Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 1199

Hybrid View

  1. #1
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    I have very low expectations for 4.0

    If there's no big changes i guess that's it for this game.

    - Weekly Tome limits
    - Trials with Weapons of useless ilvl
    - Relic is a glamour only
    - There's no exploration in this game, there's sight seeing, we do it once, that's it
    - FATEs dead
    - 2.x content dead, do ONE dungeon of leveling/lvl50 roulette, all other dungeons become pointless and no reason to do them
    - Only 2 level 60 dungeosn relevant, the expert roulette ones, lvl60 roulette useless
    - No 8 man Raid roulette
    - No 24 Man Raid Roulette
    - One savage Raid
    - Savage becomes useless after 2-3 months which is what it takes to get max ilvl gear
    - Wait 3-4 months for next Savage tier
    - All current max ilvl gear becomes worthless after 6 months.
    - 4.0
    - Repeat

    (No Thanks.)
    (19)

  2. #2
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by RobbieH View Post
    I have very low expectations for 4.0

    If there's no big changes i guess that's it for this game.

    - Weekly Tome limits
    - Trials with Weapons of useless ilvl
    - Relic is a glamour only
    - There's no exploration in this game, there's sight seeing, we do it once, that's it
    - FATEs dead
    - 2.x content dead, do ONE dungeon of leveling/lvl50 roulette, all other dungeons become pointless and no reason to do them
    - Only 2 level 60 dungeosn relevant, the expert roulette ones, lvl60 roulette useless
    - No 8 man Raid roulette
    - No 24 Man Raid Roulette
    - One savage Raid
    - Savage becomes useless after 2-3 months which is what it takes to get max ilvl gear
    - Wait 3-4 months for next Savage tier
    - All current max ilvl gear becomes worthless after 6 months.
    - 4.0
    - Repeat

