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  1. #431
    Player
    Iromi's Avatar
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    Sep 2012
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    Gridania
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    2,059
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    Tilla Eversong
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    Siren
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    Marauder Lv 50
    Quote Originally Posted by Judah_Brandt View Post

    So the effective solution that the majority has been clamouring for here is to add Notorious Monsters from FFXI, and make them drop an RNG based weapon. Which is just more grinding or more work. At worst, you'd have people camping it and creating a toxic environment like they did in XI. At best, everyone gets credit and the new endgame is standing around in the woods until X monster pops and killing it. What a diverse endgame content solution you have, pure genius. These ideas suck.
    Uh, first off this game is way more toxic then FFXI ever was. My FC has been threatened to be beat up at fanfest (lol) I see horror stories CONSTANTLY with screen shots on FB groups, there is a thread here dedicated to horror DF stories..so again..wat? I've never seen so many people posting screenshots of their horrible experiences and venting as I have for this game.

    In FFXI sure there was fighting over NM..but those were NM that spawned from lottery. I've seen people ask for FORCE POP NM..like yanno, fraction leves in 1.x? Only your party can fight it and touch the mob and decide when to pop it...I fail to see how that would create a toxic environment? And this is coming from me, possibly the most bullied person on FFXI due to 1 single cosplay picture I uploaded. Nope, I am having a way worse experience with toxicity in XIV then I EVER did in XI.

    And nah, fighting NM's like fraction leves (Where you just pick up a leve with a very difficult NM for your FC..or rather LS back then) is not "standing in the woods" lol.

    Shoot, even if you went into diadem and could do that that would stir things up. Again though, like my other post where you claimed I totally unsubbed..nice try lol.
    (9)
    Last edited by Iromi; 07-02-2016 at 06:41 AM.

  2. #432
    Player
    zosia's Avatar
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    Sep 2014
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    Gridania
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    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Iromi View Post
    Uh, first off this game is way more toxic then FFXI ever was. My FC has been threatened to be beat up at fanfest (lol) I see horror stories CONSTANTLY with screen shots on FB groups, there is a thread here dedicated to horror DF stories..so again..wat? I've never seen so many people posting screenshots of their horrible experiences and venting as I have for this game.
    In FFXI sure there was fighting over NM..but those were NM that spawned from lottery. I've seen people ask for FORCE POP NM..like yanno, fraction leves in 1.x? Only your party can fight it and touch the mob and decide when to pop it...I fail to see how that would create a toxic environment?

    Shoot, even if you went into diadem and could do that that would stir things up. Again though, like my other post where you claimed I totally unsubbed..nice try lol.
    If anything, ffXI endgame has like an unofficial code of conduct. I remember an endgame HMN LS falling apart after they stole a tag one night. There was a stronger sense of honor amongst the end game LS for 11 than I see among the end game FCs of 14.

    I think you are right. I think FFXIV is far more toxic in so many regards that 11 ever was, and ff11 had some pretty toxic moments.
    (10)

  3. #433
    Player
    Iromi's Avatar
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    Sep 2012
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    Gridania
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    Tilla Eversong
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    Siren
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    Marauder Lv 50
    Quote Originally Posted by zosia View Post
    If anything, ffXI endgame has like an unofficial code of conduct. I remember an endgame HMN LS falling apart after they stole a tag one night. There was a stronger sense of honor amongst the end game LS for 11 than I see among the end game FCs of 14.

    I think you are right. I think FFXIV is far more toxic in so many regards that 11 ever was, and ff11 had some pretty toxic moments.
    Yup, both have their fair share but I must say..due to the nature of the DF and the outcome of never seeing people again, people have just become more toxic..after all, what do they care, there is no consequence really. Maybe a slap on the wrist suspension if you name call? If you did anything bad in XI you were banned forever LOL Good ol LM-17.

    But yeah as you say..in FFXI, reputation held much more merit and while there was jerks and so forth they did not get away with acting that way..they would be quickly ousted from the community by most people. You can't do that in XIV because there really is no sense of community ^^;
    (4)

  4. #434
    Player
    Fumijj_Gah's Avatar
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    Feb 2014
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    Tohno's Mansion
    Posts
    292
    Character
    Phoenix Forscythe
    World
    Phoenix
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    Machinist Lv 60
    The actual relic system is a joke, the game needs those legendary items which just few people on every server can afford. Need raids revamp with more creativity and dungeons included, raid gear needs to be 20+ item level above the casual gear sets such Lore now and the raid gear itself needs to be pushed to its limit through the craft. In a nutshell, the dev. team needs to stop copy/paste-ing the same content and give it to everyone.
    (7)

  5. #435
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Judah_Brandt View Post
    So the effective solution that the majority has been clamouring for here is to add Notorious Monsters from FFXI, and make them drop an RNG based weapon. Which is just more grinding or more work. At worst, you'd have people camping it and creating a toxic environment like they did in XI. At best, everyone gets credit and the new endgame is standing around in the woods until X monster pops and killing it. What a diverse endgame content solution you have, pure genius. These ideas suck.
    http://forum.square-enix.com/ffxiv/t...=1#post3762557

    Many suggestions were given in this topic to make the rewards and gameplay more interesting, still you are trying to act like nobody is giving feedback and quoting words out of the contest to prove that your point is right.
    Not gonna say anything else because the people above me just said everything I wanted to.
    (11)

  6. #436
    Player Judah_Brandt's Avatar
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    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Zosia, if the functionality of your idea is saying that the best players having the best gear as a reward for being the best is obtuse, I feel you are creating an inflated argument to counter a valid point. The upgrade item for the Lore weapon dropped in A7S. So you'd argue that players who did not have equivalent time and skill may also have been occluded from acquiring that weapon, correct? All right. Then, the i230 Lore weapon and i230 Anima existed. The "best" weapons were locked behind content considered by many to be too difficult. Therefore the items there intrinsically have more value. What I did was use less words to explain a point. But I can be functionally condescending, too. I just choose to do it in less characters.

