Quote Originally Posted by Velhart View Post

I actually like that idea where some minimal mechanics on S-rank mobs. The only issue I have is they spawn in random locations and may be hard to set up mechanics unless SE makes set locations for S-ranks in 4.0, or make their pop locations accommodate the mechanics they use. Other issue I have is the amount of lag that happens when an S-Rank pops. How is the lag in GW2 with this content?
GW2 made this huge change on their world boss which really great in the actual state of the game.
The old ones where like our S rank, people were coming, bashed the mob and htey go back to do something else.
Arenanet proposed a huge change by putting A LOT of mechanics in their World Boss Fights, and hell yeah that was great. I remember when it came up people were wiping on that Boss Fight during Months before getting the strats and down the boss.

Think we're missing the kind of event on FF XIV, i imagine a huge Beehemoth (like the CT one) spawning in the fields of the dravanian hinterlands and people have to interact with the place to actually kill the boss. Looks great cause actually S Ranks are just minions that people bash easily