Quote Originally Posted by Braden View Post
You never answered my question.... no answer? Maybe not many is the answer

So on taking content and ideas from XI wouldn't work based on your opinion. Ok. I don't think that they should copy and paste, but ideas are good enough.
It is still hilarious that multiple times you have to be told I am not 100% against ideas from FFXI. But go ahead and keep showing off that wonderful reading comprehension of yours.

Id like to hear why things like salvage, abjurations (gear drop+crafted item= new piece of gear), forced spawned nms, and a delayed gratification wouldn't work?
If you actually read (ohh wait the reading comprehension thing, sorry), I said I am for content similar to Salvage, which is something I believe that Palace of the Dead is similar to. Delayed gratification. You know, the same people preach that people get bored easily and leave yet also preach that delayed gratification would be a working system for this game. I ask several times how delayed gratification is the solution to that? Why can't anyone give any proper answer or proof without saying "well it worked in FFXI" That is not proof.

Creating content that doesn't use the duty finder is bad?
Depends on what it is. Aquapolis does not use DF and works just fine.

Battle combat that requires you to work together(skillchain type of interaction) is not a good idea?
For this game in particular? Yes. The combat is not built for it, especially with how the game is set up to be very mechanic heavy fights.

Jobs and classes with depth and flexibility are outdated too?
This game's depth in the job system is quite there. It just doesn't go into a convoluted state where specific actions are required for specific fights. It offers depth while being accessible. This in turn allows for bosses with stronger mechanics. I rather have a fun boss fight with strong mechanics than staring at my bar picking what elemental spell to use. That isn't fun. Also don't try to convince me the system has no depth when people even to this day constantly find ways to improve one's DPS or switches in rotation. Not to mention, on MCH alone I constantly have to alter my base rotation to make sure I am performing the mechanics and maximizing my DPS at the same time. So don't lie to me and say this game's battle has no depth. It just isn't convoluted.

gear variety is negative?
We have it already, you have multiple ways of getting multiple gear from different content. Sorry if you don't like how they do it, but it is there. If they want to make a gear set that has a set bonus similar to how lower level Grand Company gear works, I am all for it as long as it is done right and does not cause an imbalance.

The only reason I think anyone argues against XI ideas, is because they like being handed everything.
Really? Because I really want that ilvl245 gun from Savage and SE hasn't come to hand it to me on a silver platter yet. What gives SE?