Quote Originally Posted by Beetle View Post
Everything must be kept relevant or have a purpose.

Potash is 1gil now and noone is gathering it anymore, well add it to a new recipe. New players might make some gil when they run those lv50 dungeons.
To an extent. I'd rather not keep visiting 2.x areas (or specifically, 2.x hunts and beast tribes) to make end game progression, espesically when it's not content that needs to be revitalized since it's mostly solo content. You also don't want to nessescariyl keep old world materials relevant in current crafting, take a look at the goddamn nuggets/threads in heavensward. They require ores and plants from 2.x areas, and honestly it's quite a PITA to craft them, especially in bulk (which recipes require). In your example it really owuldnt increast the price of it that much considering the very, very large supply compared to the incredibly scarce demand.

It'd be a better option to design content that lasts long by making it become the foundation for future content; they had that potential with heavensward zones, gold saucer, and airship exploration. Instead, the zones are mostly underutilized outside of FATEs (which are locked to specific areas), Gold Saucer offers very little activity for the game that it's in, and Diadem has been such a mess, we haven't seen an update to it until 3.4 at the eariliest (again, this is supposed to be a flagship content that was advertised in heavensward's expansion) because they have to redo it so it captures the essence of...exploring...

FC content in general is also lacking ,especially with how the workshops are handled; there's no actual crafting process in regards to doing it as a FC, and just in general feels really empty.