And after EXP is a nonfactor? What then? I am asking you what incentive do people have to do them if they don't want tomestones or EXP?
I mean seriously: https://www.youtube.com/watch?v=anwy2MPT5RE
And after EXP is a nonfactor? What then? I am asking you what incentive do people have to do them if they don't want tomestones or EXP?Whenever I level from 50 to 60 on a job, I always go through lv.50 roulette, leveling roulette, trial roulette, and main scenario roulette. All give good EXP, even trial and main scenario. It is not relevant for only tomestones. That along with daily quests/hunts every day, you can get a job from lv.50 to 60 in a very short amount of time.
I mean seriously: https://www.youtube.com/watch?v=anwy2MPT5RE



Then you don't do them. Congratulations, go do something else. Since you decided they are not relevant to you anymore, does not mean the entire population sees it as that. The main purpose of the roulette is to give you EXP, tomestones, and help fill in spots for certain piece of content people would not pick manually to do. If you do not need them anymore, then good for you. There are still thousands among thousands of players that engage in them every day because they do need it.And after EXP is a nonfactor? What then? I am asking you what incentive do people have to do them if they don't want tomestones or EXP?
I mean seriously: https://www.youtube.com/watch?v=anwy2MPT5RE
Let me ask, what else do you want the roulette to do?
Offer rewards that aren't tomestones and exp, add in achievements for participating in them, give us a database of players in progress that have had dropped/kicked members and allow us to choose which one we want to join especially if there are FC members we want to help exclusively, and most importantly..."fun comes first". It shouldn't be more of a "let's get this over with quick" kind of feeling.



Achievements sure (even though Mentor roulette has one). Picking an "in progress" group would be heavily exploited and potentially leave groups without ever getting a new party member.Offer rewards that aren't tomestones and exp, add in achievements for participating in them, give us a database of players in progress that have had dropped/kicked members and allow us to choose which one we want to join especially if there are FC members we want to help exclusively, and most importantly..."fun comes first". It shouldn't be more of a "let's get this over with quick" kind of feeling.
No matter what content you do, if you do it enough per day, "fun comes first" will always lead to "let's get this over with quick". There is no amount of fun in this world that will change that.
You know exactly what I mean. Don't change my sentence around to poorly attempt to make it work in your favor. If you have thousands of players engaging in lv.50 roulette at least once a day, I do not see the problem. Working as intended and I don't believe developers are trying to influence players to tread back to previous dungeons beyond EXP, tomestones, and glamour.
Last edited by Velhart; 07-08-2016 at 01:54 AM.
Research Facility already has this problem. And I'd rather stick with people that know how to play the game at a competent level. Build a reputation. Help others. Inspire them to do better. The Mentor system does not do that.Achievements sure (even though Mentor roulette has one). Picking an "in progress" group would be heavily exploited and potentially leave groups without ever getting a new party member.
No matter what content you do, if you do it enough per day, "fun comes first" will always lead to "let's get this over with quick". There is no amount of fun in this world that will change that.
However if you are so narrowminded that you feel no amount of fun can change the mentality of speedrunning content for meager rewards then further discussion is pointless. After all if it isn't fun then you are doing it wrong.



Then do that. Game isn't forcing you to do roulette with random people. Sorry, but MMORPG's welcome players of all skill levels, even terrible ones. I am not sure how you can magically make things so only competent players roam the lands.Research Facility already has this problem. And I'd rather stick with people that know how to play the game at a competent level. Build a reputation. Help others. Inspire them to do better. The Mentor system does not do that.
However if you are so narrowminded that you feel no amount of fun can change the mentality of speedrunning content for meager rewards then further discussion is pointless. After all if it isn't fun then you are doing it wrong.
If I am that narrow minded, then please enlighten me on how to make the roulette fun without it feeling like a chore a few months in. I would love to hear this magical solution you have that has been plaguing MMORPG's since it's conception.
Yes i know what you mean, and i tell you again, lvl50 dungeons are irrelevant, people might do them because FATEs are dead, but it's not something with low queue, like i said people do the roulette for daily exp and wait for reset, that's the people you see in the lvl50 dungeons, can be people doing old relic too, even new for tomes, but once they're done with relic it's dead content, therefor irrelevant.
there's absolutely no reason to do lvl50 dungeons or even 60 besides the roulette, so exciting. That's called dead content.
You can't look at how it is currently when it's relevant for tomes, when people re done with the relic the rate at which people do lvl50 dungeons will drop drastically.
Anyway player base has been declining since 2.1, people were hyped for 3.0 and there were lots of people, they saw it was the same content they left, it will keep happening until SE changes it, if they ever do.
This game doesn't even have 1m subs, most likely round 600-700k at most, and it will keep going down if things don't change.
Yes it did, people gave up on it long ago, just because you and group does it doesn't mean it's alive.
One group of people or even a few doesn't represent the whole community.
Last edited by RobbieH; 07-08-2016 at 02:25 AM.
Just because you and your group gave up doing it doesn't mean it's dead
One group of people or even a few doesn't represent the whole community.
I see other groups every time I go out to do mine.
So it died because too many people are doing it?Yeah it did.
So many people rushed in aquapolis that the prices are dropping so much (moogle quest rewards didn't help too) it's almost worthless to go in again considering the luck factor on getting to the last rooms to get something worth (not even so much like the first days).
It died because the main purpose of aquapolis is to let people make gil.
Since moogle give for free one of the most valuable pieces that drop there (fibers) and people farm that alot, you can see the fiber price dropped from 3m to less than 200k in less than 1 month.
Some other stuff that drop there is needed to make old 170 gear which nobody really uses anymore.
There is so much supply compared to the demand that the items that drop there are almost worthless now.
Only things that are really valuable are the V materias that drop from the last rooms, which is very hard to get to (and you need to try your luck against other people) and even their price dropped alot.
Might just sell the daily map on the market board and be done with it.
Last edited by Azrael; 07-08-2016 at 03:49 AM.
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