This. And let's say the amount of casual players is way higher in XIV due the easy and accessible content we have; pretty sure 90% of those players will never get out from Kazham.HNM drama was always memorable, but very rare, so I don't think it's accurate to make it sound like it was the day-to-day norm, across every server at that.
For Dynamis, the two servers that I played on both had leaders communicate and basically create a rota for which group runs and when; everyone was really respectful and there was no drama or bad blood between any of the groups. Every group would lend each other currency for relic weapons and even form an alliance or sub in members for zone clears at times.
It really was one of the better communities I've seen in an MMO, where people were aware that reputation on your server goes a long way, and preserving it is in everyone's best interest.
On this game, however, nobody really cares how they behave, because chances are they'll never encounter or have to play with anyone they're matched with ever again.
This type of 'anonymity' is what breeds toxicity, as is shown in virtually any online platform - from the quick-matchmaking games such as FPS and MOBAs, all the way through to social media:
Notice the correlation between the level of personal accountability and the frequency of shit-posts from Facebook > Youtube > 4chan.
How often did you hear people on XI complaining about players in a PT or mission group?
Now compare that to the hundreds of threads made about people being bad in DF, early hunt pullers, 24-man rage quits, vote abandons, tanks refusing to play if the healer is dpsing, tanks refusing to play if the healer isn't dpsing, and everything in between.
So no, I don't think XI had anywhere near the amount of crying and 'toxic behaviour' that this game has.
I don't know why anyone would think otherwise, it's just a by-product of making a game so casual and easily-accessible that it's played by millions.
ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII
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