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  1. #11
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    But that aside, look at those end game activities compared to what we have here in XIV. Oh right. Just one raid.
    But that's only from the viewpoint of someone who has cleared all the content outside of savage raids -- and most players haven't cleared that much content.

    Most of this game's "hard" content pretty much requires a static for reasonable progress, which is why so many people get shut out. I finally managed to find seven other like-minded (and equally busy) adults in my FC to work on raid content, and we JUST got through Thordan Extreme. Now, we're on to Sephirot. Took us five weeks (we only have time to meet once/week... it actually took 2 months if you include nights we couldn't go because of absences) to beat Thordan, and I'm guessing we'll need at least another month on Sephy -- and that's assuming everyone can make it to each outing.

    And then there are all the folks in our FC who don't have statics and need clears. So, just like in XI, we'll have learning parties to help lead them through and get them clears.

    All that said, this is why Deep Dungeons could be such a game-changer. It could be the first progression-oriented content (because you can work toward a relevant weapon and level jobs) that ANYONE can do, regardless of your ability to join a static. And it will be inviting enough that casual and hardcore players can do it together without the "fear" of anyone's time being wasted.

    It's exactly the kind of content the game needs. It plays to the needs of the majority of players. This game already gets enough mechanic-laden raids. Deep Dungeons, and a revamped Diadem, could work wonders for the game's overall content.
    (6)
    Last edited by Thayos; 07-13-2016 at 02:59 AM.