    (No Thanks.)
    What we want SE/Needs fixing,

    - Exploring vase zones with danger. (That actually look good, like ARR zones, not like Heavenward zones with lack of detail everywhere)
    - Way less Fates and completely different way of leveling in zones. (Make those Fates more special/Huge EXP gain) (Basically big Fate even'ts)
    - Branching path dungeons with different objectives and rewards.
    - Remove raids and instead add in 8man dungeons that are on pare with raids. (Hard dungeons, not always about hard bosses.)
    - New stats, Double attack, Shield Bash+1, Ballad+1 etc.
    - Removal of tome cap & requirement for obtaining them for bis/removing the tome system.
    - Easier way to set up 24 man group. Even for Fates and other content.
    - Start adding actual 24man Guild FC content into the game.
    - Readjustments/complete overhall of the Hunt system.
    - Add a support class into the game.
    - Change all 4man raids to 5man raids. (1tank,1healer,2dps, 1support/dps) (DPS spots fill up faster then tank or healers. Also will allow you guys to create more interesting fights then with just the bare mim 4 party setup.)
    - Add no flying in future expansions. But also have the zone designed so ease of traveling around like with the ARR zones. (This will make zones larger because lack of movement speed/allowing creators to make more detailed areas without creating huge zones where graphics has to display a bunch of stuff away from the player.) (Basically more smaller zones, But still make the region quite large.)
    - Make every patch a catch up patch & a main patch. (Nerfing old content and adding new bis gear, instead of bis gear every 6 months.)
    - Mix old materials & new materials into new recipes, allowing older items to still be useful and making it easier for newer players to make gil on a patch.
    - Only release new Dungeons. (No longer create Hard mode dungeons.)
    - Make relics require alot of gil/player help to finish. Allow all players to farm currency and able to sell it to players grinding out for relic.
    - Make Relics best in slot for every patch till next expansion where they need to do a hard quest to upgrade it again.
    - Add no shortcuts to relic, but you can increase the currency that drops.
    - Add a item reward system to achievement score for ARR & Heavensward & 4.0. (This will cause more players to do different content in the game to obtain these rewards.)
    - Make crafting more useful.
    - Change the DoL stat caps/gathering caps. Give us a better benefit for going beyond the requirement for these gathering points.
    - Keep the item level requirement for duty finder only but remove the need for having it overall. (Lower item level gear could have better stats for your build.)
    - Bring back a way to change your Job/Class within a dungeon like with 1.0 dungeons. (Will cause more players to level more jobs & learn different jobs.)
    - Add in awesome Jobs. Samurai, Blue Mage, Thief, Red Mage, Gunblade Job/Garlean Based Class. Make sure the Jobs are fun to play at/really useful in all aspects.
    - Fix the mass issue with lots of gil on players. (Make gil more useful.)
    - Give everyone there own housing zone and lessen the need for housing wards.
    - Make Housing useful, not just as a vanity item.
    - Add Open world dungeons/caverns.
    - Add no more basic solo quests. Start creating the quests that need Chocobo Companion/Up to 2-3 players.
    - Make other cities like Grindana & Uldah easier to reach the market board & retainer bell. (Add Market Boards & Retainer Bells to the same zone as the Aethright to attract traffic to those zones.)
    - Remove Grand Company Grouping in frontlines, instead just make it A/B/C groups.
    - Allow PvP stat to boost only PvP actions and be able to use them in frontlines.
    - Expand the PvP leveling rank system by adding in different stats & traits.
    - Add in different Materia & don't lower stat values on gear just because they can attach materia.
    - Have a new round/season of the feast to start up again as soon as its over. (Keeping the content from dying out once a feast season is over.)
    - Have top Feast equipment to give best item level/on pare with the top sets of the current patch.
    - Remove the current raid system you guys have and just focus on primal fights because even the raids themselves are just boss fights.
    - Start making the main story fights a bit harder so players learn how to play the game correctly. (Add in a extra mechanic or one attack do the same thing as it does in the extreme version so they are more ready for the extreme version of the fight.)
    - Add a new mode of transportation in 4.0. (Boats/Water mount)
    - Make sure dungeons from the outside in the world map value to size to the ideal size of the dungeon. Also make sure the dungeon is designed the same way as it looks from the outside.
