It's not "I want Notorious Monsters in the game like FFXI" that's a problem. That's a perfectly fine suggestion, albeit it would probably make more sense as an addition to the Hunts system. It's that some of the suggestions don't work well in the context of FFXIV's gameplay. Just saying "Add Open World Dungeons!" is something that's more easily said than done, and it's not content everyone would be interested in...just like Raids, Golden Saucer content, dungeons and trials. Every piece of content attracts and interests different people. I think Diadem was an attempt to appease the "open world difficult exploration crowds" without negatively affecting basic travel around the world, but it is admittedly in need of a revamp. Fortunately, that's certainly a piece of content they can improve over time, and it's a sign that they're willing to experiment more, even if it's implementation was off. Plus, saying "Add new Stats" and "change how items work" isn't exactly a small suggestion. That is an extremely major change to a core component of the game. Any change like that would need to be carefully considered and even more carefully implemented, and would be far too reaching for a content patch. That's definitely expansion territory, where more major core changes to the game are reasonable. You'd have to wait and learn more about the expansion before expecting a major change like that. It's the same way with increased character-build customization, which is something I'd like to see in the future but I know would need to be carefully implemented in an expansion. For the Devs, keep in mind the language barrier that makes it hard for them to talk about this kind of thing, though I can certainly understand the desire for more interaction with the Developers. Something like the Fanfest might be better suited to asking direct questions. I'm sorry to hear you aren't enjoying FFXIV anymore, and I hope you enjoy whatever other games you choose to play.![]()
I can totally understand the frustration. FFXIV isn't a perfect game, although I'm still enjoying it heavily. I actually overall like the Tomestone system, since it takes the RNG out if you want it to, although I'd be personally fine with the weekly limit being lessened or even outright removed. If people want to grind like mad, that's fine in my book. Right now I'm most looking forward to Deep Dungeon. It looks like it will incorporate a good amount of what people have been asking for (Randomized Dungeons and Bosses, Floor based traps and status effects, usable solo or in a party, and even later will get more difficult and hardcore). I'm most looking forward to it as a way to level up alternate jobs. Assuming the EXP isn't ridiculously low, it sounds like a really fun way to get EXP, even if it won't be the fastest.