Quote Originally Posted by Velhart View Post
Can you please explain how your system would be a less toxic route to for the community?
Ideally a Gambit System would help lessen the toxicity but I'm not down to make the game any easier. With the current system, I can't tell what kind of DPS is good or bad. This is why I gave up on tightening my rotation because I will never be fast enough to click click click without hitting the wrong key neither do I have the hand strength to be mashing keys. My DPS will always suffer in the long run which is why I'm not keen on strict DPS checks. With a limited Gambit System, players can focus less on their rotation which could help lessen the tunnel vision and focus more on what the boss is doing. Now if ignore all that, that's on you and deserve to be kicked for internationally ignoring your abilities. This entire game is built on gimmicks so idk how elements would be any different. You could come up with a gimmick using elements for Melees and Ranges. As for mages, they could use their elements to further help the pty.

An example could be like Aero. Enemy is weak to aero. WHM casts their Aero DoTs, Enemy now receives an increased in overall damage taken. As for Melee/DPS, they could have an option to align their elements before the fight, that way no excuses. As long as someone hits the elemental weaknesses, the boss takes more damage. Anyone could do it, that way no Job is "excluded."