The content that does come out is never innovative or worthwhile. Just because you have convinced yourself that everything is great or fine does not mean that is the reality of the situation. Every patch and most of the content of this game is predictable, formulaic, and caters to the lowest common denominator.
Whats the point of taking a break when content patches will probably remain just as formulaic, boring, and predictable. Oh boy, can't wait for the next gold saucer attraction no one plays and if that does not do the trick the next big diadem flop awaits!
FFXIV lacks compleling rewards, content, and staying power. FFXIV shows sub retention numbers close to what wow was showing at the ten year mark. This game can't hold more than 10% of total accounts. The player churn in this game is out of control and you insist that taking a break is the solution.
No, I will tell you what the solution is. SE needs invest back into this game. The Dev team needs to be expanded so that way content that does come out is well fleshed out and varied. Think about it, almost every piece of battle content outside of 12 bosses a year (8 raid bosses and 4 primals/trials) is just the same monsters with the same "move out of the AoE" mechanic.
Treasure hunts
Void Ark
Wiping City
Aquapolis
Diadem
Any expert dungeon
It's always the same. The same types of monsters and bosses doing the same mechanics we have seen for almost three years now. Even the rewards are not compelling. Boy, can't wait do the next EX primal for vanity weapons. Pleases, go on with how this is more of a break issue and not a quality/quantity of content issue. This game already barely holds on to people as it is, but hey, with a cash shop and extra retainers, SE does not need to focus on keeping players, they just need to keep a few whales around that are willing to pay 15$ for outfits and 25$ for weddings, lol.