    To further expound on your point that Extreme Trials should drop BiS rings and other accessories, let's use your aforementioned skill gate. Not everyone is good enough to beat that content. Smaller population servers are sometimes even further at a detriment due to condensation of skill to particular groups of players, and while that is somewhat being addressed through the Raid Finder function SE just implemented, it would still point to your big gripe that my point about being better and obtaining said best items is "obtuse." See how you literally just used a bunch of words to make the same point I made while trying to inflate your argument while being needlessly inflammatory? Great. The thing is, there is best gear in the game. And the sooner you obtain it, the longer it lasts. That's an empirical fact.

    We now have access to the i240 Anima, which can be grinded out through esos and about ten different methods for obtaining sands, the i240 Lore, upgradable through weekly rewards from the Mhach and Void Ark Raid, and through the use of Allied Seals which are those open world hunts I've been hearing so much about.

    They did release the highest ilvl in 3.2. It was locked behind the hardest content in the game. If you can't beat it, then you have to wait until they alleviate it with separate solutions, which they did in 3.3 with the tokens I'm casual content. If you weren't Raiding Savage, you've had either your i230 Lore weapon, your i230 Anima weapon, the i220 Sephirot, or the i210 Eso. Depending on which, I'd say that speaks to some longevity.

    As for this, I'm actually done replying within the thread because the majority of the posts are becoming a suck fest about how great FFXI was and how FFXIV pales in comparison to its alleged greatness. No useful input to be had, no functional suggestions, just a pity party and whiny nostalgia thread. To be completely fair, at least Zosia had suggestions, and that's a start.
    (7)
    Last edited by Judah_Brandt; 07-02-2016 at 07:22 AM.

  7. #437
    Player
    Fumijj_Gah's Avatar
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    Feb 2014
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    Tohno's Mansion
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    Phoenix Forscythe
    World
    Phoenix
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Judah_Brandt View Post
    Zosia, if the functionality of your idea is saying that the best players having the best gear as a reward for being the best is obtuse, I feel you are creating an inflated argument to counter a valid point. The upgrade item for the Lore weapon dropped in A7S. So you'd argue that players who did not have equivalent time and skill may also have been occluded from acquiring that weapon, correct? All right. Then, the i230 Lore weapon and i230 Anima existed. The "best" weapons were locked behind content considered by many to be too difficult. Therefore the items there intrinsically have more value. What I did was use less words to explain a point. But I can be functionally condescending, too. I just choose to do it in less characters.
    This is not working, few item lvs. above the casual weapon is not an option especially when it gets deprecated few months later with the next casual 24-man raid.
    It's not only the weapon, like I've said before, the whole raid gear should be ways more higher than the casual one with the help of end game crafting to push it in some way (the overmeld logic works but again it's accessible to everyone and that's not good at all). On the other hand, if the casual gamers had something to do they wouldn't blame about getting the same gear of raiders; truth is the lack of content is real and Heavensward was pretty much a joke compared to massive expansions such Aht Urhgan in FFXI.
    (6)
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  8. #438
    Player
    Iromi's Avatar
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    Sep 2012
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    Gridania
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    Tilla Eversong
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    Siren
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    Marauder Lv 50
    Further begs the question..due to lack of horizontal content..what does a ilv245 weapon help you do? Clear the savage again faster? Do your trials/roulette's faster? >.> I mean sure one can say doing the savage fights are fun and the reward is whatever..but what is it's use...really?

    In other games I've played you get the high reward to tackle other, equally hard or harder stuff with your guild/LS/Clan or whatever..but this game has none of that. And trials can be easily done with a standard 230 weapon or whatever..

    See there is much more issues here heh
    (7)

  9. #439
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Relic needs to be as strong as the highest ilvl weapon. And steps to get there should come as the ilvl increase happens. Not be a whole patch behind incurring 5-10 ilvl deficit.

    It shouldn't be casually tossed away like they did with the Zeta.
    (6)

  10. #440
    Player
    Fumijj_Gah's Avatar
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    Feb 2014
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    Tohno's Mansion
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    Character
    Phoenix Forscythe
    World
    Phoenix
    Main Class
    Machinist Lv 60
    Speaking in FFXIV terms if we actually had a true relic in here it should include;

    a) Killing the highest raid tier multiple times (x10).
    b) Getting the drop (?? item) from the same turn with a very low drop rate.
    c) Getting another drop (?? item) from a secondary end game content with the same difficulty level (highest tier) such dynamis.
    d) Including high amount of gils in the process.
    e) Pushing the exploration, open world contents; collecting items around the world in extremely dangerous areas (raid team required to get through them).
    f) Getting highest tier crafters together (those few around if we had a decent crafting system) in order to craft the item itself and to pull overmelds.

    Not even the first step should be reachable by casual players with the relic being the highest tier weapon in game raiders slowly gonna collect, step by step.
    (5)
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