    - Less cash shop stuff like the Red & White magitek mounts and the Red Zu. Add stuff in there that we actually wanna buy/worth the asking price.
    - No jump potion/content skip. (If you do add ONE at some point you gotta give it to everyone that owns ARR regardless if they are new or not to raise any one class to 60 only but still have them do all the content in the game for them to reach that lv60 point & not allow them to unsync dungeons so they can solo it by themselves until they complete it once as the required level. Also leave it out of the cash shop or you will ruin this game.)
    - Add in new content but only release it when you know its actually complex/dynamic enough where players can enjoy it over and over and do many different things and not have stuff be broken at release.
    - Improve old content where they have a purpose/are more enjoyable.
    - Improve the Chocobo Companion system where we can Gambit there actions and give them way more skills.
    - Allow us to Que for a duty with a chocobo companion.
    - Remove the need to build cities every patch, your wasting development having to replace/rebuild every patch.
    - Add less seasonal events in a year but improve the events/quests. (New Year/Little Ladies day/Easter/Gold Saucer need to go. Put more dev time in other content/events.)
    - Add in a new race that doesn't look like a human. Lizard Race.
    - Add in Viera. (A lot of people want it.)
    - Add in endgame content related to the main story. (Not a side story quest not really related to the main story.)
    - Open World Primals. (All Primals added into the game. Change the weather of the region/zone when they are spawned.)
    - Hamlet style content where DoL & DoH can be used in combat/content. (Good replacement for Red scripes)
    - Those DoH skills/job stones need be more useful.
    - Add more random elements into crafting & fixing the HQ % to where it makes more sense.
    - Make Fishing more useful as a DoL. Give more fish a purpose. Don't just keep adding in useless fish.
    - Don't add anymore beastmen dallies. We already have too many of the same content. Add something completely new.
    - Add in other rewards players will go after instead of minions & mounts. Its getting old.
    - Stop copying the same rewards and giving them a new skin/color swaps. (ADS balls, Zu mounts, White Fat chocobo, Beastmen dallies minions etc.)
    - Add in a triangle arena and a multi floor arena like what we had in to kill a raven.
    - Add in new PvP rules. Like King of the hill.
    - Remove the ability to choose frontlines & instead have it like cycle randomly to different arenas so older & newer content never gets stale or dies out.
    - Slow down the combat a little bit when your adding in more actions into the game. (Balance the GCD a bit more)
    - Magitek Companion/Attachment, usefulness in 5.0.
    - Being able to use retainers on the open world.
    - Have Airships take you to special endgame areas, with a purpose.
    - Frontlines needs to be more dynamic with options on the field.
    - Have Brass Seals give armor & used for relic quest line. Also be able to trade them.
    - Balance out desysthing where we can level it up without having to buy 500k equips.
    - Don't nerf vanity items just because more people want them. There is a market there and if you nerf it noone cares about showing off the $$$ vanity item.
    - Make Battle & Grand Company Leves important/more rewarding then what they are. (Players don't use them. Only on DoH & DoL leves. Fates & dungeons are faster exp.)
    - Add all rewards at the end of a dungeon. So players don't get the item and leave in a middle of a dungeon.
    - Allow players to use large amounts of tokens to buy mounts that drop from primals. (80-100 tokens would be realistic to ask for it.)
    - Adding ways toget gil out of the hands of players. Hence adding shops that sell items for a recipe that no other way to obtain.
    - Epic storyline/theme with endgame.
    - No more Normal mode versions of Endgame.
    - Remove sub rewards. (Its getting quite large for new players to meet these requirements and there is no way these players would be able to catch up. Before it was every month to 3 months was fine, but now you need to stay subbed for a year to meet each reward now. Its a joke.)
    - Have a option to still play the game till your sub is up without having to cancel it your account on the last day before getting charged for the next month. (Seems shady, didn't have this issue with XI.)
    - Make it easier to have steam versions of the game & still be able to use your game or upgrade it to the next expansion without steam needed.
    - Add a que for your character if that character wants to move to another server that's full.
    - Allow players use multiple kinds of meds without sharing the same global timer. (Able to use HP potions & Dex Potions together) (Able to use High Ethers & Int Potions together)
    - Make the market board a blind auction house. (To stop undercutting of prices.)

