Quote Originally Posted by RiceisNice View Post
Diadem doesn't even give a new battle system, it's uses the exact same one except the tedium is cranked up to 11 because you initially stayed in the instance for 2 whole hours and mobs/NMs were punching bags that took anywhere from 2 minutes to 5 minutes to kill. No exciting mechanics, all it boils down to is dodging aoe and keeping people topped off for meteor. Infact some ongoing issues show up when it comes to Diadem due to the sheer amount of players; the debuff limit. It's incredibly infuriating a s a MCH that my wildfire gets a "has no effect!" because of the limit, and I imagine it's even worse when SMNs don't even get their DoTs off.
Lol that was pretty much what they were getting at. Calling out people for saying Diadem is exciting and fresh. That 3.1 trailer for it tho...what could have been. Comfy adventures.