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  1. #1
    Player
    Reinha's Avatar
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    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yasuhiro View Post
    People here are complaining about the REPETITION of the parts they enjoy the most in this game and are suggesting SE to see about fixing it to keep the content they enjoy relevant
    People hate repeating the content they like...

    ...and ask for content to stay relevant for a long time (so they have to repeat it a lot). A bit of a contradiction is it not? Do tell if I misunderstood what you were saying.

    Fighting rares sounds fun. I've done it before and enjoyed it between other content. However a lot of people make it sound like the be all end all content that everyone would love to grind forever. It's not. WoW had rare monsters roaming the world map and people just sought them out, killed them one by one for loot and looked up guides for the hard ones. Once they had the loot they wanted it was dead content for those people. Do you have any suggestions how to keep battle content "relevant" once the loot has been obtained? Bear in mind it can't take too long to get the loot or else people complain it's too much effort (see relic). It also can't be cosmetic items and pricey items because then people don't deem it worthwhile to chase (see how the very recend addition of Aquapolis has been repeatedly and systematically ignored as content in this thread).
    (3)
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    Viper

  2. #2
    Player
    Azrael's Avatar
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    May 2011
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    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Reinha View Post
    Bear in mind it can't take too long to get the loot or else people complain it's too much effort (see relic).
    That's why this game got 0 longevity.
    I'm sure nobody would complain with the relic taking a long time to obtain if it lasted you for at least one year or two(well, even 6 months could be good) instead of 1 month before being replaced by a token weapon
    (11)

  3. #3
    Player
    zosia's Avatar
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    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Azrael View Post
    That's why this game got 0 longevity.
    I'm sure nobody would complain with the relic taking a long time to obtain if it lasted you for at least one year or two(well, even 6 months could be good) instead of 1 month before being replaced by a token weapon
    There is a big problem with relic lasting longer. Based on what was said about the relic and a4s I am lead to believe that the relic progression/longevity is directly tied to the staying power of raid rewards.

    Since raiding gear has very little lasting power in this game, so must all the other types of content rewards. Until rewards last longer in general, the relic is probably fated to be a marginal bone of a weapon thrown to more casual players so they feel like they have a sense of progression. It will always just be a token weapon away from being pointless.
    (1)
    Last edited by zosia; 07-02-2016 at 03:39 AM.

  4. #4
    Player
    Mutemutt's Avatar
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    Oct 2013
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    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Azrael View Post
    That's why this game got 0 longevity.
    I'm sure nobody would complain with the relic taking a long time to obtain if it lasted you for at least one year or two(well, even 6 months could be good) instead of 1 month before being replaced by a token weapon
    I would. I honestly hate how grindy the relic is now and prefer to get the token weapons instead. If relic was so irreplaceable, I'd feel even more pressure to work on the relic and the grind would be even longer? Hate the idea already.
    (3)

  5. #5
    Player
    zosia's Avatar
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    Sep 2014
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    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mutemutt View Post
    I would. I honestly hate how grindy the relic is now and prefer to get the token weapons instead. If relic was so irreplaceable, I'd feel even more pressure to work on the relic and the grind would be even longer? Hate the idea already.
    So, lets keep all rewards underwhelming so people are not compelled to strive for such rewards? Sorry, but that seems like a terrible point to make. You should feel the pinch if you pass up on doing the equivalent of a legendary weapon. This whole idea that content should be less important or enticing so you are not compelled to do it creates a self defeating facet to every new patch. Why bother with x, y, or z reward when the gear is underwhelming and can be replaced in a matter of 2-3 months?

    That attitude is one of the biggest problems with this game.
    (9)

  6. #6
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by zosia View Post
    So, lets keep all rewards underwhelming so people are not compelled to strive for such rewards? Sorry, but that seems like a terrible point to make. You should feel the pinch if you pass up on doing the equivalent of a legendary weapon. This whole idea that content should be less important or enticing so you are not compelled to do it creates a self defeating facet to every new patch. Why bother with x, y, or z reward when the gear is underwhelming and can be replaced in a matter of 2-3 months?

    That attitude is one of the biggest problems with this game.
    And your solution would be exclusivity on steroids the way XI was? Try proposing that to anyone who was a Paladin there and didn't have the patience or connections to get an Excalibur/Almace and Aegis/Ochain. I defy you to tell anyone in this forum that PF wouldn't be littered with "Aegis/Ochain PLD only" comments.
    (4)

  7. #7
    Player
    Azrael's Avatar
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    May 2011
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    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mutemutt View Post
    I would. I honestly hate how grindy the relic is now and prefer to get the token weapons instead. If relic was so irreplaceable, I'd feel even more pressure to work on the relic and the grind would be even longer? Hate the idea already.
    There is really no reason everyone should be entitled to have the best weapon/gear in the game so we can all be equal,relic wouldn't be irreplaceable because not everyone would have it and you can still farm your token to obtain a pretty good weapon but not the best one which if you want you have to work harder. Everything should be proportionate at the effort you put in to obtain it, right now the relic isn't, same can be said for raid (savage) gear.
    Right now everyone is just a copy of the player next to him because there is no variety at all and the gear is so easy to obtain that there is really no sense of exclusiveness if everyone is equal, it really kills the purpose of having strong gear because there is really no strong gear but just a standard where everyone needs to adapt, that's why everyone only cares about raising their item level and not about what interesting piece they are wearing.
    (5)
    Last edited by Azrael; 07-02-2016 at 03:54 AM.

