore. Every FFXI like concept you bring in has to follow the rules of the core of the game. Let me ask, are you asking for FFXI concepts in FFXIV, or are you asking them to full out remake the game again and call it FFXI-2? Because the second one isn't realistic. The first option is realistic for better or worse.

    So which is it?

    Quote Originally Posted by odintius View Post
    Because your the type of person who sits back waiting for responds and casually dismiss people suggestions it actual easy in your postion honestly of the topic because your not giving you own suggestions, besides the lets do nothing, unless you want to admit your own concept are heavily caters in favor of keeping a average content that on a hampster wheel. Again I have posted suggestion have no obligation to you my name is right there to click do some work if want answers.
    Would it be crazy to think the reason I don't offer my own suggestion is because I am fine with the game's systems? Suggest something that isn't broken? If anything, I preach they get rid of accuracy and rework parry. The only real major issue this game has is balancing the casual/midcore/hardcore audience, which can be fixed within the current systems in place, not just scrap it and rework it.

    I also never said the game doesn't need new content, and as I explained to your friend up here, because neither of you can actually read my posts that I am open minded to content from other MMO's in here, FFXI in particular. I am however against it's systems and how it approaches horizontal. Things like Salvage, ZNM's, and so on can work.

    Really, whats the point of having to explain myself constantly if all you guys can't even read my posts correctly.
    (8)
    Last edited by Velhart; 07-13-2016 at 03:36 AM.

  3. #3
    Player
    KitingGenbu's Avatar
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    Dec 2015
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    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Velhart View Post
    Every FFXI like concept you bring in has to follow the rules of the core of the game.
    You mention core of XIV but you do realize that a majority of XIV's concepts are from other games, right? We can change jobs like XI, gear treadmill like wow with similar lackluster raid progression, and openworld activities known as FATEs taken from rift, just to list a few integrated concepts. Majority of the dev teams original ideas fell flat for various reason but honestly, as I have mentioned before, nothing is properly tested by the public, which wastes a lot of time, but then we have 'white knights' applauding the team for trying. When you're a business, you shouldn't get a cookie for trying but properly testing your products before releasing them to the public. SE in general finds this as a waste of time/money because the feedback wont change them reworking it before its officially released. LoV would've never saw the light of day it was properly tested by the public.

    As far as people wanting SOME concepts from XI being integrated into the game that's not horrible. I personally liked Voidwatch since all classes had a role and loot was individualized, plus you got exp/other currencies for doing it. Job point system is great too since it further progresses the class you like and forces you to play that class if you want to advance it further on a skill based level. I believe many people just want to feel different and continue to feel so when they hit cap, not just grind gear and only be defined by an item level that honestly may or may not actually make your class objectively better by raising it. Getting options to lower cooldowns, increase skill duration, lower resource cost, so on and so on.

    To continue, Heavensward honestly felt like a let down and rushed at its core. Every class got 5 abilities which either made the class better, worse, or same. I wish it was more subjective than objective but honestly its the latter. We didn't get passives what so ever, nor did I hear the explaination as to why we didn't. Some 50 abilities could've benefited greatly from a passive and some abilities added for classes in Heavenwards are objectively useless in many situations. It just didn't take it self seriously nor follow its own 'core' concepts when you look at how you learn abilities and skills from 1-50. Some core concepts they are trying to do away with such as jobs not having classes anymore. So when you question how silly it is for people to want things that alter the core of the game, maybe you should question first if the core is even stable or continuously changing already.
    (7)
    Last edited by KitingGenbu; 07-13-2016 at 03:55 AM.

  4. #4
    Player
    odintius's Avatar
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    Mar 2011
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    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Velhart View Post
    This is the part where you can't be taken seriously anymore. Every FFXI like concept you bring in has to follow the rules of the core of the game. Let me ask, are you asking for FFXI concepts in FFXIV, or are you asking them to full out remake the game again and call it FFXI-2? Because the second one isn't realistic. The first option is realistic for better or worse.
    Seriously my name is right there click it click it and apparatly you haven't read all mine or others completely so the feeling mutual. For my part I'm not asking for extreme changes you make it sound like I am I want some slight changes.

    Materia system needs improvement ability bonus/ trait materia some what like 1.23 maybe enhance start small at first when implemented. Rewards need to somehow be more worth it currently I personally feel blan the materia upgraded IMO would for me help in this matter some this I believe even if a small step need a revamp of the materia system in some shape though. Yes omg they will need to balance it out like every other game does still to this day, 4.0 would be perfect time for some slight changes to the formula.
    (1)
    Last edited by odintius; 07-13-2016 at 04:12 AM.

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
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    Ul'Dah
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    2,849
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    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KitingGenbu View Post
    You mention core of XIV but you do realize that a majority of XIV's concepts are from other games, right?
    That is not what I mean when I say that. The core system is it's battle system, world structure, content structure, and how that content is present to the intended audience. It isn't talking about what it grabbed from.

    Quote Originally Posted by odintius View Post
    Seriously my name is right there click it click it and apparatly you haven't read all mine or others completely so the feeling mutual. For my part I'm not asking for extreme changes you make it sound like I am I want some slight changes.
    I am not digging through your posts to find whatever is you are trying to make me look for. If you want to counter my arguments, do it right here and don't ask me to dig through something you responded to back in this 80+ pages of mess or other topics you are referring to.

    Materia system needs improvement ability bonus/ trait materia some what like 1.23 maybe enhance start small at first when implemented. Rewards need to somehow be more worth it currently I personally feel blan the materia upgraded IMO would for me help in this matter some this I believe even if a small step need a revamp of the materia system in some shape though. Yes omg they will need to balance it out like every other game does still to this day, 4.0 would be perfect time for some slight changes to the formula.
    Making the materia system better is not a bad idea(yes I do need to bold that for some). As long as it balances with other materia/gear. Can't say what you have in mind is a good idea or bad since you didn't elaborate beyond it.

    Slight changes to the formula is absolutely welcomed. It is 100% understandable that some feel the formula is stale. Completely changing it instead of finding ways to make it better is what I am against.
    (5)

  6. #6
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
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    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Velhart View Post
    That is not what I mean when I say that. The core system is it's battle system, world structure, content structure, and how that content is present to the intended audience. It isn't talking about what it grabbed from.
    An example explaining the difference between those elements you listed as a whole are different from the basis by which they were gathered from would be great. I understand the combat was fundamentally changed from 1.0 to 2.0; however, the presentation that you feel is core has honestly changed from 2.0 to 3.0. As I mentioned, and trying to understand your point of presentation, the progression of class abilities/passives was the same from 1-50 then changed from 50-60, meaning abilities and passives were weaved around each other as you leveled. I really would love for someone to link the dev teams reasoning as to why we didn't get passives though and before someone chimes in hoping 4.0 will introduce only passives, please think about how silly that is before typing it.

    Again though, a more clear example would be great of the points you listed so at the very least I can understand your point better since I'm not seeing much of a difference in some of the points from what I mentioned in my previous statement.
    (0)