For the fun of doing difficult content?I agree with catchup, I disagree with the current pace of catchup. Its ridiculous they present content for 3 months, then allow catchup immediately after. I think Catchup should only be possible after the whole 6 months of raid tier is over at the EARLIEST, otherwise, whats the point of bothering with difficult content?
I see you have not paid attention to a single thing I said.This. Well put.
To Velhart and others who would follow the Devs straight off a cliff if they told you to jump:
I asked this question many pages back. Who's going to buy this game 1,2, or 5 years from now (including original arr plus all of the expansions), when 99% of battle content and gear is irrelevant? Mmos need subscriptions and new players as well.
The game needs a shift in a better direction and people use ffxi as a reference because it had great content and gear progression. Now I play this game, there's a lot to like. Better content like ffxi has, would increase longevity and create a better community. The current formula used here reminds me a lot like dcuo a free to play game with a cash shop. The FF franchise doesn't need it, nor do fans want it
Counting off FFXI ideas, because you know, I have said over and over again that this game is absolutely perfect and I have no issues at all. <--- Psst, this is sarcasm in case you have a hard time comprehending it.
Please actually read my posts and use your reading comprehension if you have any to know how I actually stand on the matter.
Seriously, it is comical how some react at this point, it is pretty much like this:
What I say: I think there are good ideas that can come from FFXI, but I have barely seen any in here. I have problems with FFXIV but not at it's core and don't believe FFXI's backbone structure would fix it, but make it worse.
What guys like this person sees: lulz ff11 sux and nuthin gud abut it at all. ff14 is perfect jus git gud lulz
I actually like that idea where some minimal mechanics on S-rank mobs. The only issue I have is they spawn in random locations and may be hard to set up mechanics unless SE makes set locations for S-ranks in 4.0, or make their pop locations accommodate the mechanics they use. Other issue I have is the amount of lag that happens when an S-Rank pops. How is the lag in GW2 with this content?FF14 was my first MMO somewhere during FF14 I played Guild Wars 2 and DC Universe Online along with other smaller ones. Never played FF11, but compared to GW2 they have fun fates with hundreds of people showing up. Loot drops from GW2 events fills up your inventory quick, recently I got a Ascended weapon (pink rarity) drop from a world boss. There were hundreds of people trying to kill a zombie dragon bigger than T13 Bahamut. The fight wasn't like our Boss fates or S ranks were everyone spams attack. we had objectives to complete. some people had to main the turrets and some attacked the boss and then we had to defend the cannons from giant snake monsters so that the cannons could shoot down the dragon when it took off. it was a blast. Had so much fun.
FF14 boss fate... all I got was a minon wooo, hooo
Chest in guild wars 2 are found all over the world and anything you do in that game you get loot/chest. Everyone gets their own random loot no need/greed or passing. loot drops very from gear/skins, crafting material, and receipts. Even legendary weapons from what i heard/seen on youtube can drop from a random add/chest.
was going to type more but got to go word event about to start in GW2 so... bye
Last edited by Velhart; 07-11-2016 at 09:58 PM.
The way it's designed right now, you're most likely skipping 150 straight to 210 because of tomestones.An interesting thought:
The catch up patches are an alternative to a level up potion for 60 content. They do it so everyone can gear up & no one feels left out or overwhelmed when they hit 60/come back to the game.
Personally I'd rather work my way up from 150 to 250 bc I find it fun, but it seems people(from my experience & in general) would rather be handed their stuff so they can get to the meat of the end game only to realize there isn't much meat there..they expected a whole cow & got a rat leg.
It takes 2 months at the most to fully gear up a single job through lore and proto midan (at the time of 3.2 anyway, now we have upgraded lore), and that's assuming you're going for weapon which is 7 weeks by itself. And even then, the process of it is simple enough that you could manage that in 3-4 hours of total gameplay per week. The catchup patches honestly don't help me stay with the game because it's very little reason for me to, especially since I'm not raiding anymore where the gear isn't even exciting to obtain.he pacing of patches however is tuned to accommodate people who only play one job. Ever noticed that pattern? It takes roughly 3 months to gear out one job in full tomestone equip and roughly every 3 months new upgrade options become available
And when you add relevant "horizontal progression" on the single-job level to the point that single job players don't get bored, you kill off multi-jobs entirely. And all the while, you also need to keep in mind that you cannot make gear so tedious to obtain that casuals cannot make noteworthy progress in the little time they have or you'll lose that demographic.
