It's very clear cut to someone that isn't performing their optimal. post 50 rotation, or someone that straight up isn't dpsing. You can tell this through animation, cast bars, as well as the rate of when things die (which is generally a red light if something is taking relatively much much longer to phase or die). And even then, pushing dps isn't an issue unless you're at savage raiding to begin with, nor honestly, is the game that taxing on button mashing. The result of you having so many keys is because of button bloating, there's just so many abilities that add no depth to the job (gauss round for example) but you have to use it off cooldown anyway, but the solution to that isn't to add more situational abilties or make it less oriented in combos (which at this point, means redoing DRG, MNK and NIN entirely).
Is this a personal agenda where you want to simplify the game because you can't keep up, or do you honestly think that the combat system, the way it is right now, is a detriment to the game? Please make it clear so I know what you want to push for, because it really doesn't make sense in regards to adding more depth to job mechanics or variety to the gameplay.
You mean like how DRGs and BRD already do this through disembowel and foe requiem? I mean I already get upset if the DRG in my party doesn't do theiur chaos thrust combo, or a BRD not playing foe when there's 5 other casters in weeping city, but this ultimately isn't making it any easier since the game literally hands you these skills as you gain them. Infact with the gambit, you're adding more needless depth as something that they need to maintain beyond using the skill itself.
If everyone is capable of doing that elemental weakness, then I have to ask what's even the point? All you've done is added another layer where now the jobs are somehow homogenized to each other now. Even if the weakness wasn't present, a WHM is going to cast aero anyway for damage, all you've really added is fluff.




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