    These are what players have been asking for sometime or have been expecting since 2.0 was being built. Also a lot of balancing issues/need purpose needs to be done.
    (13)
    Last edited by Beetle; 07-08-2016 at 10:47 AM.

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Beetle View Post
    What we want SE/Needs fixing,

    - Exploring vase zones with danger. (That actually look good, like ARR zones, not like Heavenward zones with lack of detail everywhere)
    - Way less Fates and completely different way of leveling in zones. (Make those Fates more special/Huge EXP gain)
    - Branching path dungeons with different objectives and rewards.
    - Remove raids and instead add in 8man dungeons that are on pare with raids. (Hard dungeons, not always about hard bosses.)
    - New stats, Double attack, Shield Bash+1, Ballad+1 etc.
    - Removal of tome cap & requirement for obtaining them for bis/removing the tome system.
    - Easier way to set up 24 man group. Even for Fates and other content.
    - Start adding actual 24man Guild FC content into the game.
    - Readjustments/complete overhall of the Hunt system.
    - Add a support class into the game.
    - Change all 4man raids to 5man raids. (1tank,1healer,2dps, 1support/dps) (DPS spots fill up faster then tank or healers. Also will allow you guys to create more interesting fights then with just the bare mim 4 party setup.)
    - Add no flying in future expansions. But also have the zone designed so ease of traveling around like with the ARR zones. (This will make zones larger because lack of movement speed/allowing creators to make more detailed areas without creating huge zones where graphics has to display a bunch of stuff away from the player.) (Basically more smaller zones, But still make the region quite large.)
    - Make every patch a catch up patch & a main patch. (Nerfing old content and adding new bis gear, instead of bis gear every 6 months.)
    - Mix old materials & new materials into new recipes, allowing older items to still be useful and making it easier for newer players to make gil on a patch.
    - Only release new Dungeons. (No longer create Hard mode dungeons.)
    - Make relics require alot of gil/player help to finish. Allow all players to farm currency and able to sell it to players grinding out for relic.
    - Make Relics best in slot for every patch till next expansion where they need to do a hard quest to upgrade it again.
    - Add no shortcuts to relic, but you can increase the currency that drops.
    - Add a item reward system to achievement score for ARR & Heavensward & 4.0. (This will cause more players to do different content in the game to obtain these rewards.)
    - Make crafting more useful.
    - Change the DoL stat caps/gathering caps. Give us a better benefit for going beyond the requirement for these gathering points.
    - Keep the item level requirement for duty finder only but remove the need for having it overall. (Lower item level gear could have better stats for your build.)
    - Bring back a way to change your Job/Class with a dungeon like with 1.0 dungeons. (Will cause more players to level more jobs & learn different jobs.)
    - Add in awesome Jobs. Samurai, Blue Mage, Thief, Red Mage, Gunblade Job/Garlean Based Class. Make sure the Jobs are fun to play at/really useful in all aspects.
    - Fix the mass issue with lots of gil on players. (Make gil more useful.)
    - Give everyone there own housing zone and lessen the need for housing wards.
    - Make Housing useful, not just as a vanity item.
    - Add Open world dungeons/caverns.
    - Add no more basic solo quests. Start creating the quests that need Chocobo Companion/Up to 2-3 players.
    - Make other cities like Grindana & Uldah easier to reach the market board. (Add Market Boards to the same zone as the Aethright to attract traffic to those zones.)
    - Remove Grand Company Grouping in frontlines, instead just make it A/B/C groups.
    - Allow PvP stat to boost only PvP actions and be able to use them in frontlines.
    - Expand the PvP leveling rank system by adding in different stats & traits.
    - Add in different Materia & don't lower stat values on gear just because they can attach materia.
    - Have a new round/session of the feast to start up again as soon as its over. (Keeping the content from dying out once a feast session is over.)
    - Have top Feast equipment to give best item level/on pare with the top sets of the current patch.
    - Remove the current raid system you guys have and just focus on primal fights because even the raids themselves are just boss fights.
    - Start making the main story fights a bit harder so players learn how to play the game correctly. (Add in a extra mechanic or one attack do the same thing as in a extreme version so they are more ready for the extreme version of the fight.)
    - Add a new mode of transportation in 4.0. (Boats/Water mount)
    - Make sure dungeons from the outside in the world map value to size to the ideal size of the dungeon. Also make sure the dungeon is designed the same way as it looks from the outside.
    - Less cash shop stuff like the Red & White magitek mounts and the Red Zu. Add stuff in there that we actually wanna buy/worth the asking price.
    - No jump potion/content skip. (If you do add ONE at some point you gotta give it to everyone that owns ARR regardless if they are new or not to raise any one class to 60 only but still have them do all the content in the game for them to reach that lv60 point & not allow them to unsync dungeons so they can solo it by themselves until they complete it once as the required level. Also leave it out of the cash shop or you will ruin this game.)
    - Add in new content but only release it when you know its actually complex/dynamic enough where players can enjoy it over and over and do many different things and not have stuff be broken at release.
    - Improve old content where they have a purpose/are more enjoyable.
    - Improve the Chocobo Companion system where we can Gambit there actions and give them way more skills.
    - Allow us to Que for a duty with a chocobo companion.
    - Remove the need to build cities every patch, your wasting development having to replace/rebuild every patch.
    - Add less seasonal events in a year but improve the events/quests. (New Year/Little Ladies day/Easter/Gold Saucer need to go. Put more dev time in other content/events.)
    - Add in a new race that doesn't look like a human. Lizard Race.
    - Add in Viera.
    - Add in endgame content related to the main story. (Not a side story quest not really related to the main story.)
    - Open World Primals. (All Primals added into the game. Change the weather of the region/zone when they are spawned.)
    - Hamlet style content where DoL & DoH can be used in combat/content. (Good replacement for Red scripes)
    - Those DoH skills/job stones be more useful.
    - Add more random elements into crafting & fixing the HQ % to where it makes more sense.
    - Make Fishing more useful as a DoL. Give more fish a purpose. Don't just keep adding in useless fish.
    - Don't add anymore beastmen dallies. We already have too many of the same content. Add something completely new.
    - Add in other rewards players will go after instead of minions & mounts. Its getting old.
    - Stop copying the same rewards and giving them a new skin/color swaps. (ADS balls, Zu mounts, White Fat chocobo, Beastmen dallies minions etc.)
    - Add in a triangle area and a multi floor area like what we had in to kill a raven.
    - Add in new PvP rules. Like King of the hill.
    - Remove the ability to choose frontlines & instead like it cycle randomly to different arenas so older & newer content never gets stale or dies out.
    - Slow down the combat a little bit when your adding in more actions into the game. (Balance the GCD a bit more)
    - Magitek Companion/Attachment, usefulness in 5.0.
    - Being able to use retainers on the open world.
    - Have Airships take you to special endgame areas, with a purpose.
    - Have Brass Seals give armor & used for relic quest line. Also be able to trade them.
    - Balance out desysthing where we can level it up without having to buy 500k equips.
    - Don't nerf vanity items just because more people want them. There is a market there and if you nerf it noone cares about showing off the $$$ vanity item.
    - Make Battle & Grand Company Leves important/more rewarding then what they are. (Players don't use them. Only on DoH & DoL leves. Fates & dungeons are faster exp.)
    - Add all rewards at the end of a dungeon. So players don't get the item and leave in a middle of a dungeon.
    - Allow players use large amounts of tokens to buy mounts that drop from primals.

