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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Seraphix2407 View Post
    As for people saying this game had alot of changes(content changes). Please give me content that is purely different than any content in this game and I talk about a completely overhaul how mechanics works and how battle arena is designed etc. Before you say diadem, sure but was it even successful? not really. I do like they did try however.
    Diadem doesn't even give a new battle system, it's uses the exact same one except the tedium is cranked up to 11 because you initially stayed in the instance for 2 whole hours and mobs/NMs were punching bags that took anywhere from 2 minutes to 5 minutes to kill. No exciting mechanics, all it boils down to is dodging aoe and keeping people topped off for meteor. Infact some ongoing issues show up when it comes to Diadem due to the sheer amount of players; the debuff limit. It's incredibly infuriating a s a MCH that my wildfire gets a "has no effect!" because of the limit, and I imagine it's even worse when SMNs don't even get their DoTs off.

    Again, I won't fault them for trying new things, but honestly I feel like this is nothing but a short-sighted implementation without planning. How are you going to pass off something as an exploration when the best method (which didn't even take days to discover, mind you) was mindless grinding of mobs that have no out-of-the-ordinary abilities, no exclusive items hidden in caves (which is a no-fly zone, mind you, so the concept is literally right there!), and nothing to encourage exploration because everything is in a static placement (except fo law andr esos, which if you are staying for the whole 2 hour duration, is incredibly inefficient. You have the feast being released the way it is without any adjustments or planning in the ranking system to prevent headaches and win trades (which was already present before the feast was implemented)

    Quote Originally Posted by ADVSS View Post
    I think diadem could be better if they added more widespread focus on incentive
    There was already enough of an incentive on release; it was the only way to obtain certain crafting materials (which, unfortunately was limited only to glamour purposes) and dropping items that were potentially better than the hardest raid at the time. The problem is not fun. If it's not fun, people will stop the moment they get what they need or even not be bothered to do it (me).

    Company Airship crafting and exploration was released in 3.1, and this was supposed to be one of the flagship content they had planned and promoted for 3.x (as in, it was one of their primary points with their expansion, alongside the new jobs, increase to level 60 cap, FC workshops), and we haven;t seen an update to it until 3.4 at the earliest as of now, and up to no we still don't really do much with our airship as far as interaction is concerned.
    (4)
    Last edited by RiceisNice; 06-29-2016 at 11:29 PM.
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