Quote Originally Posted by Seraphix2407 View Post
You know that Yoshida said multiply times he wants more battle content but doesn't get enough resources, but many like me on this thread have said they should spend more time on that than thing's that doesn't really matter much. Like LoV was a huge flop and that could been spent on other battle content etc instead. But yeah by your logic, 95% of people should stop doing dungeons, primals etc because many and I mean many actually screws players over. The only thing that requires a decent amount of brain cell in this game is primals/raids. Everything else is just faceroll content. Many people wants more challenge and weeping city showed how greatful many in the community wants, more content, different things, more rewards that's not copy paste and unique.
Please reread what I said, I think you missed a few things. I never once said that people should stop doing dungeons, primals, raids, and savage modes. Far from. I did say that if they focus only one aspect of a game then of course they are going to get burnt out and should find something that better caters to their gaming needs. There is a multitude of content that is put in, and sits stagnant because players like the topic creator, yourself, and a few others see it as "meaningless."

The game was built around doing everything on one character. That's why with each patch we get a buffet of things: a little story, a little raid, a little pvp, a little crafting, a little side stuff (this last time it was aquapolis), and a little more toward the relic chain. All sorts of content across the board. If you choose to ignore the majority it, then the fault is on you.