  8. #8
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Azrael View Post
    There is really no reason everyone should be entitled to have the best weapon/gear in the game so we can all be equal,relic wouldn't be irreplaceable because not everyone would have it and you can still farm your token to obtain a pretty good weapon but not the best one which if you want you have to work harder. Everything should be proportionate at the effort you put in to obtain it, right now the relic isn't, same can be said for raid (savage) gear.
    Right now everyone is just a copy of the player next to him because there is no variety at all and the gear is so easy to obtain that there is really no sense of exclusiveness if everyone is equal, it really kills the purpose of having strong gear because there is really no strong gear but just a standard where everyone needs to adapt, that's why everyone only cares about raising their item level and not about what interesting piece they are wearing.
    I'm just not keen on gear lasting for long stretches of time because, for me, that feels like the sense of progress stagnates for long stretches of time. I'm okay with where savage tier gear sits right now, honestly. That's not to say that I'm dead set against trying to make it "better" in some way.

    Oh, and I actually think the relic quest is too rewarding for the effort put into, but that's just because I hate that time-gated stuff is anywhere near as rewarding as the merit based gear. I just place little value on things you just grind for; I really see the relic as just another token weapon with a fancy skin and a story tied to it. If I had my way, the nidhogg ex weapon and any other weapon you got from an ex trial in the middle of a raid tier would be better than a relic.

    Quote Originally Posted by zosia View Post
    So, lets keep all rewards underwhelming so people are not compelled to strive for such rewards? Sorry, but that seems like a terrible point to make. You should feel the pinch if you pass up on doing the equivalent of a legendary weapon. This whole idea that content should be less important or enticing so you are not compelled to do it creates a self defeating facet to every new patch. Why bother with x, y, or z reward when the gear is underwhelming and can be replaced in a matter of 2-3 months?

    That attitude is one of the biggest problems with this game.
    What you have to understand is that feeling like I have to grind out content in such a way that it is much worse than boring just because it's very useful for the content I do have an interest in, is actively frustrating for me. I've lost count of how often I've decided to work on the relic because it's actually a better weapon than what I get otherwise, only to literally fall asleep or to become so bored that I play a different game entirely. So yes, I'm happy there is a somewhat viable alternative to the relic grind.

    Why do I bother grabbing it now if it'll be replaced 3 months later? Easy. I'm looking to use this gear now, not 3 months after the fact. That there is better gear to grab later is an upside for me as the opposite has a stagnating feel to it.
    (1)
    Last edited by Mutemutt; 07-02-2016 at 05:16 AM.

  9. #9
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mutemutt View Post
    I would. I honestly hate how grindy the relic is now and prefer to get the token weapons instead. If relic was so irreplaceable
    I'm happy the relic is grindy, something to keep people busy, better than getting it in 2 days like the usual.

    Why would you want it not to be grindy? So you can go afk faster in Limsa or Ydyllshire?

    I agree however that relic is easy to replace, relics should be the most powerful weapons in the game, instead we get something just to keep us busy and relic only seems to matter when it's already late.

    From a raiders point of view relic is a waste of time and brings nothing new to the table, unless someone hasn't beat A7S yet for the i240 weapon upgrade, relic in this game is just a glamour, yet another design flaw.

    They could make it better by making the relic available from the start and not one patch later, it would be relevant by then.
    (7)

  10. #10
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Reinha View Post
    snip
    I suggest monsters that drop randomized gear or like before small dungeons on the map that you can walk into explore and find loot and notorious monsters (FFXI and FFXII names) that also drop some neat stuff. What monster is in that dungeon today? What will it drop? It's more RNG, sure.

    And I've only played an hour of WoW before going back to this game because I hated it, I wouldn't know what World of Warcraft has, sounds similar to Final Fantasy XI's notorious monsters that roam different zones and I love Aquapolis, it's been a new experience everytime I go in there, it's probably my favorite content from 3.3 and Deep Dungeon looks like it's going to be great too, more battle content lifted from Final Fantasy tactics, I love the fanservice in this game, anyways, but yeah Aquapolis is really good, I've not mentioned it in this thread until now because I think it's perfect and doesn't need changing I highly suggest other people try it out too.

    Quote Originally Posted by zosia View Post
    That's why most serious topics are r/ffxiv or bust. It's impossible to actually talk with people here. Why kind of crazy advice is it to come on the OF forums, a place of feedback, and tell people providing feedback that if they have a problem with the game that they should not play?

    These forums are just for /popcorn
    Can't say I'm a fan of reddit, everytime I'm linked there it looks like it's just fluff junk and the upvote system just makes me think it's more hiveminded than this place but...It's looking like an option these days believe me, before you know it I may have an account there. Ironically I thought people came here for the serious discussion. Now I know why people in my LS say "the OF is at it again!"
    (4)
    Last edited by Yasuhiro; 07-02-2016 at 03:32 AM.