I said said in that very post "for now". Also while it is similar and inspired by WoW's Warlock, you simply cannot compare the two, because this game does not have a talent tree system (or whatever WoW uses now), which properly supports multiple type of summons. The jump from lv.60 to 70 may offer something to make it more open to summons beyond tanking, ranged, and melee. However I simply do not see it. I am legitimately curious what additional summon with the current system in place can be done beyond what I just mentioned, because honestly I would love to be wrong. I would like to see more summons personally, but on a objective standpoint I don't see the reason to.
Because every single time I mentioned that is because again, people in here only drawing comparisons to FFXI, which is pretty much keeps noting to their initial response regarding it. I don't agree with them and always willing to point out their nonsense like how raid structure should be or how relics were dumbed down immensely. Since I happen to agree with them on this topic, or the general topic of balance in MMO's, does not mean I agree with everything. If I truly believed that, I wouldn't traverse the forums like I do. I would just assume everything is perfect and not bother to. Again, do not pretend you know how I feel towards this game.You make not like it but if you preface every response with "But Yoshida said.." and "The Developers have said.." without actually adding more of your own views you can hardly fault others for drawing the conclusion that you barely have any at all despite your other posts and you are far from the first in this thread to do so. If you'd like to change this perception please feel free to continue to talk about some of these subjects in detail without falling back on developer comments because those will obviously be biased towards the game and the conversation as a whole will be better for it.
I have countered the points several times if you actually read everything I have posted here. It always comes back "it will work because I say it will work". No one here has legitimately countered my claims and why they would actually be better for the game beyond their own sense of nostalgia. Not once in here. If these systems are not niche at best, then tell me how it balances on a casual, midcore, and hardcore level. No one can answer it because they don't know how to.Additionally it's not a matter of rose tinted glasses to make purely objective comparisons when it comes to the execution of content (which is not the same as subjective enjoyment), I know it's easy to make a statement like that rather than actually try to make a counter to the points raised but there are many systems designed by the same company that are done much better in their previous MMO compared to their newer one, the chocobo raising one is a major example of this until XIV's chocobo raising system (or whatever it becomes in the future) is further developed, or fishing which is objectively a straight downgrade mechanically and for some players also subjectively from 1.0's system for no other reason than Yoshida felt we shouldn't be pressing all that many buttons for a "relaxing" activity.
Secondly, you assume I will automatically dismiss something because it is FFXI. Far from the truth. I have proposed Nyzul Isle/Salvage like content for quite a while and have explained how they work in the context of this game. Not saying what I said got to the developers, but similar suggestions led to Palace of the Dead, which is pretty similar to that. The suggestions you have given now I actually have nothing against, because I would like more depth to chocobo raising/racing to make it more interesting. What is ironic is that FFXI has actually a lot of good about it and I could post ideas from it easily, but what others suggest in here is exactly what was negative about the game. Again, quick to judge. Take the facts, and simply counter argue.
You would be surprised on the mind set of some in here. I will not ever say something is a bad idea simply because it came from another title. I will however call you out if you think tearing down a technically working foundation for one that can be considered niche at best is a great idea, then be prepared to be challenged on that.I've said it earlier in this thread but nobody is expecting 1:1 conversions of XI's, WoW's, or GW2's content systems to suddenly be dropped in XIV and work in an entirely different framework, but it doesn't make much sense for some of the content we have that is obviously similar to that created in other games to feel.. lackluster in it's execution.




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