Have fun getting gear that is worthless every 6 months, so exciting (^^,)
I've never played wow, you clearly are a bad white knight.
I'd like to see how successful the game is 6 months after 4.0, there'll be like 200 people playing the game.
I've predicted Aion and TERA future, people laughed in the forums, guess who laughed last.



Some hardcore only care about getting new fights to take on every 4-8 months. Some are fine with gear being outdated for a new set. Some care about quality of content and look at a gear as a means to an end.
What makes you entirely sure that doing the same piece of content for years for a few pieces of gear is the way to go? Please prove to me this will work on all levels of gameplay and not just for those who played FFXI. I'm begging you to make a compelling argument.
I would, but since you already mentioned you didn't ply GW2 to the point you can't comment on it no point for me either to comment on something you don't understand.
People say this game follows WoW formula, which to me is bad, they should start to look at GW2 instead.
I didn't play XI either so cn't comment on it.
Vertical progression is a sickness, that's all.
Generally Developers should come with their own Ideas (or the one who leads the Developement Team), copying from other MMORPG's is a directly No-Go and People will notice this immediately.
While some People say FFXIV is following WoW Formular, it isn't doing that, they basically are the same yet different in some Ways.
You know what will happen with FFXIV if they start copying other MMORPG exactly what they offer?
They can close their Game and get a huge Penalty on top of that, it's not that simple, some things are Protected and some things are even registered.
This is like stealing Art you have to pay for and re-sell it, this is not on the legal side and if you get caught doing that, well ya, it's going to be a bad time.
Last edited by Mwynn; 07-12-2016 at 04:38 AM.
Honestly, warlock has more depth than XIV's summoner, but yeah it does play heavily like an affliction warlock. What boggles my mind is the general acceptance that summons should be locked into types and that's ok. Titan = tank for solo | Ifrit = melee | Garuda = Ranged. Where as with XI or even wow, your pets had certain buffs and specialties associated with them beyond the typical pet trinity. For example from XI, carbuncle could heal and provide a buff that enhanced protection buffs. Titan could provide stoneskin. WoW, you had a pet that could do interrupts and dispel buffs/one that could cleanse your wounds etc.
A majority of the original ideas that this game has came up with have failed. The whole class/job thing. Mostlikely wont see anymore classes. Cross-class skill system? Somehow they need to deal with that since they probably wont add more classes to the game. Diadem? LoV? Golden Saucer in general? lol.
There's nothing wrong with using other games' ideas or even trying new ones. The problem is with the forethought and execution. This game doesn't have a PTS to test things before they go live. Its just patched and 'enjoy.' So yeah people are gonna be upset when this stuff fails, cause it was never properly tested. As for other game ideas being lackluster, gear used to have set bonuses but a alas 'balancing issues' or whatever excuses they dont exist anymore nor do equip effects. FATEs should give something when you leave the zone since they wanna copy things from rift. At least that game does that much with their open world content.
Again, nothing wrong with them trying, but the lack of proper practice that is not showing any signs of change ruffles quite a few feathers.
Last edited by KitingGenbu; 07-12-2016 at 05:08 AM.
Every dungeon in the game is pretty much end-game, there's the story mode which follows the base level t which is appears on and then it has exploratory paths which is max level content.
Dungeons reward tokens which can be traded for dungeon themed Exotic Gear, you get bonus tokens daily if you clear it, plus good amount of gold per exploratory path.
In FFXIV dungeons are useless, only two lvl60 dungeons are relevant, the Expert Roulette ones, the other lvl60 dungeons give absolutely no reason to do them, only if people want esoterics, however there's much better ways to farm esoterics.
When 3.0 came it killed all 2.x dungeons, they didn't give exp either and absolutely no reason to do them.
Dungeons in FFXIV give useless ilvl gear, 5 ilvl bellow crafted, people would have a hard time clearing A8S in i215.
What could be done in lvl60 dungeons to make them relevant, well with Vertical progression is hard, however they could give a decent amount of gil per daily clear of the dungeons so people would do them, more variety in queues and lower queues.
Dungeons could also give tokens similar to what they did with Savage and remove the drops from them, maybe introduced crafting materials as drops instead, this way people could get the glamours they wanted and would have to run the dungeons X times to get the tokens to be able to get the gear.
World Bosses, there's a lot of world bosses in GW2, and unlike S hunts in FFXIV people have objectives to complete, it's not just spam skills to burst it down, a lot of people even with a lot of exp still go down in GW2 world bosses sometimes.
World bosses give a chest at the end, the chest contains few rare pieces, which are a tier bellow Exotic, while not relevant they can be salvaged to a rare crafting material, the chest also has a chance t exotic and Ascended gear themed after that world boss and also a very very low chance t a Precursor, which is a weapon needed to craft the most powerful weapons in the game, which re the highest tier and called Legendaries, each weapon type has it's own precursor, if bought from the market board they're very expensive, let alone buying the legendary from the market board.
World bosses appear daily at specific times, multiple times a day to give everyone a chance at their loot, the hardest ones require Voice Communication through TS to beat.
We don't have world bosses in FFXIV, the closest thing is S hunts which give ueless rewards that can be surpassed by doing 3 A Hunts.
As for Legendary weapons in GW2 they take months to get, and are still the best weapons, unlike relics in FFXIV that should also have been the most powerful, they're pretty much useless, they should just make them available from 3.2, like this i240 Relic comes out 3 months later, and will be useless in 3 months later.
This is one of the issues with vertical progression, nothing lasts.
I could write about exploration, WvW and PvP in GW2, but i'll skip for now.
But basically people get rewarded for doing anything in GW2 and gear that was available at launch is still relevant now.
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