The problem with stats is another separate debate IMO. We all know a variety of stats look good on paper but do nothing for you. Elemental and Physical resistances being a big one. Mainly these resistances not existing at all. All the stats that do matter that do leave an impact only serves to bolster a main attack stat. Could just remove all the main stats and simply label them Attack and Defense and no one would bat an eye. Could mention Parry. They say they are making changes...however fail to elaborate on what kind of changes...changes I expect will most likely involve the future Samurai class.

The problem OP has and many other people have is that for all the content that exists...it's the same thing. And hasn't changed since 2.0. It just hides behind smoke, mirrors, and spectacle. People want more then tedious grinds that are reliant on Tomestone and Token acquisition. Content dead on arrival is no content at all.

Take Diadem. They spewed a bunch of unfulfilled promises and ended up with a bunch of bullshit. What did it actually offer? Another grind in which you traded in gear for tokens which can be looked at as obtaining tokens for tokens for exclusive Diadem only items.

I wonder how long Palace of the Dead will last? Or is Palace of the Dead just going to be a dungeon generator...to give way for no new dungeons until 4.0? One has to wonder. But it'll have a mount probably so it's worth it right?