Quote Originally Posted by Judah_Brandt View Post
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Not retorting by citing their failures only serves to stem an argument at it's roots. I could cite their successes with a moderately enjoyable Main Scenario questline but beyond that what is left? Crafting?

Many had hope for Diadem. Look how that turned out. Expectations will be low. They promised on airship exploration, diverse objectives, the works. People were excited. When it dropped and players took the plunge...nothing but underwhelming disappointment.

After that many will be on guard. And rightfully so.

You are right they tried to give us something new...except all the objectives they gave you already exist in mining PvE nodes, FATES, and "The Hunt" which also mirrored the already existing Treasure Maps in PvE.

And FYI I never played FFXI. But I have been an avid FF fan since FF1 on the NES/Famicom. And I can see poor game design when I see it.

Gating content and making everything a tedious grind and retreading the same steps already walked upon isn't fun IMO. And what was one of their key points? Oh right. "If it isn't fun. You're doing it wrong".

Truly they have learned from their mistakes.

Especially when designing "new content" that they make grindy or gate out rewards in an effort to ensure their content isn't dead on arrival. Which IMO if you can't keep a player occupied in any other way...isn't that technically failure in itself?

You ask for new ideas. When offered them you simply shove them away.