    These are what players have been asking for sometime or have been expecting since 2.0 was being built. Also a lot of balancing issues/need purpose needs to be done.


    This... I agree 10000% with this except for one minor detail.. I don't want that beautiful race being disgraced with this game.

    I request Beetle's post be sticky so it will be known what this game desperately needs.
    (4)
    Last edited by FallenArisen0990; 07-08-2016 at 02:19 AM.

  4. #4
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Beetle View Post
    What we want SE/Needs fixing,

    - Exploring vase zones with danger. (That actually look good, like ARR zones, not like Heavenward zones with lack of detail everywhere)
    - Way less Fates and completely different way of leveling in zones. (Make those Fates more special/Huge EXP gain)
    - Branching path dungeons with different objectives and rewards.
    - Remove raids and instead add in 8man dungeons that are on pare with raids. (Hard dungeons, not always about hard bosses.)
    - New stats, Double attack, Shield Bash+1, Ballad+1 etc.
    - Removal of tome cap & requirement for obtaining them for bis/removing the tome system.
    - Easier way to set up 24 man group. Even for Fates and other content.
    - Start adding actual 24man Guild FC content into the game.
    - Readjustments/complete overhall of the Hunt system.
    - Add a support class into the game.
    - Change all 4man raids to 5man raids. (1tank,1healer,2dps, 1support/dps) (DPS spots fill up faster then tank or healers. Also will allow you guys to create more interesting fights then with just the bare mim 4 party setup.)
    - Add no flying in future expansions. But also have the zone designed so ease of traveling around like with the ARR zones. (This will make zones larger because lack of movement speed/allowing creators to make more detailed areas without creating huge zones where graphics has to display a bunch of stuff away from the player.) (Basically more smaller zones, But still make the region quite large.)
    - Make every patch a catch up patch & a main patch. (Nerfing old content and adding new bis gear, instead of bis gear every 6 months.)
    - Mix old materials & new materials into new recipes, allowing older items to still be useful and making it easier for newer players to make gil on a patch.
    - Only release new Dungeons. (No longer create Hard mode dungeons.)
    - Make relics require alot of gil/player help to finish. Allow all players to farm currency and able to sell it to players grinding out for relic.
    - Make Relics best in slot for every patch till next expansion where they need to do a hard quest to upgrade it again.
    - Add no shortcuts to relic, but you can increase the currency that drops.
    - Add a item reward system to achievement score for ARR & Heavensward & 4.0. (This will cause more players to do different content in the game to obtain these rewards.)
    - Make crafting more useful.
    - Change the DoL stat caps/gathering caps. Give us a better benefit for going beyond the requirement for these gathering points.
    - Keep the item level requirement for duty finder only but remove the need for having it overall. (Lower item level gear could have better stats for your build.)
    - Bring back a way to change your Job/Class within a dungeon like with 1.0 dungeons. (Will cause more players to level more jobs & learn different jobs.)
    - Add in awesome Jobs. Samurai, Blue Mage, Thief, Red Mage, Gunblade Job/Garlean Based Class. Make sure the Jobs are fun to play at/really useful in all aspects.
    - Fix the mass issue with lots of gil on players. (Make gil more useful.)
    - Give everyone there own housing zone and lessen the need for housing wards.
    - Make Housing useful, not just as a vanity item.
    - Add Open world dungeons/caverns.
    - Add no more basic solo quests. Start creating the quests that need Chocobo Companion/Up to 2-3 players.
    - Make other cities like Grindana & Uldah easier to reach the market board. (Add Market Boards to the same zone as the Aethright to attract traffic to those zones.)
    - Remove Grand Company Grouping in frontlines, instead just make it A/B/C groups.
    - Allow PvP stat to boost only PvP actions and be able to use them in frontlines.
    - Expand the PvP leveling rank system by adding in different stats & traits.
    - Add in different Materia & don't lower stat values on gear just because they can attach materia.
    - Have a new round/session of the feast to start up again as soon as its over. (Keeping the content from dying out once a feast session is over.)
    - Have top Feast equipment to give best item level/on pare with the top sets of the current patch.
    - Remove the current raid system you guys have and just focus on primal fights because even the raids themselves are just boss fights.
    - Start making the main story fights a bit harder so players learn how to play the game correctly. (Add in a extra mechanic or one attack do the same thing as it does in the extreme version so they are more ready for the extreme version of the fight.)
    - Add a new mode of transportation in 4.0. (Boats/Water mount)
    - Make sure dungeons from the outside in the world map value to size to the ideal size of the dungeon. Also make sure the dungeon is designed the same way as it looks from the outside.
    - Less cash shop stuff like the Red & White magitek mounts and the Red Zu. Add stuff in there that we actually wanna buy/worth the asking price.
    - No jump potion/content skip. (If you do add ONE at some point you gotta give it to everyone that owns ARR regardless if they are new or not to raise any one class to 60 only but still have them do all the content in the game for them to reach that lv60 point & not allow them to unsync dungeons so they can solo it by themselves until they complete it once as the required level. Also leave it out of the cash shop or you will ruin this game.)
    - Add in new content but only release it when you know its actually complex/dynamic enough where players can enjoy it over and over and do many different things and not have stuff be broken at release.
    - Improve old content where they have a purpose/are more enjoyable.
    - Improve the Chocobo Companion system where we can Gambit there actions and give them way more skills.
    - Allow us to Que for a duty with a chocobo companion.
    - Remove the need to build cities every patch, your wasting development having to replace/rebuild every patch.
    - Add less seasonal events in a year but improve the events/quests. (New Year/Little Ladies day/Easter/Gold Saucer need to go. Put more dev time in other content/events.)
    - Add in a new race that doesn't look like a human. Lizard Race.
    - Add in Viera.
    - Add in endgame content related to the main story. (Not a side story quest not really related to the main story.)
    - Open World Primals. (All Primals added into the game. Change the weather of the region/zone when they are spawned.)
    - Hamlet style content where DoL & DoH can be used in combat/content. (Good replacement for Red scripes)
    - Those DoH skills/job stones need be more useful.
    - Add more random elements into crafting & fixing the HQ % to where it makes more sense.
    - Make Fishing more useful as a DoL. Give more fish a purpose. Don't just keep adding in useless fish.
    - Don't add anymore beastmen dallies. We already have too many of the same content. Add something completely new.
    - Add in other rewards players will go after instead of minions & mounts. Its getting old.
    - Stop copying the same rewards and giving them a new skin/color swaps. (ADS balls, Zu mounts, White Fat chocobo, Beastmen dallies minions etc.)
    - Add in a triangle arena and a multi floor arena like what we had in to kill a raven.
    - Add in new PvP rules. Like King of the hill.
    - Remove the ability to choose frontlines & instead like it cycle randomly to different arenas so older & newer content never gets stale or dies out.
    - Slow down the combat a little bit when your adding in more actions into the game. (Balance the GCD a bit more)
    - Magitek Companion/Attachment, usefulness in 5.0.
    - Being able to use retainers on the open world.
    - Have Airships take you to special endgame areas, with a purpose.
    - Frontlines needs to be more dynamic with options on the field.
    - Have Brass Seals give armor & used for relic quest line. Also be able to trade them.
    - Balance out desysthing where we can level it up without having to buy 500k equips.
    - Don't nerf vanity items just because more people want them. There is a market there and if you nerf it noone cares about showing off the $$$ vanity item.
    - Make Battle & Grand Company Leves important/more rewarding then what they are. (Players don't use them. Only on DoH & DoL leves. Fates & dungeons are faster exp.)
    - Add all rewards at the end of a dungeon. So players don't get the item and leave in a middle of a dungeon.
    - Allow players to use large amounts of tokens to buy mounts that drop from primals. (80-100 tokens would be realistic to ask for it.)
    - Adding ways toget gil out of the hands of players. Hence adding shops that sell items for a recipe that no other way to obtain.
    - Epic storyline/theme with endgame.
    - No more Normal mode versions of Endgame.
    - Remove sub rewards. (Its getting quite large for new players to meet these requirements and there is no way these players would be able to catch up. Before it was every month to 3 months but now you need to stay subbed for a year to meet each reward now. Its a joke.)

