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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Atoli View Post
    If you want jumping puzzles, how about you go do the sightseeing log? Actually, if you want exploration, how about the sightseeing log?!
    Funny enough, the sight seeing log for Heavensward is absolutely terrible imo. Nearly all the "hints" are extremely generic and without a huge "Visa point here!" indicator, it's more of a hide and seek thing than an actual exploration. And on the discussion of that, the 2.0 sight seeing logs are essentially the same thing except with weather patterns, it becomes less of an exploration and more of a guide that you look up rather than explore.

    Also, you can fly in heavensward. There's no jumping puzzle in that regard.


    Quote Originally Posted by Atoli View Post
    God, seriously, what is wrong with people that they need a quest to tell them "go here, do this" for every little shitty thing so it becomes "enjoyable" for them? Isn't the whole POINT of exploration to go out and find places you haven't seen before?
    Do we need to dump quest markers and a shiton of gear, Gil or whatever on players for every step they take so exploration becomes "worthwhile"? Well sorry, but in my opinion that is actually 100% the opposite of exploration.
    Don't take it out of context. Aside from hunts and the aforementioned sight seeing log, the world really offers nothing beyond the atmosphere and beautiful scenery. They do nothing with it as far as the progression development or even additions is concerned. They haven't done much with the world is my personal issue.

    Quote Originally Posted by Atoli View Post
    When has gaming become something you do for the rewards rather than the gameplay itsself? Lots of content has interesting or funny mechanics, some are really hard on min ilvl, and the enjoyment comes purely from making it through them, especially with people you are not familiar with. (And let's not even start on how actually, YES, most of that content is totally relevant, for farming mounts, progressing your relic, new glamours, even highest grade tomestones through roulettes, etc.)
    It's a shame that said gameplay is essentially the same thing that we've been doing for the past cycles. Diadem? Killing mobs with little to no mechanics behind it. Aquapolis? Killing mobs with little to no mechanics behind it. Dungeons? Killing mobs with little to no mechanics to it. The very little variation we get is the circumstances behind it, but they've done little to do even that (aquapolis imo being their best shot, if only for the rewards and the doors) and this is ultimately what gives me very little expectations for palace of the dead.
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    Last edited by RiceisNice; 06-28-2016 at 04:54 AM.
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