I can't say I envy the devs here :3
There's a difference between keeping the formula the same, and the gameplay the same. Espesically for something we're paying for in a sub for new content, it really should not be reskins of mobs and telegraph, or content that entirely relies on said gameplay of reskins (Diadem and aquapolis, and possibly palace of the dead). Don't forget that this is supposed to be a theme-park mmo that encompasses most of the preferences. There are also players who want content that ultimately does not fall to "kill this dodo that has a frontal breath aoe" over and over again. The numbers speak for itself, but we don't have that. However, I've never seen WoW discussions consistently and frequently go on this long this sort of discussion up until the days of MoP and WoD, and they have the sub numbers to reflect the state of the game. That's some sort of indicator that a good amount of players (those that probably aren't playing the game mind you, if they are posting) are currently dissatsified and want to voice why (espesically with the lack of player input when they do cancel their subs)
Last edited by RiceisNice; 07-11-2016 at 10:53 PM.
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I would disagree with this point. The problem with gear being outdated so fast is the lack of forethought. The difference between tome gear and savage is honestly too low, not to mention they nerf how gear acquisition is every 3 months, making it honestly not worth the effort if you just wait that 3 months. Doing content for the challenge is only worth it like once especially if the rewards are lackluster and making persistent rewards requires a lot of thought. Anyone who actually played FFXI to the fullest of its potential would understand and see how amazing the dev team was in the content they produced as well as the rewards that went with them. This notion of item levels is probably the dumbest thing to exist since there is no real way to control it unless you do what WoW has started to do and make it almost impossible to equip the wrong piece of gear; heck, even legion is dumbing it down even more that main stats on accessories will be irrelevant so you literally can't go wrong unless you're just using a completely different armor type. One could go by actual main stat like with rift which insures your class has the actual direction to do the content, besides being a dps without any accuracy at all or even worse, a dps with full vit accessories etc just to meet the ilvl requirement.
Last edited by KitingGenbu; 07-11-2016 at 10:54 PM.
GW2 made this huge change on their world boss which really great in the actual state of the game.
I actually like that idea where some minimal mechanics on S-rank mobs. The only issue I have is they spawn in random locations and may be hard to set up mechanics unless SE makes set locations for S-ranks in 4.0, or make their pop locations accommodate the mechanics they use. Other issue I have is the amount of lag that happens when an S-Rank pops. How is the lag in GW2 with this content?
The old ones where like our S rank, people were coming, bashed the mob and htey go back to do something else.
Arenanet proposed a huge change by putting A LOT of mechanics in their World Boss Fights, and hell yeah that was great. I remember when it came up people were wiping on that Boss Fight during Months before getting the strats and down the boss.
Think we're missing the kind of event on FF XIV, i imagine a huge Beehemoth (like the CT one) spawning in the fields of the dravanian hinterlands and people have to interact with the place to actually kill the boss. Looks great cause actually S Ranks are just minions that people bash easily
That type of content is only fun once or twice, and then becomes horrifically tedious. I personally would like more mid-core, and hard-core content then World Boss Events from GW2.Think we're missing the kind of event on FF XIV, i imagine a huge Beehemoth (like the CT one) spawning in the fields of the dravanian hinterlands and people have to interact with the place to actually kill the boss. Looks great cause actually S Ranks are just minions that people bash easily
I forgot Behemoth and Odin was a thing. Would be cool to see bosses like those two come back, just better executed. However we can't forget why we haven't seen something like that in a while, because of the server structure. People should encourage SE to look into it again with however they are designing and mapping out 4.0. Assuming they can find a way to make it work with hordes of people hitting it. May be impossible to get rid of lag completely, but a way to not stress out servers/PC's.GW2 made this huge change on their world boss which really great in the actual state of the game.
The old ones where like our S rank, people were coming, bashed the mob and htey go back to do something else.
Arenanet proposed a huge change by putting A LOT of mechanics in their World Boss Fights, and hell yeah that was great. I remember when it came up people were wiping on that Boss Fight during Months before getting the strats and down the boss.
Think we're missing the kind of event on FF XIV, i imagine a huge Beehemoth (like the CT one) spawning in the fields of the dravanian hinterlands and people have to interact with the place to actually kill the boss. Looks great cause actually S Ranks are just minions that people bash easily
Both sounds good for me, i like to raid in Savage but can't really cause im not playing that much. But i like to improve myself with a groupe of friends and to see i we're abble to down some difficult content with practice.
But the thing that makes me a bit sad is that clearing Savage don't provide any advantages, casuals gonna get the same ILVL a few weeks/months after you by clearing some raids. So pushing yourself isn't satysfing in that way (in my opinion).
At least you can get your BIS gears but no one really give a ... when you can get full 240 with just raiding once a week.
Do you have any idea about the content you would like to see ? Didn't went throught the 70 pages of the thread... my bad
To answer the question about the lag, in GW2 lag can be horrendous on the open world dragons and in WvWvW if you're on a high pop. server. It's less of an issue in GW than here though since it's not pure tab target, you can just aim your skills the direction they need to go.
That's true, people with a bad/low performance computer were suffering way too much on those events back in my time in GW2To answer the question about the lag, in GW2 lag can be horrendous on the open world dragons and in WvWvW if you're on a high pop. server. It's less of an issue in GW than here though since it's not pure tab target, you can just aim your skills the direction they need to go.
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