    These are what players have been asking for sometime or have been expecting since 2.0 was being built. Also a lot of balancing issues/need purpose needs to be done.
    This so much! (Except lizard race.) Also I think it would be great idea to make main story quest the hardest content, so people actually have to raid or at least get second best gear to complete them and witness the story. It instantly solves the "what's the point" problem of getting bis gear.

    Also make battle content more different. For example, in Promyvion battles you actually had to drink poison potions, so you don't fall asleep. Or farm a few weeks for item that extends enrage timer on one boss, etc
    (1)
    Last edited by Vantol; 07-08-2016 at 02:54 AM.

  5. #5
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Beetle View Post
    What we want SE/Needs fixing,

    - Exploring vase zones with danger. (That actually look good, like ARR zones, not like Heavenward zones with lack of detail everywhere)
    - Way less Fates and completely different way of leveling in zones. (Make those Fates more special/Huge EXP gain)
    - Branching path dungeons with different objectives and rewards.
    - Remove raids and instead add in 8man dungeons that are on pare with raids. (Hard dungeons, not always about hard bosses.)
    - New stats, Double attack, Shield Bash+1, Ballad+1 etc.
    - Removal of tome cap & requirement for obtaining them for bis/removing the tome system.
    - Easier way to set up 24 man group. Even for Fates and other content.
    - Start adding actual 24man Guild FC content into the game.
    - Readjustments/complete overhall of the Hunt system.
    - Add a support class into the game.
    - Change all 4man raids to 5man raids. (1tank,1healer,2dps, 1support/dps) (DPS spots fill up faster then tank or healers. Also will allow you guys to create more interesting fights then with just the bare mim 4 party setup.)
    - Add no flying in future expansions. But also have the zone designed so ease of traveling around like with the ARR zones. (This will make zones larger because lack of movement speed/allowing creators to make more detailed areas without creating huge zones where graphics has to display a bunch of stuff away from the player.) (Basically more smaller zones, But still make the region quite large.)
    - Make every patch a catch up patch & a main patch. (Nerfing old content and adding new bis gear, instead of bis gear every 6 months.)
    - Mix old materials & new materials into new recipes, allowing older items to still be useful and making it easier for newer players to make gil on a patch.
    - Only release new Dungeons. (No longer create Hard mode dungeons.)
    - Make relics require alot of gil/player help to finish. Allow all players to farm currency and able to sell it to players grinding out for relic.
    - Make Relics best in slot for every patch till next expansion where they need to do a hard quest to upgrade it again.
    - Add no shortcuts to relic, but you can increase the currency that drops.
    - Add a item reward system to achievement score for ARR & Heavensward & 4.0. (This will cause more players to do different content in the game to obtain these rewards.)
    - Make crafting more useful.
    - Change the DoL stat caps/gathering caps. Give us a better benefit for going beyond the requirement for these gathering points.
    - Keep the item level requirement for duty finder only but remove the need for having it overall. (Lower item level gear could have better stats for your build.)
    - Bring back a way to change your Job/Class within a dungeon like with 1.0 dungeons. (Will cause more players to level more jobs & learn different jobs.)
    - Add in awesome Jobs. Samurai, Blue Mage, Thief, Red Mage, Gunblade Job/Garlean Based Class. Make sure the Jobs are fun to play at/really useful in all aspects.
    - Fix the mass issue with lots of gil on players. (Make gil more useful.)
    - Give everyone there own housing zone and lessen the need for housing wards.
    - Make Housing useful, not just as a vanity item.
    - Add Open world dungeons/caverns.
    - Add no more basic solo quests. Start creating the quests that need Chocobo Companion/Up to 2-3 players.
    - Make other cities like Grindana & Uldah easier to reach the market board. (Add Market Boards to the same zone as the Aethright to attract traffic to those zones.)
    - Remove Grand Company Grouping in frontlines, instead just make it A/B/C groups.
    - Allow PvP stat to boost only PvP actions and be able to use them in frontlines.
    - Expand the PvP leveling rank system by adding in different stats & traits.
    - Add in different Materia & don't lower stat values on gear just because they can attach materia.
    - Have a new round/session of the feast to start up again as soon as its over. (Keeping the content from dying out once a feast session is over.)
    - Have top Feast equipment to give best item level/on pare with the top sets of the current patch.
    - Remove the current raid system you guys have and just focus on primal fights because even the raids themselves are just boss fights.
    - Start making the main story fights a bit harder so players learn how to play the game correctly. (Add in a extra mechanic or one attack do the same thing as it does in the extreme version so they are more ready for the extreme version of the fight.)
    - Add a new mode of transportation in 4.0. (Boats/Water mount)
    - Make sure dungeons from the outside in the world map value to size to the ideal size of the dungeon. Also make sure the dungeon is designed the same way as it looks from the outside.
    - Less cash shop stuff like the Red & White magitek mounts and the Red Zu. Add stuff in there that we actually wanna buy/worth the asking price.
    - No jump potion/content skip. (If you do add ONE at some point you gotta give it to everyone that owns ARR regardless if they are new or not to raise any one class to 60 only but still have them do all the content in the game for them to reach that lv60 point & not allow them to unsync dungeons so they can solo it by themselves until they complete it once as the required level. Also leave it out of the cash shop or you will ruin this game.)
    - Add in new content but only release it when you know its actually complex/dynamic enough where players can enjoy it over and over and do many different things and not have stuff be broken at release.
    - Improve old content where they have a purpose/are more enjoyable.
    - Improve the Chocobo Companion system where we can Gambit there actions and give them way more skills.
    - Allow us to Que for a duty with a chocobo companion.
    - Remove the need to build cities every patch, your wasting development having to replace/rebuild every patch.
    - Add less seasonal events in a year but improve the events/quests. (New Year/Little Ladies day/Easter/Gold Saucer need to go. Put more dev time in other content/events.)
    - Add in a new race that doesn't look like a human. Lizard Race.
    - Add in Viera.
    - Add in endgame content related to the main story. (Not a side story quest not really related to the main story.)
    - Open World Primals. (All Primals added into the game. Change the weather of the region/zone when they are spawned.)
    - Hamlet style content where DoL & DoH can be used in combat/content. (Good replacement for Red scripes)
    - Those DoH skills/job stones be more useful.
    - Add more random elements into crafting & fixing the HQ % to where it makes more sense.
    - Make Fishing more useful as a DoL. Give more fish a purpose. Don't just keep adding in useless fish.
    - Don't add anymore beastmen dallies. We already have too many of the same content. Add something completely new.
    - Add in other rewards players will go after instead of minions & mounts. Its getting old.
    - Stop copying the same rewards and giving them a new skin/color swaps. (ADS balls, Zu mounts, White Fat chocobo, Beastmen dallies minions etc.)
    - Add in a triangle area and a multi floor area like what we had in to kill a raven.
    - Add in new PvP rules. Like King of the hill.
    - Remove the ability to choose frontlines & instead like it cycle randomly to different arenas so older & newer content never gets stale or dies out.
    - Slow down the combat a little bit when your adding in more actions into the game. (Balance the GCD a bit more)
    - Magitek Companion/Attachment, usefulness in 5.0.
    - Being able to use retainers on the open world.
    - Have Airships take you to special endgame areas, with a purpose.
    - Have Brass Seals give armor & used for relic quest line. Also be able to trade them.
    - Balance out desysthing where we can level it up without having to buy 500k equips.
    - Don't nerf vanity items just because more people want them. There is a market there and if you nerf it noone cares about showing off the $$$ vanity item.
    - Make Battle & Grand Company Leves important/more rewarding then what they are. (Players don't use them. Only on DoH & DoL leves. Fates & dungeons are faster exp.)
    - Add all rewards at the end of a dungeon. So players don't get the item and leave in a middle of a dungeon.
    - Allow players use large amounts of tokens to buy mounts that drop from primals.
    - Adding ways toget gil out of the hands of players. Hence adding shops that sell items for a recipe that no other way to obtain.

