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  1. #1
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Let's put some of this in perspective. Right now, I'm only going to talk about "Battle Content", since that's what the majority of this thread is about.
    • There are 29 dungeons pre 3.0, as well as an additional 14 after Heavensward.
    • There are Five 8-man Raids in ARR (including one Savage version), and currently two 8-man Raids in HW, with Savage and Normal difficulties.
    • There are three 24-man Raids within ARR and its patches, and two post 3.0.
    • Not counting Extreme/Hard versions of fights and including Hildibrand fights, there are 16 trials in ARR along with Five in Heavensward
    • Diadem and FATEs also exist
    I think it's a bit disingenuous to say the "game has no content", even if we disregard crafting, Golden Saucer, PVP and other systems. There are also a good number of areas and locations in game to explore, although like most exploration content it's most exciting to explore for the first time.

    That said, I totally understand the frustrations with the content. People are going to enjoy vastly different things, and no single piece of content can satisfy everyone. For example, the "Single Hallway 3 Boss Fights" dungeon structure comes from many players' desire for quickly-ran dungeons. Dungeons and trials with optional areas and the like are oftentimes ignored in favor of speed, so the Devs build dungeons to satisfy there audience. Dungeons like "Aurum Vale" are oftentimes hated due to its slightly less standard design (though Aurum Vale is a bad example, since it's kind of annoying), and many players seemingly get annoyed with environmental hazards and the like. Similarly, some players want to level quickly and gear up fast as well, while others prefer a much more slow, steady approach. There isn't really a right or wrong answer here, it comes down to personal preference. As another example, some people want extremely dangerous open world content, where going outside of a city-state can be suicide without a well-equipped party. Others prefer a more relaxed open world that supports solo players better, and find such "open world content" needlessly tedious.

    What kind of content do you really want to see in the game? That's my question. Is it "More savage raids"? Is it "All the open world"? Just saying "There isn't content" isn't helpful, but saying "I want more difficult, open world content like a beefed up Diadem" is.
    (4)

  2. #2
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Claymore65 View Post
    • There are 29 dungeons pre 3.0, as well as an additional 14 after Heavensward.
    • There are Five 8-man Raids in ARR (including one Savage version), and currently two 8-man Raids in HW, with Savage and Normal difficulties.
    • There are three 24-man Raids within ARR and its patches, and two post 3.0.
    • Not counting Extreme/Hard versions of fights and including Hildibrand fights, there are 16 trials in ARR along with Five in Heavensward
    • Diadem and FATEs also exist
    That's a lot of content for sure. However, how many of those are really relevant? For obvious reasons, daily roulette's don't count. There simply isn't any real incentive to run old dungeons. Hell I can't remember the last time I did Fractal Continuum, and that's post Heavensward! Content quickly becomes out dated. Flaw or by design, that's the reality of it in FFXIV.
    (4)

  3. #3
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Claymore65 View Post
    Let's put some of this in perspective. Right now, I'm only going to talk about "Battle Content", since that's what the majority of this thread is about.
    • There are 29 dungeons pre 3.0, as well as an additional 14 after Heavensward.
    27 of them are irrelevant making only 2 relevant, which are the ones in Expert Roulette, you can't classify dead content as content, the only reason people would do those would be if part of lvl50 or lvl60 roulette, and they would do one, what about all the others?
    Quote Originally Posted by Claymore65 View Post
    • There are Five 8-man Raids in ARR (including one Savage version), and currently two 8-man Raids in HW, with Savage and Normal difficulties.
    There are 5 8-Man raids, only one is relevant, others are useless, absolutely no reason to do Gordias at this point, even less first and second coil, and people only do FCoB because it's for crafting the FCoB Deyable glamour.

    Quote Originally Posted by Claymore65 View Post
    • There are three 24-man Raids within ARR and its patches, and two post 3.0.
    Again only one is relevant, absolutely no reason to do the other raids at this point, even if people were doing relic it takes 5 weeks of it, that is only 5 weeks, and that is if they don't grind Esoterics.

    Quote Originally Posted by Claymore65 View Post
    • Not counting Extreme/Hard versions of fights and including Hildibrand fights, there are 16 trials in ARR along with Five in Heavensward
    Are you really expecting to create an argument with Hildibrand and use it as content for the raiding scene?

    As for Trials even Nidhogg EX is useless, average ilvl, one to two days to get it, what about the rest of the days, what about relic that is a bit grindy and actually is worth it since it's higher ilvl?

    Last relevant trial was Ravana due to the ilvl it offered back then, absolutely no reason to do it now unless it's to farm the bird, same for every trial that came after it.

    Quote Originally Posted by Claymore65 View Post
    • DIADEM
    Really? Do you really want to bring this up as content?

    Quote Originally Posted by Claymore65 View Post
    I think it's a bit disingenuous to say the "game has no content", even if we disregard crafting, Golden Saucer, PVP and other systems.
    This game has dead content, dead content can't be classified as content.

    Crafting is useless, there's nothing to spend money on really, it's just accumulating Gil for what? Then they throw a bone at crafters with each patch so they have something to craft only to make more gil and have bigger numbers, that's crafting.

    Gold Saucer is dead, people pretty much just do the Cacpots.

    PvP is dead because they removed rank restrictions from gear, absolutely no reason to grind PvP for the rewards, couple of matches you get full set of glamour, mount of shatter is a reskin of ADS that was hard earned of 200 Frontlines Victories.

    Palace of the Dead won't last long either, once people get their weapon they go afk in Limsa again, hurray!

    Quote Originally Posted by Claymore65 View Post
    There are also a good number of areas and locations in game to explore, although like most exploration content it's most exciting to explore for the first time.
    There's absolutely no reason to explore maps, the closest thing there is to explore in this game is the Hunts since you have to check the whole map, once you do quests there's no more quests to do therefor no exploration, beast tribes it's the same thing day and night with little to no exploration.

    Where's underwater exploration? Where's Jumping Puzzles like in GW2? I could write more examples, but these are more than enough.
    (10)