Quote Originally Posted by RLofOBFL View Post
People keep comparing 11 to 14 but despite what 11 may have done better, 14 has had up to triple the subscribers in far less time. So the reason they're reluctant to change anything is because it works to the casual player & gets them more money. Even now in this lull of the odd 3.0 patch it has almost double the subs 11 has ever had at one time. This is the sad truth. But some of the reason is probably bc FF has become more mainstream. I don't play mmos but I do play FF so they snagged me.
Yeah but they can't retain the subs lol. It is just new people joining > old people leaving. Eventually the numbers will speak for themselves when they run out of new players >.< FFXI retained a steady, solid amount for a long time..

Quote Originally Posted by RiceisNice View Post
To be fair, an elemental wheel really wouldn't work in how the game is designed now. It'd either end up as extreme button bloating with swapping of skills (which is kind of arbitrary) or imbalanced when it comes to selecting party composition. I feel the BLM we have works the way it is; for the most part the jobs are well designed save for a few exceptions, but that alone doesn't give much variety if the flow of gameplay in dungeons or non-boss fights remains largely the same.
Yup..a lot would have to be reworked sadly..and that I highly doubt will happen :/