    These are what players have been asking for sometime or have been expecting since 2.0 was being built. Also a lot of balancing issues/need purpose needs to be done.
    While I don't agree with all of these (it's filled with contradictions and apparent lack of understanding of how systems work), it does illustrate quite clearly that there are a ton of things which can be done to improve old content as well as adding new stuff without the mindless Copy/Paste system we have now.

    I'm relatively certain many players, if not most, would love to see many current systems improved upon during a patch rather than adding yet another HM dungeon.
    (2)

  6. #6
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ramath View Post
    While I don't agree with all of these (it's filled with contradictions and apparent lack of understanding of how systems work), it does illustrate quite clearly that there are a ton of things which can be done to improve old content as well as adding new stuff without the mindless Copy/Paste system we have now.

    I'm relatively certain many players, if not most, would love to see many current systems improved upon during a patch rather than adding yet another HM dungeon.
    Not sure what you mean by contradictions? No more Human looking races and then I say Viera? You got me there but I added that in after cus I know alot of players want that in the game also and people want completely new races. I might say find ways to not make all the end rewards about mounts and might end up saying add x mount. I do not want them to not add anymore but find ways to add different kinds of rewards.
    I do believe that the players going after relic now aren't the same kinds of people the relic is designed for in the first place. I think primal weapons are the best option for players that don't have x amount of time to grind out a relic. Also think people are upset that relics aren't really considered relics in this game and its a waste of time and there is issues of players hoarding billions of gil and players want to run endgame content with there 24-60 player guild but have no content in the game that's considered endgame for that size. There are alot of things missing/halve complete in the game and have no purpose in doing them at all. Something are just completely unbalanced or isn't the flavor of the month where its not worth doing anymore.

    Everything must be kept relevant or have a purpose.

