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  1. #11
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by RiceisNice View Post
    Text
    I just used BLM as an example and that's WoW's fault for that oversight. Here in XIV, everyone has more than one element. It creates strategy rather than oh "He's jumping, let's stack guys for Shields and Heals." "Oh look, purple icon, run to here to place meteor." Giving me a fight with so many mechanics is not my idea of fun, it's just annoyance and delaying the fight. It's impossible to think about everyone without hurting the game. That little man is gonna have to get left behind sooner or later if he doesn't want to do his part. Everything is this game is cosmetic because it all deals the same non-elemental damage - .-; I'm not saying they should go crazy with the Elements, just to add a few. Something different then just reusing the same mechanics in a different rotation of a fight.

    Quote Originally Posted by Velhart View Post
    Text
    Even if DRG had Fire one of it WS, how would that hurt the Job? Boss is resistance to Fire. Oh look, the DMG from said WS only lost 20% in power. I think they would be fine.
    (1)
    Last edited by FallenArisen0990; 06-30-2016 at 01:34 AM.