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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Ideally a Gambit System would help lessen the toxicity but I'm not down to make the game any easier. With the current system, I can't tell what kind of DPS is good or bad. This is why I gave up on tightening my rotation because I will never be fast enough to click click click without hitting the wrong key neither do I have the hand strength to be mashing keys
    It's very clear cut to someone that isn't performing their optimal. post 50 rotation, or someone that straight up isn't dpsing. You can tell this through animation, cast bars, as well as the rate of when things die (which is generally a red light if something is taking relatively much much longer to phase or die). And even then, pushing dps isn't an issue unless you're at savage raiding to begin with, nor honestly, is the game that taxing on button mashing. The result of you having so many keys is because of button bloating, there's just so many abilities that add no depth to the job (gauss round for example) but you have to use it off cooldown anyway, but the solution to that isn't to add more situational abilties or make it less oriented in combos (which at this point, means redoing DRG, MNK and NIN entirely).

    Is this a personal agenda where you want to simplify the game because you can't keep up, or do you honestly think that the combat system, the way it is right now, is a detriment to the game? Please make it clear so I know what you want to push for, because it really doesn't make sense in regards to adding more depth to job mechanics or variety to the gameplay.

    Quote Originally Posted by FallenArisen0990 View Post
    This entire game is built on gimmicks so idk how elements would be any different. You could come up with a gimmick using elements for Melees and Ranges. As for mages, they could use their elements to further help the pty.
    You mean like how DRGs and BRD already do this through disembowel and foe requiem? I mean I already get upset if the DRG in my party doesn't do theiur chaos thrust combo, or a BRD not playing foe when there's 5 other casters in weeping city, but this ultimately isn't making it any easier since the game literally hands you these skills as you gain them. Infact with the gambit, you're adding more needless depth as something that they need to maintain beyond using the skill itself.

    Quote Originally Posted by FallenArisen0990 View Post
    An example could be like Aero. Enemy is weak to aero. WHM casts their Aero DoTs, Enemy now receives an increased in overall damage taken. As for Melee/DPS, they could have an option to align their elements before the fight, that way no excuses. As long as someone hits the elemental weaknesses, the boss takes more damage. Anyone could do it, that way no Job is "excluded."
    If everyone is capable of doing that elemental weakness, then I have to ask what's even the point? All you've done is added another layer where now the jobs are somehow homogenized to each other now. Even if the weakness wasn't present, a WHM is going to cast aero anyway for damage, all you've really added is fluff.
    (7)
    Last edited by RiceisNice; 06-30-2016 at 03:45 AM.
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