    Potash is 1gil now and noone is gathering it anymore, well add it to a new recipe. New players might make some gil when they run those lv50 dungeons.
    Noone is doing Crystal tower anymore cus the gear isn't any good anymore. Well unsync it & add it to lv60 roullete, probably only takes 10mins to clear with players today. (or make a new system where players can upgrade the crystal tower gear to a new gearset. C1 head head piece, C2 head piece, C3 head piece= trade all in at NPC, get il230 head piece.)

    There are alot of points in my list where other MMOs have done a better job in in terms of PvP/Keeping content relevant for years/Content design.
    I watch alot of other MMOs do stuff in there games and I say.. wow how come XIV doesn't have anything like that in it.
    (11)
    Last edited by Beetle; 07-08-2016 at 05:00 AM.

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Beetle View Post
    Everything must be kept relevant or have a purpose.

    Potash is 1gil now and noone is gathering it anymore, well add it to a new recipe. New players might make some gil when they run those lv50 dungeons.
    To an extent. I'd rather not keep visiting 2.x areas (or specifically, 2.x hunts and beast tribes) to make end game progression, espesically when it's not content that needs to be revitalized since it's mostly solo content. You also don't want to nessescariyl keep old world materials relevant in current crafting, take a look at the goddamn nuggets/threads in heavensward. They require ores and plants from 2.x areas, and honestly it's quite a PITA to craft them, especially in bulk (which recipes require). In your example it really owuldnt increast the price of it that much considering the very, very large supply compared to the incredibly scarce demand.

    It'd be a better option to design content that lasts long by making it become the foundation for future content; they had that potential with heavensward zones, gold saucer, and airship exploration. Instead, the zones are mostly underutilized outside of FATEs (which are locked to specific areas), Gold Saucer offers very little activity for the game that it's in, and Diadem has been such a mess, we haven't seen an update to it until 3.4 at the eariliest (again, this is supposed to be a flagship content that was advertised in heavensward's expansion) because they have to redo it so it captures the essence of...exploring...

    FC content in general is also lacking ,especially with how the workshops are handled; there's no actual crafting process in regards to doing it as a FC, and just in general feels really empty.
    (4)

  8. #8
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by RiceisNice View Post
    snip.

    Yep overhall of the hunts. Beast tribes I don't think we need anymore, They could just add a few repeatable dallies around the game if they wanted for gatherers/crafters/battlers to help those casual players level up.
    Grinding the same quest over and over for 2 months isn't fun and you feel bad if you missed a day.

    On another note I always thought that the game gave you too many quests at once. Thought it be kinda cool if they had quests up a different times of the week. Instead of a player finishing 30 quests in a single night it take him a month since they were sorta time gated since the last time you finished the quest. I think Lightning Return questline event had something like this where players would have to wait a week for the next quest episode. I would hate this if they did it for alot of quests but I think it be kinda nice to know I had content coming up I didn't finish yet.
    (0)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Beetle View Post
    Yep overhall of the hunts. Beast tribes I don't think we need anymore, They could just add a few repeatable dallies around the game if they wanted for gatherers/crafters/battlers to help those casual players level up.
    Grinding the same quest over and over for 2 months isn't fun and you feel bad if you missed a day.

    On another note I always thought that the game gave you too many quests at once. Thought it be kinda cool if they had quests up a different times of the week. Instead of a player finishing 30 quests in a single night it take him a month since they were sorta time gated since the last time you finished the quest. I think Lightning Return questline event had something like this where players would have to wait a week for the next quest episode. I would hate this if they did it for alot of quests but I think it be kinda nice to know I had content coming up I didn't finish yet.
    So by your logic, players should go at the pace the game decides instead of being able to decide for themselves now? Won't cause drama or controversy at all.

    I read your list. Doesn't explain how what you suggest is better than what is in place right now if hypothetically the team just revamped the game (again) and used your list as a reference. It is just problems replaced with problems. What I can make out of it is you just want this game to be completely different in almost every way.

    Quote Originally Posted by Iromi View Post
    Almost 60 pages AND NOOO DEV REPLY
    Why would they? These topics are created all the time and some of the time by the same exact people who have made five threads of the same topic. Hell, I am a broken record myself. I should just save my posts and just copy/paste each time these topics come up.

    If you are thinking they have not gotten the message that the game has gotten formulaic. I assure you they are well aware of this criticism and they have already attempted ways to add something new to the formula for better(like Aquapolis) or worse(like Diadem). Saying nothing has happened would be misinformation on your end.
    (7)
    Last edited by Velhart; 07-08-2016 at 06:04 AM.

  10. #10
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Beetle View Post
    snip
    I would like to say that I fully read your huge post, it was worth it, it's full of good stuff, good one.

    Quote Originally Posted by SendohJin View Post
    Aquapolis died? that's news to me.
    Yeah it did.
    So many people rushed in aquapolis that the prices are dropping so much (moogle quest rewards didn't help too) it's almost worthless to go in again considering the luck factor on getting to the last rooms to get something worth (not even so much like the first days).
    (2)
    Last edited by Azrael; 07-08-2016 at 02:48 AM.

Page 1 of 4 1 2 3 ... LastLast